There is reward for open world pvp: fun
nice answer, I accept it i guess -.-;;
theres pvp rewards coming but i don't think there is anything in the way of world pvp rewards they may add somthing though never know with devs
The reward is knowing that you just kicked the person's [filtered] and you don't suck at PVP
If an MMO has gear (i.e. not GW1 where gear doesn't matter), the game needs to be designed to allow people to better their toon doing what they enjoy doing. The fact is, there are no rewards for pvp currently. This is bad because it will force people to PvE if they want to better their character.
The answer, "fun", is an excuse. "Fun" should be a given. I should be able to PvP all day long and not be undergeared PvP-wise versus someone who PvEs all day.
Yes BGs are suppose to have rewards, but OW PvP also needs rewards. Anyone who argues this logic, isn't very logical.
The reward system is as follows:
Crush your enemies
See them driven before you
And hear the lamentations of their women.
Well, from what I've been reading the rewards will only be in the battlegrounds. If the developers are smart, they will limit the number of times you can access/queue the battlegrounds so open world PvP won't die.
With that said, the reward should be satisfaction that you just kicked someones [filtered] and came out alive. What they should do is have some high level items/mats that spawn on certain bosses out in the open world where they are attackable at all times. In dungeons too, where at anytime can be at risk of being attacked.
That way, people that want some of the top notch stuff have to go to those locations and fight for them in a pure chaotic situation. I think all new MMORPGs should take a few notes from how the original UO used to work, regardless of all the money/subscribers WoW has/had, UO is still imo, the best mmorpg of all time until the devs ruined it.
But even after the devs made UO carebear/gear based, they at least made them travel to felluca to do the champ spawns/harvestors to get the good loot and we were still able to PK them. But the game was almost dead at that point.