HacknSlash
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#71
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I posted this in the other thread, but I guess it applies here as well: (hope no one minds my copy/paste)
"I think that TERA truly has the potential to be the BEST mmo out there in years if they can just do this right and awlays be this responsive to the community. Unlike NCsuck and their terrible support of the NA community for AION. What a huge letdown... and now look at Aion, it's F2P and the servers are dead, and will soon be filled with kinah farmers and trolls galore.... sighs.
Anyway, I'm truly impressed so far with EME and Bluehole. I hope they REALLY consider making a more robust pvp system for the RP server. I do agree that a RP PVE server with only Guild warfare will be too little incentive and also limits the RP possibilities. I'm not saying that I'm not happy or grateful for the gesture to add guild warfare, but why stop there? I mean, if we're gonna do it, do it right no?? I, like many others out there want to see TERA succeed and last for the long haul. Variety is the spice of life as they say, and with only one flavor of PVP you aren't getting a whole lot of spice if you catch my drift...
As someone mentioned, perhaps some sort of "Criminal system" could be implemented. Which would give pause to a would-be ruffian. He'd then have to make smarter, more planned attacks and not just some gankfest up and down the trail. Having consequences for outlaw behavior is exactly what is needed and would be loads more fun! As someone mentioned, perhaps even forced jail-time for your toon plus a hefty bail if he is apprehended. Ganking for the sake of ganking would be regulated because now the outlaw has something to lose.... As mentioned earlier a 'wanted' system would also be insanely fun. Imagine that you have killed x number of ppl that didn't fight back, or were of much lower level than you, your name would go on the wanted board with a nice bounty/tokens for your capture/death. Would-be heroes would scower the countryside in search of these criminals, which would even further regulate the amount of OWPVP because there would in effect be a police-state run by bounty-hunters and 'enforcers'. This would be great fun, and only the most cunning of outlaws would be successful.
Also, on the flip-side there needs to be some kind of reward system for outlaws right? I mean, what fun is it to put your butt on the line if you have nothing to gain besides the satisfying demise of your victims? Perhaps you can, as an outlaw, have a chance at some minor loot dropping off the victims? Gold, potions, etc... Maybe even have quests for outlaws that rewards their kills with tokens/medals that can be traded for gear? The possibilities here are exciting. I'm not sure just how much control EME has over the mechanics, but if they can pull it off, it could turn out to be the best server out there. What do you guys think?"
"I think that TERA truly has the potential to be the BEST mmo out there in years if they can just do this right and awlays be this responsive to the community. Unlike NCsuck and their terrible support of the NA community for AION. What a huge letdown... and now look at Aion, it's F2P and the servers are dead, and will soon be filled with kinah farmers and trolls galore.... sighs.
Anyway, I'm truly impressed so far with EME and Bluehole. I hope they REALLY consider making a more robust pvp system for the RP server. I do agree that a RP PVE server with only Guild warfare will be too little incentive and also limits the RP possibilities. I'm not saying that I'm not happy or grateful for the gesture to add guild warfare, but why stop there? I mean, if we're gonna do it, do it right no?? I, like many others out there want to see TERA succeed and last for the long haul. Variety is the spice of life as they say, and with only one flavor of PVP you aren't getting a whole lot of spice if you catch my drift...
As someone mentioned, perhaps some sort of "Criminal system" could be implemented. Which would give pause to a would-be ruffian. He'd then have to make smarter, more planned attacks and not just some gankfest up and down the trail. Having consequences for outlaw behavior is exactly what is needed and would be loads more fun! As someone mentioned, perhaps even forced jail-time for your toon plus a hefty bail if he is apprehended. Ganking for the sake of ganking would be regulated because now the outlaw has something to lose.... As mentioned earlier a 'wanted' system would also be insanely fun. Imagine that you have killed x number of ppl that didn't fight back, or were of much lower level than you, your name would go on the wanted board with a nice bounty/tokens for your capture/death. Would-be heroes would scower the countryside in search of these criminals, which would even further regulate the amount of OWPVP because there would in effect be a police-state run by bounty-hunters and 'enforcers'. This would be great fun, and only the most cunning of outlaws would be successful.
Also, on the flip-side there needs to be some kind of reward system for outlaws right? I mean, what fun is it to put your butt on the line if you have nothing to gain besides the satisfying demise of your victims? Perhaps you can, as an outlaw, have a chance at some minor loot dropping off the victims? Gold, potions, etc... Maybe even have quests for outlaws that rewards their kills with tokens/medals that can be traded for gear? The possibilities here are exciting. I'm not sure just how much control EME has over the mechanics, but if they can pull it off, it could turn out to be the best server out there. What do you guys think?"