Racial Traits

Faustus Profile Options #1

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Not sure if this has been posted, but haven't seen it the few times I've skimmed this forum.

Can we please remove all racial traits that affect combat. If they're really needed can't we pick and choose which ones we want when we create our character.
At the moment it's much like many other mmo's where there are cookie cutter race + class, which means less diversity.

Sure I could just pick whatever race I want and not care about the tiny boost I lose in combat, but then I'd feel like I'm missing out on something. I can't be the only one??
Edited by: Faustus about 1 year ago - Reason: Fixed code issue.
Acatia Profile Options #2

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I don't think that any of the racial are so out of balanced that they could be considered gamebreaking. Even stuff like the elven MP restore or the Aman's resilience, while noticeable, have very long cooldowns (2hours for Core Infusion, 1hour for Last Aman Standing). The only instance where this could be an issue would be in PVP, and honestly if someone needs to use those in PVP you probly won't have to work hard to get through a moment later.
In PVE the only race that has an advantage over the others is the Castanic's Dirty Fighting, and I'd imagine this being a 1 or 2% difference top.
ilovelolis Profile Options #3

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+999999 to this post

Humans are obviously overpowered with their knockdown protection, high health resurrection, and damage reduction in PVP, while poppori and Elin get to pick flowers faster and are ahead in swimming lessons. It's quite a big difference especially in group pvp. If your enemy is a group of humans even at a high level the racials are big enough to give them a significant advantage. Some of my friends play Human and don't want to play poppori/elin just because of this and I'm sure there are others like this. Would really appreciate combat racials to be removed, all the racials should be like the elin/poppori ones. Give humans mining and crafting bonuses instead or something.
Edited by: ilovelolis about 1 year ago
Buraka Profile Options #4

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I read some where that the human clickie is 3 minutes while the Aman is 30 seconds. I was like WTF! But either way at the end of the day it comes down to what you want to play. I hope it never turns into a "Oh your not an Aman lancer? We dont want you".
FallguySoldier Profile Options #5

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Faustus on 03/23/2012, 12:50 AM - view
Not sure if this has been posted, but haven't seen it the few times I've skimmed this forum.

Can we please remove all racial traits that affect combat. If they're really needed can't we pick and choose which ones we want when we create our character.
At the moment it's much like many other mmo's where there are cookie cutter race + class, which means less diversity.

Sure I could just pick whatever race I want and not care about the tiny boost I lose in combat, but then I'd feel like I'm missing out on something. I can't be the only one??


I can't agree or disagree to the removal of racials. But all I know is that my Aman's instant full HP heal racial saved my butt at one point when me and a party were going against a BAM. Sure, it was a (phyrric) victory for me because I survived that one fight, but had we gone against another BAM within that same hour, I might not have been so lucky.
Edited by: FallguySoldier about 1 year ago
Shinsetsu Profile Options #6

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We don't need anther thread about racials. "Not sure if this has been posted"? Seriously? Not sure if blind or just lazy...
Lacas Profile Options #7

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Race is a very big aspect of a game and when adding Racial bonuses and abilities, they must be taken into serious account. Timers seem to be the largest issue for myself and many others at this time. Having a 30 minute to 2 hours recast timer on a racial ability seems to be rather ignorant. When you look into the grand scheme of things, many players are online for a couple hours if they have jobs. The players w/o are of no concern,because they play far more on average. So if you take a 2 hour ability such as the High Elf racial that restores 100% of your MP and think about how often the average player gets to use it... WOW a maximum of once per day of playing. That leaves it so rarely used that you will forget about it in a clutch situation. If you take everything into account throughout all the race racial abilities you would be far better off cutting the ability down a bit and placing a 15min timer on it. Something every MMO company should know is that player feedback is your #1 largest pain in the @$$. Happy players= a happy game. NEVER GO OVER A 30 MINUTE COOLDOWN ON ANY ABILITY.
Acatia Profile Options #8

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I disagree with you people, racial aren't meant to be gamebreaking, thats why the ones with bigger effects have such ludicrous cooldown timers. Remove battle racials all you want, I really could care less. Since humans seem to be the scapegoats atm I'll feel concerned and remind you it only takes 1 or 2 more hits to kill us, if you're skilled enough to hold your ground for the first 70% of a human opponent's hp, slapping him 1 extra time isn't a big deal.

But hey if you really want to petition that badly against humans, do go ahead, maybe you'll get your endearing lollypop. I for one would welcome that tenacity loss for a traveling/gathering/crafting racial instead. Not like I care much anyway, I picked a female human simply cuz their armor looked prettier to me.
SeraElf Profile Options #9

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As Acatia has mentioned, they intentionally designed the Racials to NOT be something that makes or breaks your race decision for a certain class. They want people to have the freedom to play the race they like the look of, rather than being "forced" to play a certain race because of it's racial abilities. You can choose to take advantage of a racial if you really want to, but it doesn't make or break gameplay.

That's why they are lackluster/on long cooldowns. I personally hope this never changes either.
ChaosX Profile Options #10

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While I will agree that I don't think the racial traits themselves are a big deal, the core issue is how the community views the underlying racial traits. As suggested in this thread, what I wish to avoid is a general consensus that a specific class/race combination has so much synergy that it becomes the "standard" in PvE or PvP content.

I will enjoy PvP, but my bread and butter in any MMO is PvE, and I love it. My favorite thing to be is a tanking class, because I feel it is the most dynamic and fun of the other roles. I am also very good at it, and you tend to enjoy things you are skilled at. With that said, I don't want to be locked into a certain race for my lancer to be taken seriously by serious end-game progression guilds.

It would be very nice to be able to be a human lancer and not be hindered in any way, or to be victim of some weird social restriction that dictates any "good" tank will be a specific race, and anyone else is inferior.

People will argue that player skill is superior to racial traits. However, when you pair up two equally skilled players of the same class, but different races, the racial traits become more apparent and one does have a clear advantage over the other.

Don't get me wrong, I am not saying take out all combat racial traits. However, it would be really cool to be able to have the races themselves begin with no racial traits, and then as part as character customization you could select one trait that is on a long cool down, and one trait that is on a short cool down, and one passive. However, there could be some restrictions on combinations if that proves to be a balancing issue.

The point being: Something should be done about racial traits now before the community (Not the game, but the community of people you will be trying to play with) decides on what is the best, and discards everything else without a second thought, or regard to player skill.

When applying to a guild if me and another player had a very similar skill level, but he was a better race for the class, I would clearly lose out on being able to be a primary tank for that guild. That is the underlying issue of racial traits.


Racial traits will be a slight issue if the developers really want us to be able to select races we WANT to play instead races we HAVE to play because of social restrictions, and needing to conform to the social standards to join the more serious progression guilds.
Edited by: ChaosX about 1 year ago