Switching guildmasters during war?

Shaad Profile Options #11

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Really hard to make a post to this without being offensive to the OP or any other guild leader to afraid to stay GLead during a GvG fight.

I just don't get why you would want to switch it. It makes the fight more interesting if the guild leader has a possibility of dying and giving the other side more points than just another member of that guild. Mainly because the guild leader is meant to um.... lead. You kill the leader then that guild starts to lose faster because ideally the guild leader is unable to see how the fights changing to make more calls. Leaders should always be worth more. This game is based around that mindset and it shouldn't be able to change like this.

This system also makes it the other side has something to aim for. Which opens up more strats for both sides. Take out the guild leader kills and you take out a huge part of what makes GvG so much fun.


Just the way I see it as a guild leader.
blathe Profile Options #12

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Shaad on 03/17/2012, 02:48 PM - view
Really hard to make a post to this without being offensive to the OP or any other guild leader to afraid to stay GLead during a GvG fight.

I just don't get why you would want to switch it. It makes the fight more interesting if the guild leader has a possibility of dying and giving the other side more points than just another member of that guild. Mainly because the guild leader is meant to um.... lead. You kill the leader then that guild starts to lose faster because ideally the guild leader is unable to see how the fights changing to make more calls. Leaders should always be worth more. This game is based around that mindset and it shouldn't be able to change like this.

This system also makes it the other side has something to aim for. Which opens up more strats for both sides. Take out the guild leader kills and you take out a huge part of what makes GvG so much fun.


Just the way I see it as a guild leader.


The thing is, i'm sure most guild leaders feel the same way, but some will give up the enjoyment of actually playing the game just to not give the other guilds an advantage in a guild war, or they'll switch leader to an alt not to give the enemy an advantage. Then other guild leaders start to realize they're at a disadvantage because they want to participate in GvG as a guild leader and by doing so risk 10 points per death. Right now the mechanics punish guilds who's guild leaders are actively GvGing while the other guild's leader is parked on a level 5 alt, one guild risks the 10 points while the other doesn't have to worry about it.
Gamekrazy Profile Options #13

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blathe on 03/17/2012, 03:10 PM - view
Shaad on 03/17/2012, 02:48 PM
Really hard to make a post to this without being offensive to the OP or any other guild leader to afraid to stay GLead during a GvG fight.

I just don't get why you would want to switch it. It makes the fight more interesting if the guild leader has a possibility of dying and giving the other side more points than just another member of that guild. Mainly because the guild leader is meant to um.... lead. You kill the leader then that guild starts to lose faster because ideally the guild leader is unable to see how the fights changing to make more calls. Leaders should always be worth more. This game is based around that mindset and it shouldn't be able to change like this.

This system also makes it the other side has something to aim for. Which opens up more strats for both sides. Take out the guild leader kills and you take out a huge part of what makes GvG so much fun.


Just the way I see it as a guild leader.


The thing is, i'm sure most guild leaders feel the same way, but some will give up the enjoyment of actually playing the game just to not give the other guilds an advantage in a guild war, or they'll switch leader to an alt not to give the enemy an advantage. Then other guild leaders start to realize they're at a disadvantage because they want to participate in GvG as a guild leader and by doing so risk 10 points per death. Right now the mechanics punish guilds who's guild leaders are actively GvGing while the other guild's leader is parked on a level 5 alt, one guild risks the 10 points while the other doesn't have to worry about it.


^ Thats kind of my point. Honestly id love to be in GvG as the guild leader, but im a sorcerer. Perhaps if I was a bulkier class id consider things differently, but as squishy as I am, It really doesn't seem worth it to be walking around as a huge ten point target. From what I experienced last beta, ten points is a LOT GvG wise, and if the other guild has their own leader on as an alt, there's no real way to catch up.

I don't think that the ability to switch guild masters should be taken out so much as more oppritunities for gaining points should be put in, so people arn't as encouraged to do it, or that there will always be ways to balance the score out. Maybe make members worth more points the more guild management privalages they have. Of course THOSE people could always create alts to war with. Its a pickle :T
blathe Profile Options #14

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Gamekrazy on 03/17/2012, 03:50 PM - view
blathe on 03/17/2012, 03:10 PM
Shaad on 03/17/2012, 02:48 PM
Really hard to make a post to this without being offensive to the OP or any other guild leader to afraid to stay GLead during a GvG fight.

I just don't get why you would want to switch it. It makes the fight more interesting if the guild leader has a possibility of dying and giving the other side more points than just another member of that guild. Mainly because the guild leader is meant to um.... lead. You kill the leader then that guild starts to lose faster because ideally the guild leader is unable to see how the fights changing to make more calls. Leaders should always be worth more. This game is based around that mindset and it shouldn't be able to change like this.

This system also makes it the other side has something to aim for. Which opens up more strats for both sides. Take out the guild leader kills and you take out a huge part of what makes GvG so much fun.


Just the way I see it as a guild leader.


The thing is, i'm sure most guild leaders feel the same way, but some will give up the enjoyment of actually playing the game just to not give the other guilds an advantage in a guild war, or they'll switch leader to an alt not to give the enemy an advantage. Then other guild leaders start to realize they're at a disadvantage because they want to participate in GvG as a guild leader and by doing so risk 10 points per death. Right now the mechanics punish guilds who's guild leaders are actively GvGing while the other guild's leader is parked on a level 5 alt, one guild risks the 10 points while the other doesn't have to worry about it.


^ Thats kind of my point. Honestly id love to be in GvG as the guild leader, but im a sorcerer. Perhaps if I was a bulkier class id consider things differently, but as squishy as I am, It really doesn't seem worth it to be walking around as a huge ten point target. From what I experienced last beta, ten points is a LOT GvG wise, and if the other guild has their own leader on as an alt, there's no real way to catch up.

I don't think that the ability to switch guild masters should be taken out so much as more oppritunities for gaining points should be put in, so people arn't as encouraged to do it, or that there will always be ways to balance the score out. Maybe make members worth more points the more guild management privalages they have. Of course THOSE people could always create alts to war with. Its a pickle :T


I think once a guild war is initiated, guild leadership shouldn't be able to be changed until the war is over. I like the idea of higher ranking players being worth more, but then in that case every leader would just demote the higher ranked players while in a guild war. Seems most suggestions for the GvG and point systems are pretty abuseable :/.
Edited by: blathe about 1 year ago
Gamekrazy Profile Options #15

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blathe on 03/17/2012, 04:02 PM - view
I think once a guild war is initiated, guild leadership shouldn't be able to be changed until the war is over. I like the idea of higher ranking players being worth more, but then in that case every leader would just demote the higher ranked players while in a guild war. Seems most suggestions for the GvG and point systems are pretty abuseable :/.


That wont change anything though. If leaders cant be switched during a guild war, people can still just have the guildmaster on an alt beforehand, just to be safe. Or decide to play an alt for the duration of the war. :/

It dosn't seem like this is an exploit that can just be patched up easily, without it being incredibly annoying.
Jimmyup Profile Options #16

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Gamekrazy on 03/17/2012, 04:15 PM - view

It dosn't seem like this is an exploit that can just be patched up easily, without it being incredibly annoying.


From what I can think of to stop exploiting there are three ways to go about this:

1. Get rid of guild leaders being worth 10 points or lower the number to 5
2. Make guild leaders (or what I typed below) also earn 3 points for every kill in addition to being worth 10 points for every death.
3. Make a new custom permission that gives one guild member a "champion" permission that makes them worth 10 points for their death and their kills worth 3. This would not be able to be changed for 24 hours.

These are all I can think of, and remember the actual numbers can be changed to whatever EM feels is balanced. I just put down some numbers I thought make sense.

With any of these changes it does not matter if GL status is given to an alt or an offline member. Sure they do not give 10 points but they also do not get the rewards for the risk.
Edited by: Jimmyup about 1 year ago
Xicha Profile Options #17

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This topic is bad and you should feel bad for even considering doing this.
Shaad Profile Options #18

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Meh this will be the difference between a competitive PvP guild compared to just another PvP guild. If you're looking at the real experience of GvG then your ganna have to take the risk of dying, whether your a sorc or not. GvG/WPvP in this game will be a combonation of indiviual player skill as well as player skill in a group setting. As a guild leader your really going to have to step it up if you want to show the server your guild is going to succeed, and swaping out your guild rank title isn't exactly cutting it.

A good PvP guild won't take this handicap to try and beat the opposing guild.
Jimmyup Profile Options #19

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Shaad on 03/17/2012, 05:59 PM - view
Meh this will be the difference between a competitive PvP guild compared to just another PvP guild. If you're looking at the real experience of GvG then your ganna have to take the risk of dying, whether your a sorc or not. GvG/WPvP in this game will be a combonation of indiviual player skill as well as player skill in a group setting. As a guild leader your really going to have to step it up if you want to show the server your guild is going to succeed, and swaping out your guild rank title isn't exactly cutting it.

A good PvP guild won't take this handicap to try and beat the opposing guild.


You can say this now, when there is no reason to care about GvG. Once GvG matters I can see most guilds doing starting to be [filtered]l about not having a GL participate.

So it will happen now and forever till it is changed.
Shaad Profile Options #20

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Jimmyup on 03/17/2012, 06:02 PM - view
Shaad on 03/17/2012, 05:59 PM
Meh this will be the difference between a competitive PvP guild compared to just another PvP guild. If you're looking at the real experience of GvG then your ganna have to take the risk of dying, whether your a sorc or not. GvG/WPvP in this game will be a combonation of indiviual player skill as well as player skill in a group setting. As a guild leader your really going to have to step it up if you want to show the server your guild is going to succeed, and swaping out your guild rank title isn't exactly cutting it.

A good PvP guild won't take this handicap to try and beat the opposing guild.


You can say this now, when there is no reason to care about GvG. Once GvG matters I can see most guilds doing starting to be [filtered]l about not having a GL participate.

So it will happen now and forever till it is changed.


And thats the differance between a [filtered] PvP guild and a great PvP guild.

When this game lauches there will only be about 2-4 good PvP guilds on a server that really want to be competitive on that server. I just hope you don't try and be in one of those guilds with that mindset :)