EdgeTO
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ChaosX on 03/24/2012, 05:27 AM - view
I don't think you were wrong to complain about this. I am less than thrilled about the current setup of racial abilities as well. While the bonuses are minor, I think it's understandable that every player wants their character to at least have the same number of bonuses as the next fellow.
If you (for example) are playing a race that receives a number of PvP-only racial abilities, and you are not even remotely interested in PvP, then you may naturally feel like you have fewer racial abilities than everyone else.
Here is my beef with the way racial abilities are currently designed: they appear to be influencing a player's choice in choosing certain races over others.
Now, I thought this concern was a huge part of the reasoning behind making the hit-boxes of the different races as similar as possible - so players wouldn't feel like they had to choose a race based on combat advantages and disadvantages. And yet, here the developers are, risking the same mistake all over again with racial abilities (which, unless I'm mistaken, is an EME addition to the game?).
How did that happen? Hit-box differences are too threatening to a player's ability to choose a race based on aesthetic preference alone, but tacking on extremely useful or extremely useless racial abilities to these same choices is just fine? That makes no sense. It's like there's two different visions at work here with completely differing ideas on what should be the driving factor behind a character concept.
To quote Bluehole Studios, the developers of Tera Online, on hitboxes:
"If there are major differences in hitboxes so that those of a physically smaller race have a smaller hitbox and therefore are harder to hit, this would be an advantage. Conversely, because these races have shorter limbs compared to larger races, it is more difficult to attack enemies, and this would be a disadvantage. These elements would have a big impact on game balance, and certain races would then be preferred or avoided, and those who wanted to play the disadvantageous races would become frustrated with TERA."
In this case they clearly have a problem with players preferring or avoiding certain races due to a mechanic's impact on game balance. And I just don't see why this very same philosophy wouldn't apply to racial abilities.
Will it matter to every player to the point where everyone is feeling pressured to choose or avoid certain races? Of course not. By the same token, did the hitbox difference matter to every player to the point where everyone was feeling pressured to choose or avoid certain races? No. And yet, it was still changed regardless.
A little consistency on this philosophy is not too much to expect.
Sometimes it just takes talking about something to realize how silly you were to argue the point in the first place.
I don't think you were wrong to complain about this. I am less than thrilled about the current setup of racial abilities as well. While the bonuses are minor, I think it's understandable that every player wants their character to at least have the same number of bonuses as the next fellow.
If you (for example) are playing a race that receives a number of PvP-only racial abilities, and you are not even remotely interested in PvP, then you may naturally feel like you have fewer racial abilities than everyone else.
Here is my beef with the way racial abilities are currently designed: they appear to be influencing a player's choice in choosing certain races over others.
Now, I thought this concern was a huge part of the reasoning behind making the hit-boxes of the different races as similar as possible - so players wouldn't feel like they had to choose a race based on combat advantages and disadvantages. And yet, here the developers are, risking the same mistake all over again with racial abilities (which, unless I'm mistaken, is an EME addition to the game?).
How did that happen? Hit-box differences are too threatening to a player's ability to choose a race based on aesthetic preference alone, but tacking on extremely useful or extremely useless racial abilities to these same choices is just fine? That makes no sense. It's like there's two different visions at work here with completely differing ideas on what should be the driving factor behind a character concept.
To quote Bluehole Studios, the developers of Tera Online, on hitboxes:
"If there are major differences in hitboxes so that those of a physically smaller race have a smaller hitbox and therefore are harder to hit, this would be an advantage. Conversely, because these races have shorter limbs compared to larger races, it is more difficult to attack enemies, and this would be a disadvantage. These elements would have a big impact on game balance, and certain races would then be preferred or avoided, and those who wanted to play the disadvantageous races would become frustrated with TERA."
In this case they clearly have a problem with players preferring or avoiding certain races due to a mechanic's impact on game balance. And I just don't see why this very same philosophy wouldn't apply to racial abilities.
Will it matter to every player to the point where everyone is feeling pressured to choose or avoid certain races? Of course not. By the same token, did the hitbox difference matter to every player to the point where everyone was feeling pressured to choose or avoid certain races? No. And yet, it was still changed regardless.
A little consistency on this philosophy is not too much to expect.
Edited by: EdgeTO
about 1 year ago