Lowbei
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Cogbyrn on 04/25/2012, 06:14 PM - view
no, what i was saying, in actuality, was the exact english that i typed, that you obviously need to reread. why would you think that dps decreases at 60? i played ktera to cap, and it sounds like you heard a rumor from some scrub in green gear.
and STILL, i have yet to see a valid argument for not giving tanks the ability to "guard" people in their group, like every other mmo has done successfully. i look forward to someone with intelligence coming to present some valid point, but its obvious that this wont happen
EME is gonna fix it anyways, so im not worried, and look forward to all the QQ about it from the unskilled masses who cannot even grasp the simple concepts defined on page1 of this thread
Lowbei on 04/25/2012, 05:56 PMthere is no game out there where if a melee class touches you once, you are permanently locked down for the rest of the fight due to them holding down left click.
its almost as if half you idiots havent even experienced the issue at hand
here let me say this again, in as simple english as i can...
when a lancer hits you, you are staggered. you cannot move, you cannot use instant teleports (because its not instant, its really .2second cast time), and the ONLY hope for you is if you happen to get knocked down and use retaliate and teleport before they adjust the 2ft that you fell
this isnt up for debate, its a fact
and theres only so long you can kite as a healer... sleep is on a 30+second cooldown, and snare lasts 3secs with an equally long cooldown. and thats for the mystic... the priest is just screwed. after these two CCs are down, you cannot do anything but kite with teleport, while you are still chased by melees with charge. and since you cannot kite backwards without completely leaving the fight, you have to kite in circles AROUND the fight. basic geometry concludes that you will get caught with this method, i would draw this up in paint to illustrate the point, but i assume that you people have at least reached the high school math level, so thats a waste of time. then again im sure there will be idiots who claim this isnt true, which is an indictment of the american education system.
also, i STILL have yet to see a valid argument for not giving tanks defensive abilities that they can use for their group, yeah we really hate having options /eyeroll
either way, EME will remove the mass interrupt/stagger from the lvl1 ability, which will balance pvp. they arent stupid, they just havent got around to it yet.
/thread
So what you're saying, in actuality, is that your teammates refuse to peel targets off of you. All it takes is one stagger from them, one helpful CC, and you're back to kiting. How long does it take a Lancer to m1 you down? Forever? How long will it take once their DPS decreases at level 60? Infinite? Potions are instant-cast/instant-apply aren't they? I bet that would neutralize most of the damage alone.
Also, tanks don't have defensive abilities? So you can't use leash defensively? Warriors can't CC? Neither can get in the way and use collision to impede their progress? You can't use a stun defensively? What do you want, some AoE button that easy-modes some defensive thing?
Tanks don't have options? What is this, a logic vacuum?
no, what i was saying, in actuality, was the exact english that i typed, that you obviously need to reread. why would you think that dps decreases at 60? i played ktera to cap, and it sounds like you heard a rumor from some scrub in green gear.
and STILL, i have yet to see a valid argument for not giving tanks the ability to "guard" people in their group, like every other mmo has done successfully. i look forward to someone with intelligence coming to present some valid point, but its obvious that this wont happen
EME is gonna fix it anyways, so im not worried, and look forward to all the QQ about it from the unskilled masses who cannot even grasp the simple concepts defined on page1 of this thread
Edited by: Lowbei
about 1 year ago