Kloor
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Even though I disagree with being rewarded for pvping, I do acknowledge some "need" those rewards and it does add to something to "work" towards in game and gives people something to do, here's my idea for a reward system that everyone would possibly like and/or enjoy. Feel free to drop comments as suggestions of tweeks for the system idea. Maybe EME will start looking at it and see that the largest part (the pvp part) of the community has some request.
Thinking the over all system could be just special (and guaranteed) money drops just to be used for pvp rewards. Though you they may have to set a system up so people dont try to exploit this in owpvp or bg's, probably killing the same guy 10 times in a 24 hour period would mean he's not worth anything to you after that 10th time (those 10 kills would count group/guild area wide, for those members of your guild or group that were in the area, since they'd all be getting a share of the rewards. For the duration of the match or a 24 peroid within that area). Would also encourage pvpers to mix it up on the places they go to pvp.
1. Rewards for OWpvp would diminish for every group member, every guild member, you had in the area. You would not get rewards (or diminishing rewards until you simply got nothing from the level difference) for anyone you killed that was more than 2 levels below you, you would in turn not gain larger rewards for killing anyone who was over your level to simply defeat the idea of people trying to exploit it to gain more money per kill. (Feel like 2 level difference is the mark probably 3 depending on how skilled you are and the other person isn't). Becoming an outlaw would give you a small bonus to this reward system(10%?), to encourage people to flag up.
2. GvG, the winning guild is rewarded a chunk of pvp money to all of those who took part (the losing would get some but more compared to a reward that you would have gotten if you just spent your time BGing the past 24 hours). Your K/D would indicate how much extra you got at the end or how much healing you did but all those who participated would be rewarded a hefty sum. Normal kill rules would still apply to make sure guilds wouldn't team up to exploit this on letting the other side slaughter them to get even more, however the big chunks of money would be had in improving your K/D and healing over the time period to get bonus's and simply getting rewards for either winning or losing would be a large sum as well. Would probably be best to cap out the rewards at some point just to make sure allied guilds aren't exploiting to get all the best gear in a day. Though it would still be one of the most effective ways.
3. Death matches you could gamble pvp money along with other money and items but not earn it... since its there purely for competition but would still be there for those who want to gamble their pvp money and could still earn it that way technically. Normal kill rules would apply for the entire match, they'd still get money for those kills as well.
4. BG's.... reward doing any objective with the same amount of pvp money for getting 1 kill tho the winning team would recieve a slightly larger sum above the losing team, reward kills and healing and such at the end of the match, its more for those who want competition so i think it should have a little bit less reward than your 24hr gvg or OWpvp, even if you spent 24 hours doing BG's you should come out with less pvp money than you would have just doing GvG or spending that time fighting in open world. Though you would still get rewarded! Just have it be something meant to be for those who solo more and dont have a guild and may be a little afraid to flag up or be in the open world or want more group focused goal oriented combat. And reward those who take chances out there and want to mix it up... Sitting in a town Qing up should not be more effective than being an active player but it shouldn't be out right not rewarded at all. Normal kill rules apply of course... however only per BG, consider maybe having a lower cap for the max amount you can earn in these, to make sure people dont try to farm them.
*I copy pasted this from another post of mine and put in some extra thoughts, thanks for reading.*
Thinking the over all system could be just special (and guaranteed) money drops just to be used for pvp rewards. Though you they may have to set a system up so people dont try to exploit this in owpvp or bg's, probably killing the same guy 10 times in a 24 hour period would mean he's not worth anything to you after that 10th time (those 10 kills would count group/guild area wide, for those members of your guild or group that were in the area, since they'd all be getting a share of the rewards. For the duration of the match or a 24 peroid within that area). Would also encourage pvpers to mix it up on the places they go to pvp.
1. Rewards for OWpvp would diminish for every group member, every guild member, you had in the area. You would not get rewards (or diminishing rewards until you simply got nothing from the level difference) for anyone you killed that was more than 2 levels below you, you would in turn not gain larger rewards for killing anyone who was over your level to simply defeat the idea of people trying to exploit it to gain more money per kill. (Feel like 2 level difference is the mark probably 3 depending on how skilled you are and the other person isn't). Becoming an outlaw would give you a small bonus to this reward system(10%?), to encourage people to flag up.
2. GvG, the winning guild is rewarded a chunk of pvp money to all of those who took part (the losing would get some but more compared to a reward that you would have gotten if you just spent your time BGing the past 24 hours). Your K/D would indicate how much extra you got at the end or how much healing you did but all those who participated would be rewarded a hefty sum. Normal kill rules would still apply to make sure guilds wouldn't team up to exploit this on letting the other side slaughter them to get even more, however the big chunks of money would be had in improving your K/D and healing over the time period to get bonus's and simply getting rewards for either winning or losing would be a large sum as well. Would probably be best to cap out the rewards at some point just to make sure allied guilds aren't exploiting to get all the best gear in a day. Though it would still be one of the most effective ways.
3. Death matches you could gamble pvp money along with other money and items but not earn it... since its there purely for competition but would still be there for those who want to gamble their pvp money and could still earn it that way technically. Normal kill rules would apply for the entire match, they'd still get money for those kills as well.
4. BG's.... reward doing any objective with the same amount of pvp money for getting 1 kill tho the winning team would recieve a slightly larger sum above the losing team, reward kills and healing and such at the end of the match, its more for those who want competition so i think it should have a little bit less reward than your 24hr gvg or OWpvp, even if you spent 24 hours doing BG's you should come out with less pvp money than you would have just doing GvG or spending that time fighting in open world. Though you would still get rewarded! Just have it be something meant to be for those who solo more and dont have a guild and may be a little afraid to flag up or be in the open world or want more group focused goal oriented combat. And reward those who take chances out there and want to mix it up... Sitting in a town Qing up should not be more effective than being an active player but it shouldn't be out right not rewarded at all. Normal kill rules apply of course... however only per BG, consider maybe having a lower cap for the max amount you can earn in these, to make sure people dont try to farm them.
*I copy pasted this from another post of mine and put in some extra thoughts, thanks for reading.*