The 3 Legitimate PvP Fixes.

Anthraxsnax Profile Options #1

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Damnit.Hyuri Lvl.1
Celestial Hills - Roleplay (PVE)
Elin Berserker
1.) Give archers invulnerability frames on backstep OR break away bolt. I don't really care - as long as they have a move to dodge lock ons. every other class in the game has a way to defend themselves against this aside from archers... in the 58-60 patch they gave sorcs AND zerkers an extra one(stone skin and rib crusher). but they still haven't given the archer a single one. This is preventing alot of skill pvpers from wanting to play the class due to one huge glaring flaw.

2.) Add a bubble projectile to Time Gyre... there is no reason for there to be an instant CC lock on spell - thats unable to be dodged unless the sorc is terrible. unless you're a zerker or lancer(or a warrior with backstab waiting) that move is stupid. time gyre into [filtered] storm and its unable to be avoided unless they stupidly hit their lock on into your dodge.

3.) Change zerker and mystic fear into the kind of fear where WASD is reversed... there is no reason to have such powerful CC again - with virtually no way to defend against it. inescapable + fear = free thunderstrike crit to the back. and dont even get me started on mystics LOL U WANT TO KILL ME??? fear. I'm 100% AoK with obvious and dodge/blockable CC's... but as it stands those moves would be much more interesting if you could actually still move(just with reversed wasd)



any other "nerfs" are just QQ's spawned by people who refuse to learn how to play their class(and know the other classes) properly.
dewmie Profile Options #2

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I have to say, the only one of these I agree with would be giving archer invulnerability, however, I think they should get it mixed in with a new skill that would also be a short ranged aoe of arrows around them, the description would be something involving the arrows deflecting oncoming attacks briefly. (Archers are suffering from low aoe in PvE so this would be a double fix)

The other "fixes" though I don't agree with I have to say.
Karyudo Profile Options #3

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I'm with Dewmie, the Archer one the only one I think is needed.

dewmie on 05/25/2012, 03:40 PM - view



The other "fixes" though I don't agree with I have to say.
Sollith Profile Options #4

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I agree with there not being a need for lock on skills; those just ruin a game like this. Lock on skills should be left to tab targeting games like WoW and Guild Wars.

As for the archers I really liked the way they had the class set up in Dragon Nest. One powerful rooting ability that had to be aimed, several aoe skills (that had to be aimed), a couple powerful single shot skills (that, again, had to be aimed) and one and a half dodge skills (the half being one that comboed off of their dodge skill lol). It was my main I played in PvP (where gear and stuff was scaled, so no winning based on gear you had to actually have the skill to pull off a win :)

I really liked the archer in Dragon Nest it being one of the few games where I have liked the feel of the class (the original Fable and Skyrim being two others; but they were slightly more realistic feeling... other than the magic and stuff lol).

I love playing archers, but this games archer class was a let down for me and doesn't even seem interesting. I mean whats up with the range? Are they like preschoolers shooting a bow? In all my experience with archery and the classes I have taken for it I have never shot less than 20 meters away at minimum; and that is for a BEGINNER archery class.... Not to mention the actual feel of the archer class in this game.

But, then again why are we discussing this kind of stuff? I mean its fun to speculate on what could and should be changed every once in a while, but the Devs will never do anything even if most of the forums were in concurrence about something that needed to be changed...
Edited by: Sollith 12 months ago
Anthraxsnax Profile Options #5

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Damnit.Hyuri Lvl.1
Celestial Hills - Roleplay (PVE)
Elin Berserker
i dont mind lock ons, so long as they are still avoidable... the problem is that it isnt... and is an extremely powerful CC that sets them up for a free 50%+ of their opponents HP.
Dazlin Profile Options #6

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Anthraxsnax on 05/25/2012, 07:33 PM - view
i dont mind lock ons, so long as they are still avoidable... the problem is that it isnt... and is an extremely powerful CC that sets them up for a free 50%+ of their opponents HP.


Extremely powerful? LOL what a joke, honestly... Let's go over just how "extremely powerful" Time Gyre is.


Warrior- Can death from above to avoid FireBlast/MindBlast while Gyred. Oh they can also 'dash' out of it or whatever that skill is called.
Archer/Slayer- Can use ranged attacks to interrupt FireBlast/MindBlast while Gyred.
Healers- Can dispel the gyre and escape OR sleep us before we can get off a FireBlast/MindBlast.
Other Sorc- Have many options such as Mindblast which casts faster then FB or just a return FB or many other things..
Lancer/Zerker- Can both easily block the Gyre itself or any spell thrown at them while Gyred.

Honestly I rarely even use Time Gyre(for sake of a combo) because it only works against bads. I use it more to prevent ppl from running. But I'd rather be able to win fights with my other skills so when I am against someone who doesn't fail, I have [filtered] to fall back on since Gyre won't bother them at all.

So, if you think Time Gyre is 'extremely powerful' the truth is at this point you are just not very good and need to learn to PVP a little bit better.


Oh I also wanted to cover about Sorc vs Sorc being a "lockon battle". If you try to rely on your locks to beat me, you are going to get stomped hard.. By the time you fire 2 locks, I will tele in your face void pulse, glacial retreat, magma, painblast and you will be one hurting mofo...
Edited by: Dazlin 12 months ago
Ashanor Profile Options #7

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So you want invulnerability frames on a 300 second cooldown like stoneskin? I would be fine with that.

The rest of your post just sounds like nerf whines.
Edited by: Ashanor 12 months ago
Anthraxsnax Profile Options #8

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Damnit.Hyuri Lvl.1
Celestial Hills - Roleplay (PVE)
Elin Berserker
Dazlin on 05/26/2012, 07:11 AM - view
Anthraxsnax on 05/25/2012, 07:33 PM
i dont mind lock ons, so long as they are still avoidable... the problem is that it isnt... and is an extremely powerful CC that sets them up for a free 50%+ of their opponents HP.


Extremely powerful? LOL what a joke, honestly... Let's go over just how "extremely powerful" Time Gyre is.


Warrior- Can death from above to avoid FireBlast/MindBlast while Gyred. Oh they can also 'dash' out of it or whatever that skill is called.
Archer/Slayer- Can use ranged attacks to interrupt FireBlast/MindBlast while Gyred.
Healers- Can dispel the gyre and escape OR sleep us before we can get off a FireBlast/MindBlast.
Other Sorc- Have many options such as Mindblast which casts faster then FB or just a return FB or many other things..
Lancer/Zerker- Can both easily block the Gyre itself or any spell thrown at them while Gyred.

Honestly I rarely even use Time Gyre(for sake of a combo) because it only works against bads. I use it more to prevent ppl from running. But I'd rather be able to win fights with my other skills so when I am against someone who doesn't fail, I have [filtered] to fall back on since Gyre won't bother them at all.

So, if you think Time Gyre is 'extremely powerful' the truth is at this point you are just not very good and need to learn to PVP a little bit better.


Oh I also wanted to cover about Sorc vs Sorc being a "lockon battle". If you try to rely on your locks to beat me, you are going to get stomped hard.. By the time you fire 2 locks, I will tele in your face void pulse, glacial retreat, magma, painblast and you will be one hurting mofo...


who are you baddie? lmao

time gyre isn't dodgeable UNLESS you're bad. it's simple - you toss it up and the second they ARENT rolling - you hit it. if you're a sorc and don't take your free void pulse + OC'd fireblast - then YOURE bad.

and i wasn't aware that lancers/zerkers could BLOCK while time gyred... I know I can't use evasive roll while time gyred. for any decent sort thats a free void pulse + fireblast... I MIGHT get 2 distant blades off before I'm slept... but in either case - you're complete trash as is apparent in your post. if it's not "powerful" then adding a little bubble thats dodgable wont bother you - but it'll make everyone else in the free world enjoy the fact that they can dodge something, rather than getting 100% you're getting fireblasted everytime you walk up.
Anthraxsnax Profile Options #9

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Damnit.Hyuri Lvl.1
Celestial Hills - Roleplay (PVE)
Elin Berserker
Ashanor on 05/26/2012, 08:06 AM - view
So you want invulnerability frames on a 300 second cooldown like stoneskin? I would be fine with that.

The rest of your post just sounds like nerf whines.


why shouldnt archers get a short CD invulnerability frame? you sorcs can jam spacebar and win fights... and they can't have invul frames?
ILLUMI Profile Options #10

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Anthraxsnax on 05/26/2012, 03:28 PM - view
Ashanor on 05/26/2012, 08:06 AM
So you want invulnerability frames on a 300 second cooldown like stoneskin? I would be fine with that.

The rest of your post just sounds like nerf whines.


why shouldnt archers get a short CD invulnerability frame? you sorcs can jam spacebar and win fights... and they can't have invul frames?


Sorcs have stone skin/mana shield/and blink.
A sorc essentially has 3 escapes, 2 that share a 5 or so second shared cooldown.
A sorc can use glacial retreat- > blink -> wait 5 seconds or so, then can jaunt. in another 5 seconds or so, blink is up. Not to mention glacial retreat has a built in aoe slow.
The difference in mobility between an archer and sorc are painfully obvious (saying otherwise is disregarding facts).
And yes, stone skin may have a long cd (3 minutes i believe), its better than nothing, and can be game breaking. Don't underestimate it....I understand why people don't take too much notice of stone skin, as most sorcs don't even use it (bad).


An above post suggest an archer can counter a snare/sleep combo


"Archer/Slayer- Can use ranged attacks to interrupt FireBlast/MindBlast while Gyred. " - dazlin.

Yes a slayer can, but tell me how an archer does it without an rng restraining arrow stun proc.
Pls dont tell me you are referring to concussion trap, which is a fixed 15m. A good sorc will be too close for ranged traps to be effective (it's a 1.5 second cast anyways, only bads get hit by them) while using their face roll snare/sleep ->pulse/blast combo.
And a sorc doesnt even HAVE TO use mindblast on an archer.... just a snare-> void pulse/fireblast combo, ez mode.

For an archer lacking the mobility of a sorc (NOT EVEN CLOSE), while at the same time having inferior defensive capabilities, it is quite blatantly UNFAIR.
Invul frames for archers pls.