RPPvP server needed

Allister Profile Options #61

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No if buts or maybes we dont want just channels its all about the atmosphere that the RPPvP Community bring, you will find that most mature PvPers like the RPPvP servers due to the lvl of maturity that RP brings
LordGilgamesh Profile Options #62

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Roda on 2012-03-06 01:10:19 UTC - view
*snaps fingers*

Psst guys arguing about the amount of RPPvPers needed to support a server vs the actual amount of RPPvPers, I said this a few pages back, but I want to bring it up again.

If EME had the capability to do this, what if on Celestial Hills, each zone could have a PvP channel that functions like a PvP server (except for GvG declarations), but would still be tied to the Celestial Hills server? That way we could have all the RPers we need to have a bustling RP server, but the RPPvPers wouldn't miss out on their preferred play-style!



It's a step in the right directing, but as is, I can't see it working on execution. Problem with only have channel specific PvP areas is that in order for people to be the good guys, there needs to be bad guys, but there can't be bad guys if they don't have anyone to kill/rob or whatever, and no one is going to to roll on the PvP channels when they can just be safe on PvE channels. The risk a channel system would bring, would be at most artificial and self induced. You'd go there expecting a fight, rather than just reacting to when one occurs.




KaileeNox on 2012-03-06 00:47:18 UTC
Littleman on 2012-03-05 21:12:55 UTC

Because that would just be devastating. Despite what others might believe, there are more PvErs, and consequentially, more RP-PvErs than there are their PvP counter-parts.


this where im saying that the amount of actual RP-PVP'ers are not clearly enough to serve any benefit to EME except cost them more than they need to pay. You cannot expect them to implement a server for such a small minority that will leave the server practically empty



Where exactly are you getting your numbers from? You may not be aware of this but there are a lot of very large guilds out there that would jump on a RP-PvP server in a heartbeat if it was offered to them.
Edited by: LordGilgamesh about 1 year ago
Roda Profile Options #63

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Roda Lvl.60
Celestial Hills - Roleplay (PVE)
Castanic Sorcerer
Changels on 2012-03-06 01:31:14 UTC - view


It's a step in the right directing, but as is, I can't see it working on execution. Problem with only have channel specific PvP areas is that in order for people to be the good guys, there needs to be bad guys, but there can't be bad guys if they don't have anyone to kill/rob or whatever, and no one is going to to roll on the PvP channels when they can just be safe on PvE channels. The risk a channel system would bring, would be at most artificial and self induced. You'd go there expecting a fight, rather than just reacting to when one occurs.

Well by that logic, why would anyone roll on an RPPvP server when there's an eternally safe RPPvE server to play on? And 100% of the players on an RPPvP server would be all agro all the time, and no one would have to react because everyone would be at everyone else's throats. ;D

Edited by: Roda about 1 year ago
Littleman Profile Options #64

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No one's denying there are very large guilds waiting for their RP-PvP server. I'm actually pretty confident there are more RPers out there for both server types than we would realistically imagine.

But we're turning a blind eye in thinking the RP-PvPer numbers are larger than the RP-PvEr numbers. No MMO I've played has hosted more RP-PvPer servers than RP-PvE servers, and the populations on the latter typically were higher than the former as well.

As I said with in the rest of my post that everyone has conveniently skipped... >.>

While it's in everyone's best interest to consolidate role-players to as few servers as possible, I suspect EME is also playing it safe, and probably underestimating our numbers in total.
ZerodenHunter Profile Options #65

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Zeroden Lvl.60
Mount Tyrannas (PVP)
Human Slayer
Littleman on 2012-03-06 01:59:52 UTC - view
No one's denying there are very large guilds waiting for their RP-PvP server. I'm actually pretty confident there are more RPers out there for both server types than we would realistically imagine.

But we're turning a blind eye in thinking the RP-PvPer numbers are larger than the RP-PvEr numbers. No MMO I've played has hosted more RP-PvPer servers than RP-PvE servers, and the populations on the latter typically were higher than the former as well.

As I said with in the rest of my post that everyone has conveniently skipped... >.>

While it's in everyone's best interest to consolidate role-players to as few servers as possible, I suspect EME is also playing it safe, and probably underestimating our numbers in total.


He's right. There are always more RP-PvE'rs than there are RP-PvP'rs. He's not saying you shouldn't have a server, he's just saying it makes absolutely no sense to take away RP-PvE in exchange for RP-PvP.

They should have one of both. I think we can all agree on that.

-Zeroden
Praetorian1 Profile Options #66

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ZerodenHunter on 2012-03-06 02:05:05 UTC - view
Littleman on 2012-03-06 01:59:52 UTC
No one's denying there are very large guilds waiting for their RP-PvP server. I'm actually pretty confident there are more RPers out there for both server types than we would realistically imagine.

But we're turning a blind eye in thinking the RP-PvPer numbers are larger than the RP-PvEr numbers. No MMO I've played has hosted more RP-PvPer servers than RP-PvE servers, and the populations on the latter typically were higher than the former as well.

As I said with in the rest of my post that everyone has conveniently skipped... >.>

While it's in everyone's best interest to consolidate role-players to as few servers as possible, I suspect EME is also playing it safe, and probably underestimating our numbers in total.


He's right. There are always more RP-PvE'rs than there are RP-PvP'rs. He's not saying you shouldn't have a server, he's just saying it makes absolutely no sense to take away RP-PvE in exchange for RP-PvP.

They should have one of both. I think we can all agree on that.

-Zeroden



Yes we can agree on that. I don't believe anyone wants to take away anything from PVE RP's and yes both should have a server home.
KaileeNox Profile Options #67

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it depends on the numbers of population... if and only if there are enough people to fund the costs of the server you can expect it.

There has to be a vast majority to support the constant uptime of such server as to eliminate the cost and provide financial gain.
LordGilgamesh Profile Options #68

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Roda on 2012-03-06 01:52:59 UTC - view
Changels on 2012-03-06 01:31:14 UTC


It's a step in the right directing, but as is, I can't see it working on execution. Problem with only have channel specific PvP areas is that in order for people to be the good guys, there needs to be bad guys, but there can't be bad guys if they don't have anyone to kill/rob or whatever, and no one is going to to roll on the PvP channels when they can just be safe on PvE channels. The risk a channel system would bring, would be at most artificial and self induced. You'd go there expecting a fight, rather than just reacting to when one occurs.

Well by that logic, why would anyone roll on an RPPvP server when there's an eternally safe RPPvE server to play on? And 100% of the players on an RPPvP server would be all agro all the time, and no one would have to react because everyone would be at everyone else's throats. ;D



Because on a PvP server, it would take away your option from going back and forth. It's a lot easier to change channels than it is to change servers. I'm not denying your point though that there will be people who choose PvE over PvP for the very reason you pointed out; but I'm saying as a RP-PvP'er we'd rather choose not to have the option to be safe at any time and play with people who feel likewise, if that makes sense.
Edited by: LordGilgamesh about 1 year ago
Roda Profile Options #69

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Roda Lvl.60
Celestial Hills - Roleplay (PVE)
Castanic Sorcerer
Changels on 2012-03-06 03:14:42 UTC - view
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Because on a PvP server, it would take away your option from going back and forth. It's a lot easier to change channels than it is to change servers. I'm not denying your point though that there will be people who choose PvE over PvP for the very reason you pointed out; but I'm saying as a RP-PvP'er we'd rather choose not to have the option to be safe at any time and play with people who feel likewise, if that makes sense.

I feel like an RPer would be more conscious of their channel selection. If we truly do not have enough people to support an RP PvP server, then the RPPvPers would (and should) gladly go to that channel to have that experience, and, due to being hyper immersed, wouldn't (and shouldn't) /channelQuit if they get jumped.

Basically, I have a bit more faith in the RP community to be mature about things, than the non-RP community.

And if you're still afraid of /channelQuits then maybe have it so that you would have to be in a safe zone to change channels?
arlaton Profile Options #70

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The channel thing is an interesting idea, but I think the PvP channel will have issues getting people to go there and adds a weird rule to the channels none of the other servers will have and thus be confusing to users.

The reason I suggest that folks won't go to the PvP channel is because of what happened in Ultima Online. For those who don't know, Ultima Online was originally all PvP, but midway through its run, they made two versions of the world, Trammel (PvE) and Felucca (PvP). Players could freely travel between them through by Moongates. Shortly after its release, Felucca was nearly completely deserted save for those that had houses there. I suspect that without those possessions, it would have been even more deserted.

Basically, I don't think we're gonna get a lot of bang for our buck out of a PvP channel for how weird a mechanic it would be, especially if it were exclusive te RP servers.