This game NEEDS rated arenas!

Vencenzo Profile Options #71

0

Add arena --- you get a demand for gear rewards and constant class balancing.
The cycle of class nerf/buffing will unbalance the rest of the game (result is Fotm).

Add Bgs --- you get a demand for gear rewards and owpvp dissapears.
Can't add owpvp rewards to balance it out, they are exploitable.
Result is afk/bot pug spam bgs for gear.

Add instanced raids with superior gear on pvp servers --- pvp gear counterpart is made, has to be obtained spamming bgs and or arenas.

Solve it, you'll be rich.
Vunak Profile Options #72

0

Its funny watching the people fighting to have Arena in game. Arena's are a terrible idea. Why do you think no game has done it since? Why do you think WoW came out and said it was one of the biggest mistakes they had ever made.

Tera's BG's were pretty much an Arena style Death Match. Why do you think they are reworking the BG's?

Instanced PvP destroys OW PvP. It doesn't matter what you say. This statement is a fact. It has been proven in every game before. Sure there were more nails in the coffin of other games, but this was a massive spike.

Some are arguing for status. Do it like we did back in the day. Be good. If your good your noticed. Its that simple. You don't need some number next to your name that you probably didn't even earn, because you relied on your composition or team mates to carry you.

Vencenzo on 04/25/2012, 01:33 PM
Add arena --- you get a demand for gear rewards and constant class balancing.
The cycle of class nerf/buffing will unbalance the rest of the game (result is Fotm).

Add Bgs --- you get a demand for gear rewards and owpvp dissapears.
Can't add owpvp rewards to balance it out, they are exploitable.
Result is afk/bot pug spam bgs for gear.

Add instanced raids with superior gear on pvp servers --- pvp gear counterpart is made, has to be obtained spamming bgs and or arenas.

Solve it, you'll be rich.


Take out BG's, implement SvS.

Take out instanced Arena. Instead make it an area you have to travel to. Make it so you can bet on teams/spectate the fights. (wont be as widely used and balance issues won't be as apparent)

Take out all gear drops from bosses. Make all gear crafted. Bosses drop Materials to be used in gear recipe's. Same materials can be gained through SvS system after certain requirements are met.

Wheres my money?
Edited by: Vunak about 1 year ago
BOOM Profile Options #73

0

Cad0 on 04/25/2012, 01:23 PM - view


We've explained why Arenas are terrible. Because developers tend to center nerfs/buffs around them. If TERA devs don't do that I see no problem with it. However, your assessment of arena's somehow being better and more skilled than battlegrounds is completely wrong. You also have no arguments to back up that claim. Large scale objective based PvP requires much more coordination than you and one, two, or even four of your friends. You have to have team members who listen and you must have leaders who understand basic tactics. The more people you have the greater chance of one of those players making a mistake and costing you a match. Even in an arena deathmatch style fight it's much harder to coordinate a 10v10 deathmatch than 2v2 or even 5v5. Basically with anything above 5 players it's like controlled chaos in there and members of your team have to know their role and stick to it.


Then where should nerfs/buffs be centered around? The same argument could be said from a PvEer saying your PvP nerfs/buffs shouldn't affect our PvE. You make it sound like nerfs/buffs are game-breaking or the end of the world. I think we all agree that classes will never be 100% balanced. The only way a nerf or buff would ever majorly affect you is if you're already the flavor of the month or the most gimped class in the game. But this is really only if you care about ratings/rankings.

And I agree with you that large-scale PvP has the potential to require more coordination than smaller-scale PvP. But let's be honest. There is no HQ with a birds-eye view giving orders to seal team 6 to breach the door while team 5 gives cover fire and each team gets their own squad leader. Any coordination in games like this will come down to one leader designating who heals who and who to kill. Anything further than that and you're deluding yourself to how much coordination is really going to happen let alone be needed. At least in WoW, rated BG ratings meant nothing. PuGs of Arenaers with base minimum coordination will always win against a high-rated bad team (that gets their rating by only coordination) because they can actually hold their own and understand mechanics.
Edited by: BOOM about 1 year ago
AgentRane Profile Options #74

0

ImperialPanda on 04/25/2012, 08:38 AM - view
AgentRane on 04/25/2012, 01:47 AM
Dude, how can you make connections between real life sports like american fotball and TENNIS to in-game FIGHTS!? It would be alot more correct to connect to actual fighting sports like Muay Thai or MMA or Boxing to the ingame fights. Where I would honestly applaud any fighter who could win in a 2v1..

With coordination and tactics you can beat better players and win outnumbered if you play on their weaknesses. But that is probably beyond the dimwitted thinking of a PRO arena player such as yourself.

Have you played Darkfall..? You can't have with the retarded point of views you have.. I'm guessing you are a WoW arena "gladiator" or whatever [filtered] titles they have in that game. Since you are affraid of telling me what clan you are in it further proves my point of the carebear nature of yourself.


lol I'd like to see a boxer who can win a 1v2. Or a duo who can win a 2v5 against people in the same league.

Who cares about WoW or Darkfall. MMOs are the least skilled of all games.

But the funniest thing about this thread is, BGs and arenas are guaranteed. They will be in the game, along with rewards. So you might as well quit now newb haha.


That's what I'm saying, it's such a small chance of a boxer pulling that off so it would be a much bigger challenge than a 5v5.. But it's retarded to draw these comparisons because fact still remains, you are still dodging the question of what clan you are in.. Ashamed of your clan buddy?
LinaInnverse Profile Options #75

0

Part of why I enjoy this game so much is that the PvP in it is so Raw. The only regulations present are those absolutely required to prevent extensive griefing.

It reminds me of why I got into MMOs to begin with, especially World of Warcraft. When the system became more rigid the game became smaller and less "RPG-y" to me. Instanced pvp shrinks the game world and it make me clostrophobic.

I know there will be rated 5v5 deathmatch battlegrounds and I'm ok with that. I enjoy them occasionally. Some people like them over free range pvp.

There aren't a lot of games out anymore where open world pvp is present. That is one of the major reasons I'm so enthralled by tera. Every MMO out right now seems to have primarily instanced pvp. Or instanced pvp is the only pvp that provides reward. Open PvP was what got me playing these MMOs and I really like that TERA has it(currently) in a way I haven't seen from any MMO since the advent of cross-server battleground q's in WoW.

Feloirus Profile Options #76

0

Both extremes in this thread are wrong and some of the posts are just outright retarded. 1) Arenas do NOT kill OWpvp, 2) Arenas are not a skill test, it's a comp test/gear test. Sure here and there it actually has something to do with skill but Arenas in the sense that people are used to (WoW) SUCK. They should implement an arena system but it should not have gear rewards, only cosmetics and if any of the pro-arena voters disagree then you're really not in it for skill. Also it should NOT be player versus pillar. LoS in WoW was ridiculous. the arena should be in a wide open world(ish) area that has some LoS but not specific pillars JUST to annoy people. tbh if i were a dev i'd try and just make a deathmatch queue that places you outside velika for each match.
LinaInnverse Profile Options #77

0

Feloirus on 04/25/2012, 02:39 PM - view
Both extremes in this thread are wrong and some of the posts are just outright retarded. 1) Arenas do NOT kill OWpvp, 2) Arenas are not a skill test, it's a comp test/gear test. Sure here and there it actually has something to do with skill but Arenas in the sense that people are used to (WoW) SUCK. They should implement an arena system but it should not have gear rewards, only cosmetics and if any of the pro-arena voters disagree then you're really not in it for skill. Also it should NOT be player versus pillar. LoS in WoW was ridiculous. the arena should be in a wide open world(ish) area that has some LoS but not specific pillars JUST to annoy people. tbh if i were a dev i'd try and just make a deathmatch queue that places you outside velika for each match.


The 5v5 deathmatch BG they had in Korea had no LoS, but honestly this is less of a problem than people think because in this game, players/player summoned creatures function as los.

Cad0 Profile Options #78

0

BOOM on 04/25/2012, 01:51 PM - view
Cad0 on 04/25/2012, 01:23 PM


We've explained why Arenas are terrible. Because developers tend to center nerfs/buffs around them. If TERA devs don't do that I see no problem with it. However, your assessment of arena's somehow being better and more skilled than battlegrounds is completely wrong. You also have no arguments to back up that claim. Large scale objective based PvP requires much more coordination than you and one, two, or even four of your friends. You have to have team members who listen and you must have leaders who understand basic tactics. The more people you have the greater chance of one of those players making a mistake and costing you a match. Even in an arena deathmatch style fight it's much harder to coordinate a 10v10 deathmatch than 2v2 or even 5v5. Basically with anything above 5 players it's like controlled chaos in there and members of your team have to know their role and stick to it.


Then where should nerfs/buffs be centered around? The same argument could be said from a PvEer saying your PvP nerfs/buffs shouldn't affect our PvE. You make it sound like nerfs/buffs are game-breaking or the end of the world. I think we all agree that classes will never be 100% balanced. The only way a nerf or buff would ever majorly affect you is if you're already the flavor of the month or the most gimped class in the game. But this is really only if you care about ratings/rankings.

And I agree with you that large-scale PvP has the potential to require more coordination than smaller-scale PvP. But let's be honest. There is no HQ with a birds-eye view giving orders to seal team 6 to breach the door while team 5 gives cover fire and each team gets their own squad leader. Any coordination in games like this will come down to one leader designating who heals who and who to kill. Anything further than that and you're deluding yourself to how much coordination is really going to happen let alone be needed. At least in WoW, rated BG ratings meant nothing. PuGs of Arenaers with base minimum coordination will always win against a high-rated bad team (that gets their rating by only coordination) because they can actually hold their own and understand mechanics.


They have to take into account all facets of the game. I thought that was a pretty obvious inference from my post. You can't use one facet of a game to buff/nerf classes on because then every other facet suffers for it. I didn't say, "don't use arenas, use BGs or PvE!" I said don't use one facet of the game.

Only a truly pea-sized intellect would say a group of PuG arena players could go against some of the top rated BG teams and claim they would easily win or hold their own. It's very, very obvious that you spent zero time in rated BGs and in fact hold yourself in very high regard as an arena player. Which makes me realize that this argument has reached it's peak and there will be no more reason to respond.
ValkyrieTakeda Profile Options #79

0

Rated Arena's would be amazing in Tera, as long is there is NOTHING attached to participating in it. You should only participate in arena to show how big your e-peen is by climbing the ladder. Not because there is a reward associated with it as well.
RewindThis Profile Options #80

0

You are all so cool. I wish I could be cool enough to bag on people for not assuming our current BGs system will break the game. After all, it isn't like on ktera or jtera the BGs are limited in how many you can do per day or anything... Oh wait. Just ask for a ranking system to be implemented with battlegrounds, and those that hate arenas can just push for the limit on number of BGs per day to remain. OWPvP is preserved since people can't queue all day and thus have to go outside of towns for PvP at some point, and all the WoW noobs get their ranked system. Since you WoW kids seem to want to arena for the ranking and skill aspects, it shouldn't bother you that you are limited. It'll just show who the real BAMFs are because every match means so much more.