Spades911
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The biggest problem developers have in designing a server that caters to their PvP like mindset customers is how extreme or soft they make the PvP rules. If they make the rules too soft, PvP’ers won’t even try the game, if they make it too hard, it discourages the more PvE oriented players from playing on the PvP servers. What I have never understood is why the PvE oriented players always, and I do mean always, flood the forums with protectionist ideals that sway the developers in creating safety nets that inherently limit their player base across the board, PvP servers have historically always had a larger population then any PvE server on any game that has separated the two. People don’t flock to PvP servers because they want protection; they go there for a challenge, for risk, for reward, for glory, or the unique ability to accept defeat. Whether the death is perceived unfair or fair it’s irrelevant, your success in PvP is dependent upon you.
Those ideals described are inherently American based, the environment should not be regulated so that competition is frowned upon, it should be encouraged. The best players to ever exist in gaming have never played in an environment that restricts their ability to perform, to learn, and to grow as a player in their respective game. From the beginnings of Ultima Online, from the Zeks of Everquest, Shadow Bane, and beyond Americans have always loved the thrill and adrenaline rush of a challenge. We want the ability to redline a game, to play in an environment that rewards PvP ,but also punishes defeat. Having a white light in front of you and a engulfing hell behind you, when there is nothing but light the potential risk of defeat is taken out of the equation. Everyone obviously frowns upon being near or in hell, but what few see is that dancing with death is far sweeter of an experience then dancing with easily attainable wins in PvE or completely regulated fights pre planned fights in PvP.
I am by no means discrediting “boxed†PvP, it does provide a thrill, through ranking systems that define what “success†is, but compared to world pvp, there is no greater joy. The ultimate opponent to a free world are games that “define†what success is to the player. Outdoor PvP, whether it’s for control over rare spawns, whether it is to hinder a clans ability to progress, or for the simply enjoyment of griefing another player because they have the ability to do so. I would rather level in a world of risk then a world of brainless mob smashing.
We have two servers for a reason, to draw the line between the wolves and the people who wish to be safe sheep, but wolves when they want to be. PvE’ers hate to be referred to as “sheepâ€, but the sheep vs wolf mentality is necessary in order to describe the situation. There are weaker wolves and there are strong sheep, at times people want to play the reverse roll pending on the situation, but none of it is possible without a more free world, everyone becomes sheep in a restrictive world.
Free worlds should not be something that is shunned and thrown away, it’s a world in which the people dictate the society. The ability to succeed through a no rule PvP server that encourages victory and frowns upon defeat is what freedom is all about. Everytime you die, whether it’s by act of god or by your own negligence should be a lesson. When people started to walk this earth they didn’t whine about the unfairness of tornadoes, bears, or what have you, they adapted or they died. In today’s society the prevalent attitude is that bears, tornadoes, should not exist because it is a hindrance to their perceived success. To me, and many others, my success is hollowed due to those conditions not even existing to begin with.