The RP-PvP argument.

EdgeTO Profile Options #11

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Changels on 2012-03-06 00:22:54 UTC - view

Both of those games are heavily targeted at the instant gratification casual audience. Last time I checked, it's what supposedly TERA was against; or all the MMO-FO ads just for show, and actually don't reflect what TERA is about?


As you said, the term casual is often associated with the type of gameplay that appeals to the "instant gratification" crowd. With the current leveling rate in Tera, players will be able to reach max level in under a week. If that doesn't appeal to the instant gratification audience, I don't know what will.

What Tera builds its hype on is the action, or twitch based combat, which has nothing to do with targeting a casual audience or not. Heck, we could even argue that twitch games generally appeal more to the Xbox generation of gamers, who go hand in hand with casual gaming.

Anyway, I'm all for having a RP-PvE and a RP-PvP server. I just don't think it's correct to suggest (nor have I seen any evidence to support the claim of) RP-PvP being the more popular server type of the two. And I love RP-PvP, at least I did 10+ years ago when PvP meant more than killing other players for kicks and giggles. But that's a whole other issue.
Edited by: EdgeTO about 1 year ago
ZerodenHunter Profile Options #12

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Allister on 2012-03-06 01:14:02 UTC - view
instead of making a new thread you should be helping on the "RPPvP server need" thread


I did, amico!

I posted this exact post there. The fact that you did not notice it VERY much proves my opening line.

"I am reposting this because I do not feel it's getting the proper exposure it needs"

I feel you, friend. I -did- try there first.

-Zeroden
ZerodenHunter Profile Options #13

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Thank you for your well thought out post Zeroden. We have not ruled out a PvP server for the RP community, but saying it 'costs nothing' isn't accurate. It is a huge cost for every server we bring up, and I am not referring to the cost for the hardware - I am referring to the cost of maintaining a healthy world environment. If we do not have a critical mass of players to support the world, TERA is not nearly as fun, and the cost is a bad player experience. The last thing we want is to bring up this server and not have the population to support it.

We will let you know as we get closer to launch and have a better understanding of how many total servers we are going to need.


You are absolutely right, Knoxxer. One thing I truly feel you guys are doing right is LIMITING the numbers of RP servers. That is incredible foresight, in my opinion. Nothing is more upsetting then being cut off from your friends because RP on another server is better than it is on mine.

However, RP'rs and RP-PvP'rs are just different players at their core. More to the point, however, they actually -roleplay- very differently too. It's the difference between the type of roleplayers who'd rather focus on story line and plot in town, than go out and create conflict, strife, heroes and anti-heroes through battle. It's like mixing hot and cold, they just don't go well together. You end up luke-warm where only some of the people are happy.

Two servers, one of each type, is an extremely solid choice on EME's part. I would also like to note I am genuinely grateful that you really took these thoughts under consideration. I whole-heartedly hope that you continue to do so for other posters well-after the game has launched.

It shows that you care about the community, and more importantly, that you value them. I left other MMO's because I had felt like I was just income (NCSoft comes to mind). I believe in you guys. Keep it up.

-Zeroden
Edited by: ZerodenHunter about 1 year ago - Reason: Format correction.
Littleman Profile Options #14

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The guild "Roleplayers" is 100 members strong (however, it counts every TOON as a member...) but is towards the top of the list on the guild listings in members. Seldom few guilds went beyond 100 members. The RP community will only continue to grow from here on out, especially with a server dedicated to them.

Here's a suggestion: Support your request by banning together under a single, easily recognizable banner. It was the safest bet for EME to go with an RP-PvE server first. Last I heard, Roleplayers on Valley of Titans was very, very low on member count (oh yeah, so many more prefer RP-PvP...) If you want to show them you mean business, support the notion of RP-PvP by being an easily recognizable statistic.

It's the most influential vote you can make.

NOTE: I'm not saying EME took the size of the Roleplayers guild on Arachnaea as a final influential push. This forum has seen plenty of outcry for an RP server for a long time now. It should have been a no-brainer to set one RP server up.
ZerodenHunter Profile Options #15

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Littleman on 2012-03-06 01:46:35 UTC - view
The guild "Roleplayers" is 100 members strong (however, it counts every TOON as a member...) but is towards the top of the list on the guild listings in members. Seldom few guilds went beyond 100 members. The RP community will only continue to grow from here on out, especially with a server dedicated to them.

Here's a suggestion: Support your request by banning together under a single, easily recognizable banner. It was the safest bet for EME to go with an RP-PvE server first. Last I heard, Roleplayers on Valley of Titans was very, very low on member count (oh yeah, so many more prefer RP-PvP...) If you want to show them you mean business, support the notion of RP-PvP by being an easily recognizable statistic.

It's the most influential vote you can make.

NOTE: I'm not saying EME took the size of the Roleplayers guild on Arachnaea as a final influential push. This forum has seen plenty of outcry for an RP server for a long time now. It should have been a no-brainer to set one RP server up.


You're responding as if the notion of an RP-PvP server is threatening to you, man.

While you make some good points, I'd like to point out there is so many other players, just like me, whom love both RP and PvP, and really should not be forced to choose if we don't have to.

At CBT1, there were only PvE servers. I created a character, levelled him to maximum as did the rest of my guild, the KiithSa Hunter. At cap, we ran some dungeons and generally had fun all-around.

In CBT2, a PvP server was announced. Finally, we could experienced PvP. We rolled here again, together. We all made new characters, and pushed them to max level. We even ran dungeons at max level enough to have some who were lucky enough to acquire some items of orange quality level.

Now, as we wait for CBT3, an RP server is announced. I -love- RP, but I will not be rolling on this server. I would rather push my character to the max and get my PvP fill on Jagged Coast. RP can be enjoyed at any level, really, so when I've had my fill, I might mess around there with some guildies. However, it's not anything we are not willing to wait for.

If we know there's just -one- RP-PvP server at launch, then we KNOW for sure where we will be rolling at game release.

What's the point of this story? I'm not alone. There are ALOT of people out there who are on the exact same boat. Way more than we can account for without actually creating a server of this type to really see what we have on our hands.

People who are loyal to their guilds to a fault. People who came to this game together and won't wear a generic guild name as a 'vote' because they have pride in their identity both as individuals and as a guild, which makes perfect sense when you think about the exact kind of players they are. Role players, AND PvP'ers. It's a mentality you really need to put yourself in before you can think or assume what they will do.

I know I don't speak for everyone, but I also know....there's no reason we should not have a voice. Not when we have a forum for that EXACT reason.

I'm not saying they should create an RP-PvP server at Beta. If the development staff feels this will put too little butter on too much bread, I'm with them. I -DO- feel it should be there at launch. I am crossing my fingers and hoping that they will make this happen, and make the community of aware of it when they do finally make (or don't make) a decision.

-Zeroden
Edited by: ZerodenHunter about 1 year ago - Reason: context
Littleman Profile Options #16

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Am I really coming off that way O_o Oh $#!%. Not my intent at all!

EDIT: And going by what Knoxxer last said, the RP server won't be open until open beta. So making your case on any normal ol' PvP server during the CBT should do.
Edited by: Littleman about 1 year ago
ZerodenHunter Profile Options #17

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Littleman on 2012-03-06 02:01:53 UTC - view
Am I really coming off that way O_o Oh $#!%. Not my intent at all!


Then I misunderstood you. Either way, I respect your thoughts on the matter.

-Zeroden
HacknSlash Profile Options #18

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I fully support this thread. The OP has said everything that I feel and desire in a server as well. I think that such a server would require a bit more in terms of the outlaw mechanics, but it is a step in the right direction. I too was going to go to the PVP servers because a RP PVE server just wasn't going to be food enough... but now that talks of an RPpvp server are being considered, I'd totally join the bandwagon. :)
Edited by: HacknSlash about 1 year ago
BrolleunHunter Profile Options #19

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knoxxer on 2012-03-05 21:42:12 UTC - view
ZerodenHunter on 2012-03-05 18:39:21 UTC
It costs nothing to make one more RP (PvP) server to cater to those who seek the maximum out of Tera. I agree, there really SHOULD NOT be more than one RP-PvE server, and one RP-PvP server to consolidate the RP'rs of Tera to one location.

Take the time to really consider this post. Thank you for reading.

-Zeroden


Thank you for your well thought out post Zeroden. We have not ruled out a PvP server for the RP community, but saying it 'costs nothing' isn't accurate. It is a huge cost for every server we bring up, and I am not referring to the cost for the hardware - I am referring to the cost of maintaining a healthy world environment. If we do not have a critical mass of players to support the world, TERA is not nearly as fun, and the cost is a bad player experience. The last thing we want is to bring up this server and not have the population to support it.

We will let you know as we get closer to launch and have a better understanding of how many total servers we are going to need.


That is not a good excuse in the least, your begging the question and have either/or fallacies, and candy coat the issue at hand with a hasty generalization. Stop BSing your consumer base, and base the decision off subscriptions, consumer want, and popularity.

An MMO doesn't need an overwhelming amount of pvp and pve servers to be successful. All the developer does is thin the population, and the fact companies still have multiple servers instead of server types with shards is laughable. Get with the 21st century already.

Anyways, I don't agree with you, and your point is full of holes and fallacies. The only thing this decision costs is an understanding and application of math, so really opening up Tera Online too RP-PVP doesn't cost En Masse or Blue Hole a GD thing, and no the environment will not suffer with proper planning.

So figure out the problem, and solve it because all I see is alot of BS. The only way the environment is going to suffer is due to the poor use of resources and man power, and how the final decision is executed.
Edited by: BrolleunHunter about 1 year ago
KaileeNox Profile Options #20

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BrolleunHunter on 2012-03-06 07:22:07 UTC - view



That is not a good excuse in the least, your begging the question and have either/or fallacies, and candy coat the issue at hand with a hasty generalization. Stop BSing your consumer base, and base the decision off subscriptions, consumer want, and popularity.

An MMO doesn't need an overwhelming amount of pvp and pve servers to be successful. All the developer does is thin the population, and the fact companies still have multiple servers instead of server types with shards is laughable. Get with the 21st century already.

Anyways, I don't agree with you, and your point is full of holes and fallacies. The only thing this decision costs is an understanding and application of math, so really opening up Tera Online too RP-PVP doesn't cost En Masse or Blue Hole a GD thing, and no the environment will not suffer with proper planning.

So figure out the problem, and solve it because all I see is alot of BS. The only way the environment is going to suffer is due to the poor use of resources and man power, and how the final decision is executed.


if you dont think it actually costs anything your completely ignorant of the truth... How popular would WoW or other MMO's be if they gave a server to each guild ever created. It would put a heavy damper on the playerbase because it will not have the community to support it.

Since you like claiming that it doesnt cost anything, go play a single player game and call it an MMO, try talking to thin air and the people you wont have.

a server MUST contain enough of a playerbase to be considered worthwhile to create and maintain, why do you think other games have used server merges