Why no Resilience for PvP?

Hayshi Profile Options #61

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DreamAgain on 05/14/2012, 02:06 AM - view
Hayshi on 05/14/2012, 01:41 AM
DreamAgain on 05/14/2012, 01:36 AM
Hayshi on 05/14/2012, 01:29 AM
Yawn. You people cannot be that short sighted.

Resilience is not about skill, infact it has nothing to do with skill whatsoever. It's supposed to make fights between players last a bit longer than 5 seconds.

Without resilience, the class with strongest direct damage nukes would dominate pvp most of the time. Why? Because they get the first hit, thats why. Is that skill? Is it?

I agree, it's not. Thats why we need some form of damage reduction. Ofc it sucks but its the lesser of two evils. Can you not see it?



...Oh! And would you people please leave WoW out of the equation, it has nothing to do with TERA & wow pvp was ridiculous on so many different levels that I cant even begin to describe it without succumbing to minor brain damage.

Your move, trolls.


Are you an idiot? Have you even played the game? Go fight a Mystic, Priest, or Lancer 1 on 1 and tell me the fights last 5 seconds and they should have resilience to live longer LOL.

Squishy classes sorcs, lancers, archers .. are just that.. squishy.. they are supposed to die quick.

Resilience in this game would suck.


Hah.

On which part of my post did I say that the fights last 5 seconds at the moment? Oh thats right, I didnt. I chose my words carefully. Something you should also practice a littlebit.

They dont last 5 seconds now, but once that actual endgame content starts coming out, and people start getting better gear....Youll see.

And what the hell? Are you telling me lancers are both immortal and squishy at the same time? You dont make any sense, boy.

It's not skill if you die before you get to do anything. You must be playing a slayer.




You chose your words carefully? You said "It's supposed to make fights between players last longer than 5 seconds" Obviously to any intelligent person you are stating that currently fights last 5 or less seconds. If that's not what you are saying? Why the hell would you even type that.. which begs the question.. what the hell are you even talking about? Apparently your carefully chosen words are telling me that you think they should add resilience to make fights last longer but then you say that fights already last longer as is. Hmm.

I play an Archer, one of the toughest in the game. The class everybody says is the most useless. I either burst somebody down quickly or I die. Now you want to add resilience in to the game to make people even harder for me to kill?

I'm 60, I don't know what level you are.. but fights last long enough as is. You say when the true end game content comes out people will die even quicker yet you failt to understand simple game mechanics 101. That is, new weapons AND new armor. See how this works? I get a new weapon to do more damage and you get new armor to take less! It all balances out in the end, weird.. isn't it?

Let's break it down by class:
Warrior - Already extremely tough to kill. If you are fighting a warrior 1 on 1 and they decide to run, there is pretty much nothing you can do about it. Why does this class need resilience?
Priests - Very tough to kill. Priests are hard to kill even in 5v5 matches where 3 or 4 DPS focus them. Why do they need resilience?
Mystic - Also extremely tough to kill. They are definitely more squishy than a Priest in mass PvP but GLHF killing a Msytic 1v1. They don't do much damage but they don't take much either.Why do they need resilience?
Lancer - Another extremely tough class to kill. As an archer they are basically impossible to kill. Nobody even hits them in mass pvp because it's a big waste of time and it's more or less impossible to kill them if a healer is healing them. Why do they need resilience?
Archer/Sorc/Berserker/Slayer - All of these classes are burst damage classes. These classes are supposed to be glass cannons. Even though they would definitely benefit from taking less damage it would be easily overshadowed by the fact that they can't even burst people down anymore. So what exactly are they?

So who would benefit the most from resilience? Lancers, Priests, and Mystics. The 3 classes that already are tough to kill. The 4 burst damage classes are no longer burst damage classes and the entire groundwork for the class would need to be reworked.

Plus, have you even played this game at 60? This isn't WoW tab targetting BS. There's lots of dodges, maneuvers, running around.. a form of resilience is already in the game, something that is not found in any other MMO I've played... and that's skill. That's dodging the moves at the right time, using the right skills at the right time.. That's how you don't get hit, that's how you take less damage.

WoW needs resilience because there's nothing stopping me from clicking on you and doing all of my skills. You can stop that in this game. More of this game is about doding and making the right decision than superficial stats. A good warrior can use his skills to barely get hit.



I'm glad I made you angry.
sewalker Profile Options #62

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Why do those hardcore pvpers need resilience to beat a pveer, which only have +x% dmg to boss, +x% to normal mobs on their top tire pve gears?
C4leb Profile Options #63

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Resilience gear? Sounds great for Lancers to kill you even slower because it sure doesn't sound like you can kill them :P
xDavo420x Profile Options #64

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There is reputation gear that gives 10% reduced incoming damage from enemy players, and a weapon that gives 10% increased damage against enemy players.

It's in Zulikar Fortress (spelling?). I think they are releasing the ability to farm for this gear in the QoA2. I could be wrong, and please correct me if anyone sees an error, but I believe it is farmed from the new Nexus Rifts they are implementing.