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I recently went and rolled a popori and I'm really loving this race even though I initially disliked the fat n' chubby look. I can for the most part pretend that he's simply stout and muscular, which he probably is under the fur. What I can't pretend, though, is that his racial traits are any good.
Popori and Elin are very popular as characters, but something in me just feels bad about picking a race I know has a clear disadvantage, even if it is arguably a small one. When it comes down to min-maxing, these two races are left in the dust with completely useless racials. Their racials aren't even good in the intended PVE environment.
I propose some additional effects be added to their passives and actives. Personally, I think that all they'd need to do is change Horizon run so that it works in combat too. A small move-speed bonus wouldn't be too powerful and would certainly suit these animal-based folk to be fast and speedy.
Lastly, that useless Friendly Current perk...how about changing it to make the user more resistant to slowing debuffs? Not cancel them out entirely, just shorten the duration of slowing debuffs by a small margin. This way they will still be vulnerable to slowing, just would give less time for the opponent to capitalise on it.
Popori and Elin are very popular as characters, but something in me just feels bad about picking a race I know has a clear disadvantage, even if it is arguably a small one. When it comes down to min-maxing, these two races are left in the dust with completely useless racials. Their racials aren't even good in the intended PVE environment.
I propose some additional effects be added to their passives and actives. Personally, I think that all they'd need to do is change Horizon run so that it works in combat too. A small move-speed bonus wouldn't be too powerful and would certainly suit these animal-based folk to be fast and speedy.
Lastly, that useless Friendly Current perk...how about changing it to make the user more resistant to slowing debuffs? Not cancel them out entirely, just shorten the duration of slowing debuffs by a small margin. This way they will still be vulnerable to slowing, just would give less time for the opponent to capitalise on it.