Are we getting a completely different version on the launch date?
Might want to wait till then if that is indeed the case.
So, has anyone checked whether release has balanced this yet?
Well I did some very basic testing, looks like Elins hit at the edge of 6 and 7m, while Baraka still hit at the edge of 5 and 6m.
Basically the Elin lance hits for a point beyond its lance, and the baraka needs to hit inside the tip of its lance.
So if you want to be competitive, Elin lancer is the only way to go. Funny.
There actually is a difference in ranges and in some cases it is quite significant.
For example, I tested the range on the slayer skills Knockdown and Overhand and found some differences.
I don't have my results with me at work but I do remember seeing some race/sex slayers only had 8m range on one of those skills. I think it was human that had 8m/10m for one sex and 10m/8m for the other sex.
Some race/sex combinations had 10m/10m for those two skills. I found one that even had an 11m range on one of those skills, can't remember if it was overhand or knockdown but that one race/sex had a 3m advantage over a slayer of another race/sex combo. That is very significant.
I play a Popori Lancer, and this goes into the same category as racial traits. If you need 2 meters to win perhaps it isn't the right class for you. Pick what race you like and go from there. It's a game, enjoy it. Too many time people complain on the forums instead of just playing. I've never had an issue pvp or pve being a popori. I am actually requested sometimes because of my player skill and knowledge of said instance.
When you are talking about pvp, many players will make decisions that result in advantages, not disadvantages.
When you are deciding on which glyphs to take, do you purposedly pick the ones that are inferior?
When equiping gear or crystals, you don't leave your best items in the bank, you put them on.
This is the same kind of decision making that many pvp players will make. For some, they dont care much about what their character looks like (to a certain degree of course). If one particular race/sex gives an advantage compared to another, it will likely be chosen unless it's got other features that are very un-appealing.
For the most part, the racial traits are insignificant or on such long cooldowns that you wont use them much at all.
Having up to a 40% range increase on some skills sounds pretty huge to me. In pvp it could mean you can immediately trigger that skill after that sorcerer jumps back instead of having to run up a bit and then hit the skill.
I know that I've seen the difference in pve fairly often. A mob will end up 10m away after they use a skill or something and I know I can hit them instead of having to move up a couple meters and then start winding up my skill.
Until we see a complete list of all skill ranges for each race/sex combination, we have no way of really knowing if any particular one is a lot better then any other.
I have limited testing but my results favoured Elin or Popori for slayer. It's totally possible that both of those races will end up with shorter ranges on the high-level slayer skills...
At some point I'd love to find high level slayers for each race/sex and compare ranges for all the main skills.
There'll always be those that min/max as much as possible, in many cases it's not because they must win at all costs, the min/maxing itself is the challenge.
NA Tera is several patches behind K Tera, correct? Is it possible that the normalization did occur or is in testing, but we haven't seen the patch yet?
It's worth noting that while some races have slightly superior reach, most people won't be playing to that reach precisely, and a lot of it is simply forward movement during the animation, which suffers the faster the character's attack speed becomes. Faster attack speeds = less time for forward movement, since it's a variable separate from the attack animation itself. Eventually with enough attack speed, those previous longer reaching races fall into line or even have a shorter reach while the races with previously already short reach but little to no movement don't suffer nearly as much.
Just food for thought.