Slayers... Really... Need.. This????

Kellhus Profile Options #11

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Crosbie on 05/16/2012, 07:22 AM - view


Implying Slayers are harder to play than a Sorc? Hahahahahaha... Wait, let me read it again...

HAHAHAHAHAHAAHAHA.


I love when people do this -- it makes no point, and makes them look like a tool.. but, yea, you really told him.

Neither slayers nor sorcs take some high level of skill to play, it's an MMO. Sorry to burst that bubble, but everything is built around the lowest common denominator.
Zamael Profile Options #12

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Why people keep complaining about slayers? Takes no skill to play many say? Why the [filtered] would you create a hard class to play with and expect to win vs a Slayer? Who is the moron for picking a class that doesn’t know how to use them?

I'm not an expert with my Slayer but I have won and lost vs every class so i don't see the the unbalanse many cry about.

if you pick a hard class you have to learn how to play with it. If you keep losing and crying rivers about how OP other classes are, than pick another class because your so called "SKILL LEVEL" is not there for that class.
Edited by: Zamael about 1 year ago
psychosiszz Profile Options #13

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Zamael on 05/16/2012, 08:24 AM - view
Why people keep complaining about slayers? Takes no skill to play many say? Why the [filtered] would you create a hard class to play with and expect to win vs a Slayer? Who is the moron for picking a class that doesn’t know how to use them?

I'm not an expert with my Slayer but I have won and lost vs every class so i don't see the the unbalanse many cry about.

if you pick a hard class you have to learn how to play with it. If you keep losing and crying rivers about how OP other classes are, than pick another class because your so called "SKILL LEVEL" is not there for that class.


Sorry but all the skill in the world cant save you from being stun/knockdown locks. I've had fights where bam im stunned and then chain knocked down till death. There is literally no possible way to save myself when I cant even cast a spell.
and if you say "well dont get stunned/hit then" well you can't dodge backstab.

Diminishing returns are much needed in this game.

Also slayers dont need back backstab...
Edited by: psychosiszz about 1 year ago
Zamael Profile Options #14

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Why not?

It's a pretty useful tool for pvp. The Slayer skills are fine the way they are. They are there for a reason. Just like Mystics can teleport multiple times without any cooldown in some occasions.

A slayer and a Zerker will literally [filtered] on you if you are down. It's just how the class works.
Edited by: Zamael about 1 year ago
Testimony Profile Options #15

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Okami.Amaterasu Lvl.60
Mount Tyrannas (PVP)
Elin Sorcerer
psychosiszz on 05/16/2012, 08:45 AM - view
Sorry but all the skill in the world cant save you from being stun/knockdown locks.


Because its not like the game has stack-able stats like...
Stun duration -0.8 (2x earrings)
Increased resistance to stun 1.9% (2x earrings)
Increased Balance 18% when using a skill (2x chest, base+bonus)
Balance +3 from green accessory crystals (4x, 1 per accessory slot, 4 slots)
Balance +1 on boots

Right?

Right! They don't exist. Carry on.
Edited by: Testimony about 1 year ago
psychosiszz Profile Options #16

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Testimony on 05/16/2012, 09:09 AM - view
psychosiszz on 05/16/2012, 08:45 AM
Sorry but all the skill in the world cant save you from being stun/knockdown locks.


Because its not like the game has stack-able stats like...
Stun duration -0.8 (2x earrings)
Increased resistance to stun 1.9% (2x earrings)
Increased Balance 18% when using a skill (2x chest, base+bonus)
Balance +3 from green accessory crystals (4x, 1 per accessory slot, 4 slots)
Balance +1 on boots

Right?

Right! They don't exist. Carry on.


Yea I was talking about skill. Not luck based stats. Carry on.
Testimony Profile Options #17

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Okami.Amaterasu Lvl.60
Mount Tyrannas (PVP)
Elin Sorcerer
psychosiszz on 05/16/2012, 09:27 AM - view
Yea I was talking about skill. Not luck based stats. Carry on.


Skilled players actually PLAN their characters.

Part of playing an MMO is planning your character correctly and acquiring things that minimize negative effects specifically the ones most likely to get you killed, like, i dunno, stunlock and knockdown? This isn't new information.

Its been like that since Everquest.

Also, stun duration reduction isn't random.
Edited by: Testimony about 1 year ago
Zamael Profile Options #18

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psychosiszz on 05/16/2012, 09:27 AM - view
Testimony on 05/16/2012, 09:09 AM
psychosiszz on 05/16/2012, 08:45 AM
Sorry but all the skill in the world cant save you from being stun/knockdown locks.




Because its not like the game has stack-able stats like...

Stun duration -0.8 (2x earrings)

Increased resistance to stun 1.9% (2x earrings)

Increased Balance 18% when using a skill (2x chest, base+bonus)

Balance +3 from green accessory crystals (4x, 1 per accessory slot, 4 slots)

Balance +1 on boots



Right?



Right! They don't exist. Carry on.




Yea I was talking about skill. Not luck based stats. Carry on.


Evading stunt/knockdown is part of the player skill. You have to try and predict what your opponent will do next. That’s part of pvping.
Goxx Profile Options #19

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Testimony on 05/16/2012, 09:09 AM - view
psychosiszz on 05/16/2012, 08:45 AM
Sorry but all the skill in the world cant save you from being stun/knockdown locks.


Because its not like the game has stack-able stats like...
Stun duration -0.8 (2x earrings)
Increased resistance to stun 1.9% (2x earrings)
Increased Balance 18% when using a skill (2x chest, base+bonus)
Balance +3 from green accessory crystals (4x, 1 per accessory slot, 4 slots)
Balance +1 on boots

Right?

Right! They don't exist. Carry on.


I am not on the nerf slayers wagon but cmon..

Saying you have to rng build your character a certain way to be viable vs a face roll class is silly.



I have mixed feelings on slayers still but my general opinion is they are too easy to play consistently. When most classes can get similar results a minority of the time slayers can basically get the same favorable pvp battle/situation everytime regardless of skill.

It is wayy too early and people still need to l2p so we will see but to think that all these slayers are just coincidentally that good is meh.

But i guess most gamers these days think they are 9+/10 on the skill scale so if they lose its "omg class must be OP" or if they win its "class is fine im just obviously that good"



Testimony Profile Options #20

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Okami.Amaterasu Lvl.60
Mount Tyrannas (PVP)
Elin Sorcerer
Goxx on 05/16/2012, 02:24 PM - view

Saying you have to rng build your character a certain way to be viable vs a face roll class is silly.


First off, It's not silly. This isn't the first game I've played where you wanted to have a separate specification for a specific class in 1v1 PVP.

I came from aion. If you were a cleric fighting a sorc, you wore an Resist crystal set. If you were fighting a ranger/gladiator/assassin, you wore an block crystal set. You also carried an HP+ crystal set and a Magic Damage crystal set. Templars had parry sets or block sets to swap out of from attack/critical sets. Rangers had HP sets and attack/critical sets. Assassins had attack sets, Resist sets, Magic boost sets. Spiritmasters had Magic accuracy and Magic Resist sets. Sorcs had HP/Boost mixes... you get the point.

The good players all had two to four separate sets for two to four separate purposes and couldn't hot swap crystals for each set. You grinded a whole new gear set for each one. Then you made macros that swapped out your sets to adjust on the fly. THEN you enchanted EACH set.

...Or died in 1v1 pvp to something or someone easily.

In this game you can actually hot swap crystals on the fly.

The lesson?

You can't win a 1v1 in the same spec for every class all the time, period ...and If you can, the people you're fighting are probably bad or terrible anyway. Thinking that you can't or shouldn't go get gear to deal with opponents is utter laziness and if you're not willing you don't really deserve to win the fight anyway.

You don't have to equip any of that to kill a slayer. It just makes it easier since you'll be stunned for shorter duration and knocked down significantly less. All you have to do to kill a slayer is accurate predict what skills they'll use next and react accordingly.
Edited by: Testimony about 1 year ago