Suggestion: Fixing the Level Gap

Arcie Profile Options #1

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I was reading a post suggesting that there is no actual artificial damage bonus based on level difference. This is easily tested when the beta is up, but I am going to make a suggestion based on that assumption for now.

I propose the PvP damage math take into consideration level gap by increasing and decreasing defense between attackers. The scale of this would be enough to bring both players CLOSER but not eliminate the advantage the higher level player has in the situation. It would allow truly skilled players to potentially beat higher level players in OWPvP while not entirely removing the level gap due to skill levels.

Let's say we have a level 20 and a level 40 fighting in PvP. For demonstrative purposes and because I have no actual numbers in front of me, I will be using easy numbers which will be chosen arbitrarily. The level gap between the two players is 20, so the armor change would be 20%. The level 20 would gain 20% additional armor against the level 40's attacks, while the level 40 would lose 20% armor against the level 20's attacks. Assume, for a moment, both players are warriors, the level 20 would have combo attack level 3, for instance, while the level 40's would be combo attack level 6. Again arbitrary numbers. The advantage would still be to the higher level, but the lower level would have a better chance to run and the 1-shot griefing would be removed.

This idea would potentially remove the need for the infamy point system and for a karma point system, because if done right, a level 50 in lumber town could still be dropped by 4 or 5 level 15's. The zerg ability of noobs in a lowbie area would allow them to defend themselves while still giving the PKer a chance at some kills, but those kills would require more skill to pull off.

-Arcie

PS, I would love to see the guards actually guard against PKers AND the safe zones removed!
Lokian Profile Options #2

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I'm pretty sure players that are that many levels higher can't even attack the lower players. Not sure if it'll be that way in AmeriTera.
Arcie Profile Options #3

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Lokian on 03/28/2012, 09:42 PM - view
I'm pretty sure players that are that many levels higher can't even attack the lower players. Not sure if it'll be that way in AmeriTera.


In the OWPvP servers on the NA Tera, you can flag and attack anyone over the level of 10.

-Arcie
Reflexion7 Profile Options #4

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you don't have to sign your name...we can see it above your avatar...i never get you people that sign names at the end -.-

ps: and by you people i mean people who sign their names!


-Reflexion7
Gankster Profile Options #5

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Arcie on 03/28/2012, 09:39 PM - view

I propose the PvP damage math take into consideration level gap by increasing and decreasing defense between attackers.


Okay If what you mean is kind of PvP buff or stat that causes you to hit players for the same value of damage that you hit mobs your level for, then I agree.

Arcie on 03/28/2012, 09:39 PM - view

this idea would potentially remove the need for the infamy point system and for a karma point system, because if done right, a level 50 in lumber town could still be dropped by 4 or 5 level 15's. The zerg ability of noobs in a lowbie area would allow them to defend themselves while still giving the PKer a chance at some kills, but those kills would require more skill to pull off.

-Arcie


But this makes it seem more like your math would lead to a flat damage increase for the lower level and a decrease for the higher instead of having your character hit for the type of damage that is normal for there level verses mobs.

Arcie on 03/28/2012, 09:39 PM - view

PS, I would love to see the guards actually guard against PKers AND the safe zones removed!


I like this last part but only if you mean guards can be aggrod by attacking someone near them not simply by being flagged.

I'll put together some examples of what I think would be a better solution.
Arcie Profile Options #6

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Reflexion7 on 03/28/2012, 10:02 PM - view
you don't have to sign your name...we can see it above your avatar...i never get you people that sign names at the end -.-

ps: and by you people i mean people who sign their names!


-Reflexion7

Hello troll! Glad you could stop by! I hope everything is going well for you. I love what you have done with your hair, all pointy and spiky like that. Just know that we all love you and care about you!

My new way to handle with trolls: Kill it with kindness!

Have you noticed how people put that image at their posts? That's called a SIGNATURE. I sign my name at the end of a post the same as most people. Mine is just not in a fancy image. Also, the POST SCRIPT goes AFTER the signature, usually. Not sure why you did that backwards.

-Arcie
Arcie Profile Options #7

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Gankster on 03/28/2012, 11:18 PM - view
Okay If what you mean is kind of PvP buff or stat that causes you to hit players for the same value of damage that you hit mobs your level for, then I agree.

But this makes it seem more like your math would lead to a flat damage increase for the lower level and a decrease for the higher instead of having your character hit for the type of damage that is normal for there level verses mobs.

[About Guards Attacking]

I like this last part but only if you mean guards can be aggrod by attacking someone near them not simply by being flagged.

I'll put together some examples of what I think would be a better solution.

Yeah, essentially this would close the gap in power between the levels. It wouldn't be a flat damage increase though since the change would be dynamic based on the situation. A level 15 being attacked by a level 25 wouldn't receive as much of a bonus. As for the attacking guards, that would work. I think the main thing is protecting the quest NPCs. I do think the guards should differentiate between a white name attacking a red name and vice versa.

-Arcie
HarryDresden Profile Options #8

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If you have ever played Conquer Online you would understand the guard system. A red name can sit in a safe town but if you attack someone your name flashes Blue. If your name is flashing blue a guard will attack you. It only flashes blue for a short time after damaging a player. This will give pkers a semi safe place to stay if they want to drop their pk points but still have the advantage of guards helping you.

I also like the scaling idea for the dmg from low lvls.
Reflexion7 Profile Options #9

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Arcie on 03/29/2012, 05:09 AM - view
Reflexion7 on 03/28/2012, 10:02 PM
you don't have to sign your name...we can see it above your avatar...i never get you people that sign names at the end -.-

ps: and by you people i mean people who sign their names!


-Reflexion7

Hello troll! Glad you could stop by! I hope everything is going well for you. I love what you have done with your hair, all pointy and spiky like that. Just know that we all love you and care about you!

My new way to handle with trolls: Kill it with kindness!

Have you noticed how people put that image at their posts? That's called a SIGNATURE. I sign my name at the end of a post the same as most people. Mine is just not in a fancy image. Also, the POST SCRIPT goes AFTER the signature, usually. Not sure why you did that backwards.

-Arcie


ooohh so im a troll because im telling you i can see your name on the side now? i think you should go take a break and check the definitions of "Trolling" and a signature is not just putting your name at the bottom in a lil text, THIS is a signature;


Edited by: Reflexion7 about 1 year ago
Reflexion7 Profile Options #10

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HarryDresden on 03/29/2012, 05:24 AM - view
If you have ever played Conquer Online you would understand the guard system. A red name can sit in a safe town but if you attack someone your name flashes Blue. If your name is flashing blue a guard will attack you. It only flashes blue for a short time after damaging a player. This will give pkers a semi safe place to stay if they want to drop their pk points but still have the advantage of guards helping you.

I also like the scaling idea for the dmg from low lvls.



i remember that game XD 1st mmo i played, brings back memory man