Mykro
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#21
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i think generated pvp loot is good, but having people drop items from their backpack, in my opinion, is not good. They did this in age of conan, and as expected the result was less pvp. You don't want to give incentives to avoid pvp. That is what dropping loot from your inventory does. People will run away so they don't lose their items, and the end result is less pvp, not more. On the other hand if you generate loot, then it promotes pvp, because both sides have an incentive to fight.
Honestly, GW2 is coming out with great systems for pvp, and in my opinion most pvp MMOs shouldn't try to stray too far from it. Competitive pvp matches, with ranks, and tournaments is a great item. Also the open world pvp setup GW2 has seems like it is very well thought out, and will be a lot of fun. To be honest, when tera makes their server vs server I hope they make it somewhat similar to gw2's open world pvp.
Usually its better not to try and reinvent the wheel, if the wheel is working well. TBH we don't know if GW2's system will work well, but im also 95% confident it will. They have good, smart people working on their pvp systems. Izzy is a great system designer, and from the information we have been given all of their pvp systems look great.
Besides seeing a ranked arena system, and server vs server open world pvp, I would also like to see some of the self-roots in melee pvp go away. Right now melee pvp isn't too fluid, even simple hits to get mana makes your character stop in its tracks. They need to get rid of some of this self-rooting, and that will help the combat system be more fluid and movement based.
Honestly, GW2 is coming out with great systems for pvp, and in my opinion most pvp MMOs shouldn't try to stray too far from it. Competitive pvp matches, with ranks, and tournaments is a great item. Also the open world pvp setup GW2 has seems like it is very well thought out, and will be a lot of fun. To be honest, when tera makes their server vs server I hope they make it somewhat similar to gw2's open world pvp.
Usually its better not to try and reinvent the wheel, if the wheel is working well. TBH we don't know if GW2's system will work well, but im also 95% confident it will. They have good, smart people working on their pvp systems. Izzy is a great system designer, and from the information we have been given all of their pvp systems look great.
Besides seeing a ranked arena system, and server vs server open world pvp, I would also like to see some of the self-roots in melee pvp go away. Right now melee pvp isn't too fluid, even simple hits to get mana makes your character stop in its tracks. They need to get rid of some of this self-rooting, and that will help the combat system be more fluid and movement based.