pvp rewards are a bad idea, heres why.

cunningStunts Profile Options #1

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Rewards lead to exploiting to get those rewards...two words:

Kill trading.

Trading between random people who don't know eachother and trading between friends and guilds.

For this one simple reason rewards should not be implemented. It ruins games, just look at SWTOR open pvp (not that it didnt suck in the first place, but a cake always needs icing.)

People cheat and exploit, always have, always will. Do not make rewards!
Kagei Profile Options #2

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I think the reward should be dropping crystals instead of destroying them. You can lose the crystals anyhow so its no more loss than is already implemented. Also it can't be exploited.
aliabobalia Profile Options #3

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you didn't specify what kinds of rewards. if people received a bit of gold for each kill, you could place diminishing returns for each kill. rewards can be done correctly, and incorrectly.
Calypso Profile Options #4

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In followup to Alia, rewards within one's level range could be a good incentive, assuming 'done correctly'.
cunningStunts Profile Options #5

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Small rewards such as dropping the crystal not destroying it and little amounts of gold would be okay, but what kind of incentive would that be? None.

People want a 'reason' to go pking...rewards 'worth that reason' would need to be bigger than just a crystal or few thousand gold. Something like that just would not work.
Mrsmith Profile Options #6

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I agree with those who think rewards can be done correctly. If trading kills got to be a problem they could implement a rule that the rewards decrease with each kill of player X killing player Y within a given time frame. Easily done and will help game in long run. Lack of rewards leads to boredom leads to cancelled subscription.
Anthraxsnax Profile Options #7

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Damnit.Hyuri Lvl.1
Celestial Hills - Roleplay (PVE)
Elin Berserker
Kagei on 03/13/2012, 11:19 AM - view
I think the reward should be dropping crystals instead of destroying them. You can lose the crystals anyhow so its no more loss than is already implemented. Also it can't be exploited.


yeah because nothing is exploitable... nothing is created out of it - and kill trading would result in the same items being swapped
Anthraxsnax Profile Options #8

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Damnit.Hyuri Lvl.1
Celestial Hills - Roleplay (PVE)
Elin Berserker
Mrsmith on 03/13/2012, 01:55 PM - view
I agree with those who think rewards can be done correctly. If trading kills got to be a problem they could implement a rule that the rewards decrease with each kill of player X killing player Y within a given time frame. Easily done and will help game in long run.


easy, you and your guild go out into the wilderness and one person kills everyone in your guild 1 by 1, then rejoins guild and someone else leaves and does the same. eventually you have an endless cycle of someone getting 30(give or take, depending on how many people are in your guild) kills every few minutes.

trust me, there are so many ways to exploit OWPvP it's retarded. and having no factions makes it infinitely worse.
Leiloni Profile Options #9

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Leiloni Lvl.60
Lake of Tears (PVP)
Castanic Priest
Mrsmith on 03/13/2012, 01:55 PM - view
I agree with those who think rewards can be done correctly. If trading kills got to be a problem they could implement a rule that the rewards decrease with each kill of player X killing player Y within a given time frame. Easily done and will help game in long run. Lack of rewards leads to boredom leads to cancelled subscription.


They had that in Aion and people still exploited the system. Based on my experience there playing from CB until last summer, rewarding OwPvP is generally a bad idea for the reasons listed in the OP.

And to add on to that, Aion also had a pretty crappy system in place for monitoring player activity and catching cheaters so it made it even worse. I have heard in interviews that EnMasse has extensive tools to track this stuff and can even look at activity in real time, so I have high hopes that they'll be able to keep that stuff in check.
Edited by: Leiloni about 1 year ago
wabbitseason Profile Options #10

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PvP is about: FIGHTING OVER THINGS.

PvP is not about: MEANINGLESS BATTLEGROUND GEAR POINT GRINDING THAT IS RESET /TREADMILL EVERY PATCH.


Example of quality PvP: A rare BAM with excellent drops spawns in a FFA PvP area.

Example of horrible PvP: Kills in the open world or within a battleground award points which can be used to purchase PvP-specific gear.