Why is there no Resilience stat to Make PvP require more skill? As of now some classes can knockdown/sleep/stun you and 1 shot you...I mean wheres the skill in PvP in this game or is there none? cause as of now im not seeing how this game will have any type of skill when you can instagib someone.
Azuresnow
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#2
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They'll be adding gear that gives damage reduction/stun reduction/knockdown resists in later. Resilience didn't exist in Wow Until TBC. So you could say that everything is still new and Warlord gear will be coming out soon, at least I hope so.
Well last MMo that came out was Swtor and they had expertise at launch. Im just worried because this game has been out for a year and a half in KoR you would think this would be in Launch for NA.
Azuresnow
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#4
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Im sure things will change in due time. If not, then let skill make up for it.
Nothv13
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#5
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Uh, have you actually took the time to look at high end gear? You can get stats such as reduce damage from player by X% and deal X% more damage to players. Along with CC reduction and other such things.
Atomnium
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#6
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Yeah but if i remember well, if you stack it you can have something like 15% reduced damage or so, a very minimal impact on the 20k+ you'll take in pvp against sorcs, berzerks, archers, slayers.
Ghosted
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#7
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15% is actually a lot, I'll probably be shooting for that much on my sorc.
muscarine
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#8
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I'm sorry, i don't understand the part where resilience introduces more skill into pvp.
What resilience or expertise or whatever the name is, and its related gear, introduce, on the contrary, is easy mode for geared players vs ungeared players.
Then all the pros will go on about how they deserver this advantage because of how much time they invested, and all the cons will complain about how pros have actually no skill, winning only because of their gear advantage.
Also, i highly doubt anyone can 1s1k someone else unless you are talking about a level 40 fighting a level 48 or something.
In that case, just level up.
Personnaly i already was disappointed once i learned there were actual pvp specific crystals, i think this is more than enough to get the community complain about how gear > skill already.
What resilience or expertise or whatever the name is, and its related gear, introduce, on the contrary, is easy mode for geared players vs ungeared players.
Then all the pros will go on about how they deserver this advantage because of how much time they invested, and all the cons will complain about how pros have actually no skill, winning only because of their gear advantage.
Also, i highly doubt anyone can 1s1k someone else unless you are talking about a level 40 fighting a level 48 or something.
In that case, just level up.
Personnaly i already was disappointed once i learned there were actual pvp specific crystals, i think this is more than enough to get the community complain about how gear > skill already.
Malystryx
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#9
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Honestly, I feel how it is setup now is fine. There is no reason to introduce some gear that passively gives reduced damage from players. They already have crystals that do that. Not to mention most of the people complaining about this player/stun reduced gear did not play Vanilla WoW. That Highwarlord gear was the best. There was no need for resistance gear until arenas got introduced. I hope that Tera does not follow in WoW footsteps and adds a mass amount of that type gear. Personally there is more skilled involved when they don't. If you can kite you can kite.
Skeeziks
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#10
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Warheart209 on 05/08/2012, 03:53 PM - view
So your plan is to make PvP require more skill by forcing players to farm for better GEAR? Someone's been indoctrinated by the WoW Reapers.
Why is there no Resilience stat to Make PvP require more skill?
So your plan is to make PvP require more skill by forcing players to farm for better GEAR? Someone's been indoctrinated by the WoW Reapers.