pvp rewards are a bad idea, heres why.

Stabbie Profile Options #41

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Anthraxsnax on 03/15/2012, 12:38 AM - view


don't bother arguing with this kid... like many others he thinks he's somehow smarter than the Devs, and a whole team of experienced veterans can't come up with a better system than him.

Comedy gold.

I don't have to prove anything. Diminishing returns already works for discouraging kill trading. A game with millions of players has been using that system for years. They used it when there was plenty of World PvP and they used it in their Battlegrounds. If you're too stupid to understand that, I don't know what to tell you.

If you really think you're going to get two guilds of 30ish people to stand around taking turns killing each other, you're delusional.

"Hai gaiz! Ok, now everyone get in a nice line so I can kill 30 people in a row. Then you run back here so the next person can do it. It'll be sweet! We're haxing! This is way better than just having a GvG battle! Trust me gaiz!"

Yeah, you'll for sure find 60 retards who want to do that for hours on end if there's a diminishing returns system. Rrrrrrrrrright.

We won't need to "scour the countryside" for 7 kills if Tera does their job and creates a reason for people to be out and about... Which, incidentally, is what this was about to begin with.

Keep trying to argue against an established fact though! It's amusing.
Edited by: Stabbie over 1 year ago
Inda Profile Options #42

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People kill traded all day in ilum even though there was a diminishing returns system. There's also not likely any way to prove kill trading was not happening in wow, especially since it has been years since that game saw any world pvp beyond expansion leveling.
Stabbie Profile Options #43

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Inda on 03/15/2012, 05:28 AM - view
People kill traded all day in ilum even though there was a diminishing returns system. There's also not likely any way to prove kill trading was not happening in wow, especially since it has been years since that game saw any world pvp beyond expansion leveling.

News Flash:
"Kill trading all day" wouldn't net them anything past the initial couple kills if you're talking about after they put diminishing returns in place.

Therefore, if you saw people doing it, they weren't very smart were they?
neo_bpm Profile Options #44

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All of you that are thinking that PvP rewards are bad are nerds, we can have rewards without destroy the trading, because players can get any material reward but also can obtain ranking points, tittles and more no materials rewards.

NOOBS PvErs.
Inda Profile Options #45

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Stabbie on 03/15/2012, 05:34 AM - view
Inda on 03/15/2012, 05:28 AM
People kill traded all day in ilum even though there was a diminishing returns system. There's also not likely any way to prove kill trading was not happening in wow, especially since it has been years since that game saw any world pvp beyond expansion leveling.

News Flash:
"Kill trading all day" wouldn't net them anything past the initial couple kills if you're talking about after they put diminishing returns in place.

Therefore, if you saw people doing it, they weren't very smart were they?


So you want to add rewards for OWPVP but then add all day or longer DRs? Why have anything gained from OWPVP at all then?

News Flash:

You're arguing about an issue that doesn't exist because even with BGs giving pvp gear and OWPVP rewarding nothing there are measures already in place to keep people out and about in the world and thus provide OWPVP. Unless you somehow plan on luxing and enchanting your gear with that 0 gold you make from BGs.
Stabbie Profile Options #46

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Inda on 03/15/2012, 06:11 AM - view


So you want to add rewards for OWPVP but then add all day or longer DRs? Why have anything gained from OWPVP at all then?

News Flash:

You're arguing about an issue that doesn't exist because even with BGs giving pvp gear and OWPVP rewarding nothing there are measures already in place to keep people out and about in the world and thus provide OWPVP. Unless you somehow plan on luxing and enchanting your gear with that 0 gold you make from BGs.

If you re-read my posts, you'll see that the only thing I've argued in this entire thread is the OP's statement that "Rewards lead to exploiting to get those rewards...two words: Kill trading."

I was simply pointing out that with diminishing returns, kill trading becomes a non-issue.

Ask anyone who grinded out Warlord in WoW if there was kill trading. The answer will be: Yes... Right up until they introduced diminishing returns. Then it became not worth it.

To argue that diminishing returns doesn't work just makes you look stupid. This is not conjecture or speculation. It is historical fact. This happened. Period.

*Edit
I just realized that you may be misunderstanding what diminishing returns is. It only applies to killing the SAME person more than once. Not new people. Each time you kill the same person, you get less points for killing them until it becomes zero.

I hope that makes this more understandable to you.
Edited by: Stabbie over 1 year ago
DarkFayth Profile Options #47

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You can't execute diminishing returns in Tera because it's not faction based. Since it's not faction based, it's not zerg vs zerg, and the likelihood that you will fight the same person again is much higher then in the honor grind fest in WoW.

Your just going get pissed off killing the same guy and realizing your not getting anything, then leave ending any extended PvP.

Historical Fact taken in partial/incorrect context is worse then conjecture or speculation.
Stabbie Profile Options #48

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DarkFayth on 03/15/2012, 07:09 AM - view
You can't execute diminishing returns in Tera because it's not faction based. Since it's not faction based, it's not zerg vs zerg, and the likelihood that you will fight the same person again is much higher then in the honor grind fest in WoW.

Your just going get pissed off killing the same guy and realizing your not getting anything, then leave ending any extended PvP.

Historical Fact taken in partial/incorrect context is worse then conjecture or speculation.

Do you even realize how stupid what you just said is?

Factions have nothing to do with diminishing returns.

Also, in a faction based game, you can only kill half the server population. In a non-faction game, you can kill everyone. So no, you're wrong. The likelihood that you will fight the same person again is much lower.
Edited by: Stabbie over 1 year ago
DarkFayth Profile Options #49

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That is under the assumption that EVERYONE is a target. In Faction vs Faction, 50% of the server is at war with 50% of the server and thus huge target pool. In Tera, you have clan vs clan, or locally whoever decides to fight you.

Which will be anyone in your channel and local vicinity.

And factions has everything to do with diminishing returns, it defines the pool of targets. Are we saying the goal of PvP is to walk around and kill everyone we see? or is this a group that fights another group, lose goes to town to regroup/call more people and fight again?

If PvP is going to be a farming activity where you farm randoms then yeah, diminishing returns will stop friendly farming. If it's going to be a GvG activity then no, your pool of targets is too low.
Edited by: DarkFayth over 1 year ago
DarkFayth Profile Options #50

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*double post*
Edited by: DarkFayth over 1 year ago