I've been contemplating quitting, because PvP has kind of become meaningless and empty.
And I was interested in TERA mainly for the PvP, so please read this and hear me out.
The following "theorycrafting" is not flawed.
Slayer is hands down the strongest class in the game.
The only class that beats a Slayer, is a Lancer.
And that is only because the concept of "blocking" is overpowered, when you deny the ability to block, to all the other classes (except zerker)
Slayer just has the strongest combo potential, AND damage in the game.
I'll try to take some time to explain.
One backstab from a Slayer leads to getting knocked down/disabled for at least 8+ seconds.
And the slayer gets this "freebie" once every 15 seconds (cooldown of backstab)
The Warrior gets a "freebie" also, every 23.5 seconds. But their damage potential is pitiful compared to a slayer's
The last major breaking issue is this.....The only guranteed Warrior stun combo is Backstab + Cascade of Stuns (CoS has a 30 second cd). And immediately after that, the warrior has nothing left to "disable" any priest/mystic/melee.
The warrior has no knockdowns. They have Mangle. But it isn't that great, because in order for Mangle to proc, they have to combo attack FOUR times on someone's face.
During this time any priest or mystic can just teleport jaunt/backstab out of the way.
(if their attack speed is high enough. And anyone with the Collector's Edition of TERA uses the 6% atk speed necklace, which enables anyone with that necklace to escape the Warrior's combo attacks)
There is pretty much no situation where a Warrior is ever better than a Slayer.
(PvP wise, we're not talking about Dungeon runs, where the endurance debuff is important)
So.....let's resummarize.
Slayer is able to disable any other character for 8+ seconds, because of Backstab/stunningkick/backhand into overhand combo, which usually results in a knockdown. Proceed to wail on the person trying to get up, and use either Stunning kick or backhand again, whichever one isn't on CD, for another free hit, like heartthrust, which will knock down again. etc....etc..
Warrior has.....Backstab, Cascade of stuns -----> their oppponent can now escape, because warrior has no knockdowns and no stuns left.
If you are CURIOUS, then I will answer your question.
There is NOTHING a warrior can WEAVE inbetween BACKSTAB & Cascade of Stuns.
I have tried it. Even with the 50% longer duration glyph on Backstab, it is UNRELIABLE to weave ANYTHING inbetween backstab and Cascade of stuns.
Stuns are variable in this game, and more than 50% of the time, they do not last long enough for a Warrior to Weave even an auto attack inbetween the backstab and Cascade of Stun.
Any caster can escape, and any Slayer can just spam stunning kick or backhandstrike into a free overhand strike, on the warrior who just freshly backstabbed him.
(which will knock the warrior down, heh)
this means the slayer excels in SHUTTING DOWN, and KILLING. Any caster/archer in teamfights.
Because if you're knocked down, you can't really cast anything other than retaliate.
On a sucessful backstab from a SLAYER (which means you are stunned), you WILL be knocked down. And that knockdown will HURT.
On a successful backstab from a WArrior, you will be stunned, if the warrior his lucky, his cascade of stuns will reset. And you will have been hit Three times,
Backstab ----> Cascade of Stuns ----> Cascade of Stuns ----> half a hit from something else
and then you can escape from the warrior.
for the next 23.5 seconds, the warrior has to "chase" their opponent down.
and due to just how the combat works in TERA, it is very difficult to hit anybody who just zig zags and is running away.
Anybody who plays Mystic and has ever fought a Berserker or another warrior or slayer, who didn't have backstab yet. Knows what I am talking about.
We just swing at air looking like bads. While we are chasing someone, the moment we ATTACK....are are locked into an animation. And wihle we are locked into that animation....the mystic/whoever is kiting us, just gets that much further away.
--------------
Long story short. I want to reiterate a slayer destroys any class in this game, Except a lancer.
But I want to talk about why Warrior vs Slayer is such a mismatch.
-----
We have already established Warrior and Slayer both get a backstab.
Warrior Backstab 23.5 CD
Slayer Backstab 15 seconds
Pretty much a backstab is a "freebie", I call it a freebie because that's exactly what it is. It is a free shot to get some kind of combo going.
The warrior Freebie is.......Backstab ---> Cascade of Stun
the Slayer Freebie is.....Backstab ---> A quick damaging move ---> stunning kick ---> another quick damaging move, usually hearttrust ---> now you're knocked down ----> get hit some more -----> stunning backhand -----> another quick move------> you should be knocked down again, or they're doing it wrong -----> get hit again.
the slayer gets their freebie once every 15 seconds. The warrior gets theirs once every 23.5
And their freebie goes nowhere near as far as the Slayer.
LAST.......Case and point, in the regards to Warrior vs Slayer.
Warrior only has two stuns, aside from the counter (which makes it 3).
But this is what really makes it ridiculous for a Warrior vs Slayer.
No other Warrior attacks, interrupt, or stun, or knock down.
How does a warrior do damage? What range does a Warrior have to be in, in order to do damage?
MELEE RANGE.
A warrior can flail on a slayers face all day. But at ANY moment, that they FEEL like...They can CONTROL the warrior WHENEVER they want.
ONE stunning backhand, or Startling Kick, leads into a free overhand or hearthrust/etc.
Which will highly result in a knockdown, and more combo'ing.
There is just NO way a Warrior should ever be able to beat a slayer.
No class can beat a Slayer "toe to toe"
The only way a warrior can beat a slayer is by waiting for his backstab to come off CD, backstab ---> cascade of stun -----> run away and wait for the CD again.
that is a very terrible way to fight, and nobody wants to lose to a warrior who fights like that.
Conclusion:
This game has been out for over 2 years in Korea.
I highly doubt anything can possibly change anymore, in regards to the classes and how the game mechanics work.
Slayer Combo potential > any other classe's combos.
Slayer is just too good.
Thank you for reading. I really hope people spent the time to read my post.
I tried to make everything clear and as possible.
So yeah.......in all honesty.
Do you slayers really feel good about yourselves, whenever you beat any other class up?
Are you really satisfied, knowing that your class is the only class that gets the backstab freebie, which leads into massive knockdown damage combos?
Even pre level 58, slayers get stunning backhand and startling kick.
Are you really satisfied knowing that your class gets both stuns, and knockdowns, AND does massive damage?
I really don't understand how there are so many slayers who trash talk in game, and feel above everyone else. The class is just blatantly overpowered.
And as I said, the only reason why Lancer wins, is because the concept of Blocking in itself is unfair and OP also.
If you want to balance this game. You need to give every single class the ability to "block".
</post>
Thanks.
And I was interested in TERA mainly for the PvP, so please read this and hear me out.
The following "theorycrafting" is not flawed.
Slayer is hands down the strongest class in the game.
The only class that beats a Slayer, is a Lancer.
And that is only because the concept of "blocking" is overpowered, when you deny the ability to block, to all the other classes (except zerker)
Slayer just has the strongest combo potential, AND damage in the game.
I'll try to take some time to explain.
One backstab from a Slayer leads to getting knocked down/disabled for at least 8+ seconds.
And the slayer gets this "freebie" once every 15 seconds (cooldown of backstab)
The Warrior gets a "freebie" also, every 23.5 seconds. But their damage potential is pitiful compared to a slayer's
The last major breaking issue is this.....The only guranteed Warrior stun combo is Backstab + Cascade of Stuns (CoS has a 30 second cd). And immediately after that, the warrior has nothing left to "disable" any priest/mystic/melee.
The warrior has no knockdowns. They have Mangle. But it isn't that great, because in order for Mangle to proc, they have to combo attack FOUR times on someone's face.
During this time any priest or mystic can just teleport jaunt/backstab out of the way.
(if their attack speed is high enough. And anyone with the Collector's Edition of TERA uses the 6% atk speed necklace, which enables anyone with that necklace to escape the Warrior's combo attacks)
There is pretty much no situation where a Warrior is ever better than a Slayer.
(PvP wise, we're not talking about Dungeon runs, where the endurance debuff is important)
So.....let's resummarize.
Slayer is able to disable any other character for 8+ seconds, because of Backstab/stunningkick/backhand into overhand combo, which usually results in a knockdown. Proceed to wail on the person trying to get up, and use either Stunning kick or backhand again, whichever one isn't on CD, for another free hit, like heartthrust, which will knock down again. etc....etc..
Warrior has.....Backstab, Cascade of stuns -----> their oppponent can now escape, because warrior has no knockdowns and no stuns left.
If you are CURIOUS, then I will answer your question.
There is NOTHING a warrior can WEAVE inbetween BACKSTAB & Cascade of Stuns.
I have tried it. Even with the 50% longer duration glyph on Backstab, it is UNRELIABLE to weave ANYTHING inbetween backstab and Cascade of stuns.
Stuns are variable in this game, and more than 50% of the time, they do not last long enough for a Warrior to Weave even an auto attack inbetween the backstab and Cascade of Stun.
Any caster can escape, and any Slayer can just spam stunning kick or backhandstrike into a free overhand strike, on the warrior who just freshly backstabbed him.
(which will knock the warrior down, heh)
this means the slayer excels in SHUTTING DOWN, and KILLING. Any caster/archer in teamfights.
Because if you're knocked down, you can't really cast anything other than retaliate.
On a sucessful backstab from a SLAYER (which means you are stunned), you WILL be knocked down. And that knockdown will HURT.
On a successful backstab from a WArrior, you will be stunned, if the warrior his lucky, his cascade of stuns will reset. And you will have been hit Three times,
Backstab ----> Cascade of Stuns ----> Cascade of Stuns ----> half a hit from something else
and then you can escape from the warrior.
for the next 23.5 seconds, the warrior has to "chase" their opponent down.
and due to just how the combat works in TERA, it is very difficult to hit anybody who just zig zags and is running away.
Anybody who plays Mystic and has ever fought a Berserker or another warrior or slayer, who didn't have backstab yet. Knows what I am talking about.
We just swing at air looking like bads. While we are chasing someone, the moment we ATTACK....are are locked into an animation. And wihle we are locked into that animation....the mystic/whoever is kiting us, just gets that much further away.
--------------
Long story short. I want to reiterate a slayer destroys any class in this game, Except a lancer.
But I want to talk about why Warrior vs Slayer is such a mismatch.
-----
We have already established Warrior and Slayer both get a backstab.
Warrior Backstab 23.5 CD
Slayer Backstab 15 seconds
Pretty much a backstab is a "freebie", I call it a freebie because that's exactly what it is. It is a free shot to get some kind of combo going.
The warrior Freebie is.......Backstab ---> Cascade of Stun
the Slayer Freebie is.....Backstab ---> A quick damaging move ---> stunning kick ---> another quick damaging move, usually hearttrust ---> now you're knocked down ----> get hit some more -----> stunning backhand -----> another quick move------> you should be knocked down again, or they're doing it wrong -----> get hit again.
the slayer gets their freebie once every 15 seconds. The warrior gets theirs once every 23.5
And their freebie goes nowhere near as far as the Slayer.
LAST.......Case and point, in the regards to Warrior vs Slayer.
Warrior only has two stuns, aside from the counter (which makes it 3).
But this is what really makes it ridiculous for a Warrior vs Slayer.
No other Warrior attacks, interrupt, or stun, or knock down.
How does a warrior do damage? What range does a Warrior have to be in, in order to do damage?
MELEE RANGE.
A warrior can flail on a slayers face all day. But at ANY moment, that they FEEL like...They can CONTROL the warrior WHENEVER they want.
ONE stunning backhand, or Startling Kick, leads into a free overhand or hearthrust/etc.
Which will highly result in a knockdown, and more combo'ing.
There is just NO way a Warrior should ever be able to beat a slayer.
No class can beat a Slayer "toe to toe"
The only way a warrior can beat a slayer is by waiting for his backstab to come off CD, backstab ---> cascade of stun -----> run away and wait for the CD again.
that is a very terrible way to fight, and nobody wants to lose to a warrior who fights like that.
Conclusion:
This game has been out for over 2 years in Korea.
I highly doubt anything can possibly change anymore, in regards to the classes and how the game mechanics work.
Slayer Combo potential > any other classe's combos.
Slayer is just too good.
Thank you for reading. I really hope people spent the time to read my post.
I tried to make everything clear and as possible.
So yeah.......in all honesty.
Do you slayers really feel good about yourselves, whenever you beat any other class up?
Are you really satisfied, knowing that your class is the only class that gets the backstab freebie, which leads into massive knockdown damage combos?
Even pre level 58, slayers get stunning backhand and startling kick.
Are you really satisfied knowing that your class gets both stuns, and knockdowns, AND does massive damage?
I really don't understand how there are so many slayers who trash talk in game, and feel above everyone else. The class is just blatantly overpowered.
And as I said, the only reason why Lancer wins, is because the concept of Blocking in itself is unfair and OP also.
If you want to balance this game. You need to give every single class the ability to "block".
</post>
Thanks.