eragner
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I totally support open world PvP mostly because: #1. Random PvP helps break up the menoteny of solo or group quests and grinding. #2. I believe to much in free will. Allowing PvP with little/no rules is one way to let people have free will in a game.
PvPadvocate on 2012-02-17 15:40:41 UTC
I like all of these.
PvPadvocate on 2012-02-17 15:40:41 UTC
adzig8 on 2012-02-17 15:17:13 UTCand with the new outlaw system on top of that, we may be looking at one of the best PvP MMO's in a long time.
Tera has a LONG way to go before even flirting with the title of "one of the best PvP MMOs in a long time." We need a pvp server with the following to make such a claim:
1. Some sort of asset/territory control to allow for large scale, open world pvp and a political metagame.
2. Accountability
3. All gear should be craftable with resources obtained out in the open world in order to promote open world pvp. There should not be any sort of required BG grind to obtain pvp gear.
4. There should be no dungeon finder type system(especially one that incorporates multiple servers) that ports players directly to an instance.
5. Player corpses should be lootable. I know many can't handle full loot so I would suggest partial loot(backpack only) or at the very least, a GW2 system in which players can drop items on death just like a mob but don't lose their own gear.
...and that's only a start. The likelihood that any of this would make it in at release is virtually zero. I doubt it'll ever happen to be honest and that's why there will be a mass exodus of pvpers in a few months just like in every other recent MMO. We're going to hit max level and realize it's getting pretty stale without any real tangible goals or solid pvp end-game.
I'd like to see this game end up having a really fleshed out pvp rule set that many of us have been craving since the end of Shadowbane but I'm a realist/cynic.
I like all of these.