The RP-PvP argument.

ZerodenHunter Profile Options #1

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Zeroden Lvl.60
Mount Tyrannas (PVP)
Human Slayer
I am reposting this because I do not feel it's getting the proper exposure it needs:

I am an avid RP-PvP'er. To me, an RP-PvP server represents the pinnacle of what the game is capable of offering. Before you snub your noses and repeat the same tired arguments, hear me out.

I play MMO's for three purposes, not necessarily in this order: PvP, RP, & Comradery with my guildmates/friends (achieved through RP/PvP/& PvE means).

I don't believe in playing alts. I believe in maximizing one character to it's full extent. I believe there's no reason I shouldn't be able to do this on one server, or on one character.


- PvP means exploring all the combat action I can outside of the end-game PvE grind, and experiencing what I consider the real challenge; fighting other, clever players where no two encounters are ever the same.

- RP means that when I'm done doing PvE-grind content, or done waging war with the world or on the battlefield, I can return to the city and "rest" my character. I can catch up with friends and acquaintances who I haven't seen in combat. Those that were here, tending to the city's affairs while I was gone. I can tune into content for several hours a day that is purely player generated. Even when I don't feel like being particularly involved in a storyline or plot, I can actually watch and enjoy what other players up to, by being a visible part of their world, thus populating it with real characters that they can choose or choose not to interact with. This is something I actually do. Take the time to enjoy what other people are RP'ing, somewhat like watching TV on my favorite MMO, where the people whom I see every day, chat with, are the stars.

- PvE is PvE. I don't really care for this content particularly in any game. The real reason I play MMO's are for the other two: The challenge of player on player combat, and the very interesting stories that unravel through those very same players.


As an RP-PvP guild leader, we play through role of mercenaries & merchant services. Our guild provides contractual killing assistance, as well as a variety of bargain prices on your every day goods, and sometimes more rare-crafting needs. We are mischievous dealers, we cater whomever has the most coin, and we specialize in being known for getting that one item, or slaying that one person, whom always seems to elude you.

We're not RP griefers. We play & PvP within our RP storyline, in which is heavily vested in PvP participation. There IS NO RP support on a normal PvP server, so without RP-PvP server-types, we're outcasts of the community no matter where we go. PvE'rs will see us as unnecessarily violent, PvP'rs will see us as "RP Weirdo's that need to go to an RP server".

The mentality of the PvP'er and PvE'er are fundamentally opposed, so those of us who enjoy both RP and PvP will not enjoy an RP PvE server any more than someone on a PvE server would enjoy a PvP server.

It costs nothing to make one more RP (PvP) server to cater to those who seek the maximum out of Tera. I agree, there really SHOULD NOT be more than one RP-PvE server, and one RP-PvP server to consolidate the RP'rs of Tera to one location.

Take the time to really consider this post. Thank you for reading.

-Zeroden

[Petition removed, this thread in itself has enough people /signing it. I hope EME listens.]
Edited by: ZerodenHunter 12 months ago
Praetorian1 Profile Options #2

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Bump
knoxxer Profile Options #3

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Eme-title Executive Producer
Knoxxer Lvl.60
Mount Tyrannas (PVP)
Baraka Sorcerer
ZerodenHunter on 2012-03-05 18:39:21 UTC
It costs nothing to make one more RP (PvP) server to cater to those who seek the maximum out of Tera. I agree, there really SHOULD NOT be more than one RP-PvE server, and one RP-PvP server to consolidate the RP'rs of Tera to one location.

Take the time to really consider this post. Thank you for reading.

-Zeroden


Thank you for your well thought out post Zeroden. We have not ruled out a PvP server for the RP community, but saying it 'costs nothing' isn't accurate. It is a huge cost for every server we bring up, and I am not referring to the cost for the hardware - I am referring to the cost of maintaining a healthy world environment. If we do not have a critical mass of players to support the world, TERA is not nearly as fun, and the cost is a bad player experience. The last thing we want is to bring up this server and not have the population to support it.

We will let you know as we get closer to launch and have a better understanding of how many total servers we are going to need.
Praetorian1 Profile Options #4

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Thank you Knoxxer for at least looking at it the numbers may be confusing due to the fact that many RP PVPer's would come from the normal PVP servers because PVE just is not an acceptable option that's all I am saying.
LordGilgamesh Profile Options #5

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knoxxer on 2012-03-05 21:42:12 UTC - view
ZerodenHunter on 2012-03-05 18:39:21 UTC
It costs nothing to make one more RP (PvP) server to cater to those who seek the maximum out of Tera. I agree, there really SHOULD NOT be more than one RP-PvE server, and one RP-PvP server to consolidate the RP'rs of Tera to one location.

Take the time to really consider this post. Thank you for reading.

-Zeroden


Thank you for your well thought out post Zeroden. We have not ruled out a PvP server for the RP community, but saying it 'costs nothing' isn't accurate. It is a huge cost for every server we bring up, and I am not referring to the cost for the hardware - I am referring to the cost of maintaining a healthy world environment. If we do not have a critical mass of players to support the world, TERA is not nearly as fun, and the cost is a bad player experience. The last thing we want is to bring up this server and not have the population to support it.

We will let you know as we get closer to launch and have a better understanding of how many total servers we are going to need.



Knoxxer, I understand how population and not over producing demand is a factor for you guys to consider, however, my question is how EME reached the conclusion that there would me more people willing to go on a RP-PvE than a RP-PvP? This has never, ever been the case in any RP community. Or are you just factoring in that the people only willing to play RP-PvP will just go ahead and roll on another PvP server, and in a vice versa scenario it's more likely that those unwilling to play on a RP-PvP server, would simply just unsubscribe, rather than rolling on a PvE server?
Auyra Profile Options #6

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The Amazon war tribe agrees with this man and will support his cause.

Having been on both pvp and pvp -rp servers in different games. It is very rewarding to fight when your character is urged by a personal conviction, whatever their reasons may be. The experience is richer than going from encounter to encounter.

PvP-RP server will offer more emotional satisfaction to us than a PvE-RP one.
EdgeTO Profile Options #7

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Changels on 2012-03-05 22:26:55 UTC

Knoxxer, I understand how population and not over producing demand is a factor for you guys to consider, however, my question is how EME reached the conclusion that there would me more people willing to go on a RP-PvE than a RP-PvP? This has never, ever been the case in any RP community.


Are you trying to suggest that RP-PvP servers are more popular than RP-PvE servers? I certainly haven't found that to be true, especially in the last half decade. I honestly can't think of any MMO that found it necessary to provide more RP-PvP servers than RP-PvE servers. RP-PvP is more like a niche within a niche.

Some recent examples: SWTOR - 9 RP-PvE servers, 3 RP-PvP servers. WoW - 17 RP-PvE servers, 6 RP-PvP servers. Those are pretty much 3:1 ratios in favor of RP-PvE.

I'm all for the inclusion of both server types, but let's be realistic with our arguments.
LordGilgamesh Profile Options #8

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EdgeTO on 2012-03-05 23:24:36 UTC - view
Changels on 2012-03-05 22:26:55 UTC

Knoxxer, I understand how population and not over producing demand is a factor for you guys to consider, however, my question is how EME reached the conclusion that there would me more people willing to go on a RP-PvE than a RP-PvP? This has never, ever been the case in any RP community.


Are you trying to suggest that RP-PvP servers are more popular than RP-PvE servers? I certainly haven't found that to be true, especially in the last half decade. I honestly can't think of any MMO that found it necessary to provide more RP-PvP servers than RP-PvE servers. RP-PvP is more like a niche within a niche.

Some recent examples: SWTOR - 9 RP-PvE servers, 3 RP-PvP servers. WoW - 17 RP-PvE servers, 6 RP-PvP servers. Those are pretty much 3:1 ratios in favor of RP-PvE.

I'm all for the inclusion of both server types, but let's be realistic with our arguments.



Both of those games are heavily targeted at the instant gratification casual audience. Last time I checked, it's what supposedly TERA was against; or all the MMO-FO ads just for show, and actually don't reflect what TERA is about?
rascboy Profile Options #9

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All the MMO-FO ads I've seen just reflect that TERA requires "skills" to play. I've never seen any suggesting it's against casuals. In fact, if you look at the leveling curve, it's ridiculously easy. So I'm not sure where you're getting this information from.

Don't get me wrong though, I'm all for RP-PVP since I believe it'd be a better experience for RP'ers (and I don't even RP!!) but I don't think the justification you're using is correct.

Edited by: rascboy about 1 year ago
Allister Profile Options #10

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instead of making a new thread you should be helping on the "RPPvP server need" thread