Unleashing TERA PVP - Demon Server

Dogloks Profile Options #1

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To put this into context, this is not a fleshed out review or commentary on TERA. I played the Open Beta and fully enjoyed it, specifically the combat of PvP.

As a long time player of MMO's, I have been looking for something that recreates the feeling of danger and excitement of PvP in some of the old school games (Asheron's Call (Darktide), Ultima Online).

Here is a ruleset I think would add that level of danger and excitement to TERA Open World PvP, all the while fitting in with the incredible combat that exists, as well as some of the other unique game mechanics:

1. No safezones except for the main cities (ex. Vel). That means that the little outposts, for example Lumbermill, would be open PvP. The vanarch of each province would have the ability to toggle this on/off (this ability already exists to some extent).

2. All characters on Demon server go permantently RED (pvp enabled) after leaving Dawn Island (Level 11).

3. PVP Death:

A. PVP Death has a chance to drop items upon death. This is a random chance to drop an item in your inventory (including equipped items and items in bags) or 10% of your gold.

B. Same level player death (+/-) 3 levels is tiered on the amount of items you can drop: Level 11-20: 0-1 item
Level 21-40: 1-2 items
Level 41-60: 1-3 items
*% chance to drop items is affected dramatically by level difference. For example: If a level 60 kills a level 11, it would have something like a .5% chance to drop 1 item. If a level 30 kills a level 50, there may be a 75% chance that the 50 could drop up to 3 items.

-Infamy is still active in this system. The higher your infamy is (the more you PK low level players), the higher % chance you have of dropping items, or of even dropping more than your level tier permits.

I'm sure the system could be fleshed out some more. One thing I know is that TERA would really benefit from one HARDCORE type server with a similar ruleset. Bump if you like it, and throw out any feedback for things you think I may have missed!
virtuashadow Profile Options #2

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I like the idea... but I would hate to be in this server. Mainly because I would get jumped by full groups or just completely zerged by a guild, just for my items/gold. It would promote zerging even more than in effect now. However, I do like the idea of having minimal safe zones.
Scorpions Profile Options #3

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Yeah the last day of Beta a group of 5 32s could run a channel killing every solo 32 in sight and not get a single infamy point for it.

Now you want them to drop their gear as well?
Dogloks Profile Options #4

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It's another server choice. Just like right now if you don't like Pvp, you can play on a pve server. This would appeal to the hardcore crowd and give us a little more meat and epicness to the cool Pvp TERA has to offer. I'm not saying to replace Pvp servers, just offer us 1 with a more hardcore ruleset.
Borvi Profile Options #5

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Dogloks on 04/25/2012, 09:15 AM - view
It's another server choice. Just like right now if you don't like Pvp, you can play on a pve server. This would appeal to the hardcore crowd and give us a little more meat and epicness to the cool Pvp TERA has to offer. I'm not saying to replace Pvp servers, just offer us 1 with a more hardcore ruleset.


+1
Snubs Profile Options #6

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Well, it's going to need lots of balancing, but I like the idea. One of the biggest things about looting pvp mmos is that gear is easier to come by than traditional mmos. Otherwise people will be spending literally all their time in instances to replace gear and then still not coming out to play for risk of losing it again. PvP has to be sustainable.

To remedy this, I suggest that instance drop rates be increased and crafting nodes/drops/recipes be greatly increased.

Also, death should respawn you at a main city and there should be 10 sec of invulnerability after Pegasus landing. Overall though, I like where this is going.
JPsama Profile Options #7

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Yeah good luck with them supporting a 4th type of server with a different rule set.
Albane Profile Options #8

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Launch the server as an Alpha test, and then in two weeks when you notice the population is "low". Turn it into a RP server where you will get more players.

Sarcasm aside, maintaining a server has a cost to it, and you "hardcore" players are too small of a percentage to pay for your cost to them.
DutchBoy Profile Options #9

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you forgot friendly fire.
Tman229 Profile Options #10

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Question... Why does it matter that the whole server has to go red? If someone decides to go into a pvp server especially with one you speak of then players will go red and attack when they are ready otherwise will get attacked first and maybe killed. You make it sounds like not going red will actually save them from something...