pvp rewards are a bad idea, heres why.

Karyudo Profile Options #151

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wabbitseason on 03/16/2012, 10:20 AM - view
Crosbie on 03/16/2012, 04:43 AM
Implement rewards such as gear and weapons from battlegrounds and Arena-esque PVP; yes, like Wow. It's one of the very few things they got right. Make them award points, you PVP to earn points and get your gear.



Then, implement strategic points in the open world to be fought over. Also, the addition of questing areas which can also yield "points" to put towards PVP rewards would ensure that people have to be in that area and PVP will naturally ensue in order to get the most points and ultimately, the most gear.



There are countless ways to make PVP happen, it's just never been gotten 100% right, by any game before.



Here's PRAYING TO GOD that Tera is that game.




This is the exact worst way to implement PvP and is what destroyed WoW PvP. Utter fail. Grind gear points to gear up. Go play WoW please.


Like it or not we have the battle ground rewards in game, and it is currently the only way to get pvp gear. If you dont want it you might want to start a new topic for removing BG rewards, though then you may end up having to PVE for your gear whats the lesser of the two evils? Personally I like BG PvP rewards and I think it is the best way to implement a PvP reward system that is balanced and much more difficult to exploit (to the point of not being worth it unless your in korea and everyone agrees to play nice).

Stabbie Profile Options #152

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Stabbie Lvl.60
Mount Tyrannas (PVP)
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wabbitseason on 03/16/2012, 10:20 AM - view

This is the exact worst way to implement PvP and is what destroyed WoW PvP. Utter fail. Grind gear points to gear up. Go play WoW please.

Not even close.

What destroyed WoW PvP was flying mounts and the ability to queue for everything from major cities. Nobody had a reason to be out and about anymore.

PvP rewards had nothing to do with it. Arena was one of the few things that WoW did right.
Psychopathy Profile Options #153

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Crosbie on 03/16/2012, 04:43 AM - view
Implement rewards such as gear and weapons from battlegrounds and Arena-esque PVP; yes, like Wow. It's one of the very few things they got right. Make them award points, you PVP to earn points and get your gear.

Then, implement strategic points in the open world to be fought over. Also, the addition of questing areas which can also yield "points" to put towards PVP rewards would ensure that people have to be in that area and PVP will naturally ensue in order to get the most points and ultimately, the most gear.

There are countless ways to make PVP happen, it's just never been gotten 100% right, by any game before.

Here's PRAYING TO GOD that Tera is that game.


Did you just suggest PvE for PvP and say PvP will naturally happen around those points? Yeah...I mean sure...I will be there fighting off 20 people because that's exactly what Aion was like. I am not opposed to points for the BGs, I am opposed to PvP points ONLY from the BGs. That's how OWPvP dies.
Karyudo Profile Options #154

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Its a FFA system, there will always be pvp because someone did something to piss someone else off. No reason to give any further incentives, OW PvP will die because of LFG tool removing a reason to leave town not because its not rewarded. As long as there is something in OW to get people to leave town there will be OWPvP.
Psychopathy Profile Options #155

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Karyudo on 03/16/2012, 12:25 PM - view
Its a FFA system, there will always be pvp because someone did something to piss someone else off. No reason to give any further incentives, OW PvP will die because of LFG tool removing a reason to leave town not because its not rewarded. As long as there is something in OW to get people to leave town there will be OWPvP.


I've established that your reading comprehension is at a minimum level.

People need incentives to do anything, especially if it's something they aren't great at...like killing their enemy in OWPvP...as I've said like 295905029 times now. Aion had factions and a risk/reward system, and there was very little PvP because you could just PvE for instances. The PvP got even worse when you could combine a cheap PvP weapon (which you can get by grinding PvE) with a rare and very good PvE drop and have the PvP and PvE stats on 1 weapon.
Edited by: Psychopathy over 1 year ago
Mrsmith Profile Options #156

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Karyudo on 03/16/2012, 12:25 PM - view
Its a FFA system, there will always be pvp because someone did something to piss someone else off. No reason to give any further incentives, OW PvP will die because of LFG tool removing a reason to leave town not because its not rewarded. As long as there is something in OW to get people to leave town there will be OWPvP.


A PvP system based on revenge doesn't sound that great to me. The only PK will be griefers and those tired of getting PKed by griefers. People argue "it needs to be based on resources" but players might simply have the mentality "ok he was here first, our group can have next spawn" (as we have done countless times in the past I'm sure) What's the point of even including OWPvP if its only for those reasons??? You get a reward for killing PvE but not PvP even though PvP is more challenging..
Edited by: Mrsmith over 1 year ago
Karyudo Profile Options #157

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My reading Comp? your missing the nice wonderful "FFA SYSTEM!!!!" Your incentive to PvP: he took my mob, he looks stupid, hes a popori anything that floats your boat. As long as people have a reason to leave town people will come up with reasons to PK people. Aion Had little pvp because there was no reason to be in the OW to begin with (which you hit on! they had your incentive for pvp and it didnt make any difference!) save maybe farming balaur mats or guards. The best source of AP was instances, The best source of gear was instances, the Risks in OW far outweighted the rewards. Almost all PvP fights were either someone was caught out gathering or leveling or on the way to an instance. In a FFA System (this is the important part) there will always be reasons to pvp as long as there are reasons to leave town. Lack of incentive is not what kills OW pvp, lack of reasons to go out and risk being pvp'ed is what kills OW pvp.
Karyudo Profile Options #158

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Mrsmith on 03/16/2012, 01:12 PM - view
Karyudo on 03/16/2012, 12:25 PM
Its a FFA system, there will always be pvp because someone did something to piss someone else off. No reason to give any further incentives, OW PvP will die because of LFG tool removing a reason to leave town not because its not rewarded. As long as there is something in OW to get people to leave town there will be OWPvP.




A PvP system based on revenge doesn't sound that great to me. The only PK will be griefers and those tired of getting PKed by griefers. People argue "it needs to be based on resources" but players might simply have the mentality "ok he was here first, our group can have next spawn" (as we have dont countless times in the past I'm sure) What's the point of even including OWPvP if its only for those reasons??? You get a reward for killing PvE but not PvP even though PvP is more challenging..


PvP should be its own reward, Resources are just a way to get people not interested in pvp out in the open for the PvP'ers to pray on. OW is not about PvP'ers killing PvP'ers Thats what Battle grounds are about, OW is about hunting people doing other things and catching them off guard and having the risk when you leave town of whatever other task your doing turning into pvp.
DarkFayth Profile Options #159

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Inda on 03/16/2012, 08:26 AM - view
The disadvantage would happen no matter what. If there's no gear from pvp with pvp-centric stats then people would get gear from instances and the new player would still be disadvantaged gear-wise. PVP gear simply allows people to get gear that is best for pvp through pvping rather than through pve like Aion or Vanilla WoW. At least in this game you can dodge and avoid attacks that are used poorly for the most part so you aren't garaunteed screwed when you run into somebody better geared than you.



If you do things like a standardized set of gear for BGs you still have the problem in OWPVP and you'll also be left with, unfortunately, only like 5% of the players pvping since most people do things for rewards.


PvP is direct competition. Those who have will win vs those who have not. Where as PvE, those who have will only at best slow down those who have not. Thus new players can always catch up through PvE gear so long as their opponents are also on PvE gear.

So:
PvE -> to get gear to -> win in PvP to -> Gain fame/recognition

Fame and recognition can be through territorial ownership, Status (like a hero in L2), Leaderboards, costumes.

PvP should also be a method of slowing your opponent's PvE through contesting bosses/areas. However, it is difficult and unlikely to lock down an area for extended periods of time, thus this is only a slowing, not a prevention.
Mrsmith Profile Options #160

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IMO the FFA vs faction argument is irrelevant. DAOC didn't have factions on its PvP server and it worked fine. With the current system you can avoid griefers by changing channels. I'm still not seeing the other reasons to PvP.