KaileeNox on 2012-03-06 07:35:58 UTC - view
Plenty of MMOS have made server types, and merely had them sharded--aka channels--so that the environment is optimally full, and Champion's Online and DCUO has accomplished this swimmingly.
This is an MMO and comparing a single player experience to a multi-player experience is wrong.
BrolleunHunter on 2012-03-06 07:22:07 UTC
That is not a good excuse in the least, your begging the question and have either/or fallacies, and candy coat the issue at hand with a hasty generalization. Stop BSing your consumer base, and base the decision off subscriptions, consumer want, and popularity.
An MMO doesn't need an overwhelming amount of pvp and pve servers to be successful. All the developer does is thin the population, and the fact companies still have multiple servers instead of server types with shards is laughable. Get with the 21st century already.
Anyways, I don't agree with you, and your point is full of holes and fallacies. The only thing this decision costs is an understanding and application of math, so really opening up Tera Online too RP-PVP doesn't cost En Masse or Blue Hole a GD thing, and no the environment will not suffer with proper planning.
So figure out the problem, and solve it because all I see is alot of BS. The only way the environment is going to suffer is due to the poor use of resources and man power, and how the final decision is executed.
if you dont think it actually costs anything your completely ignorant of the truth... How popular would WoW or other MMO's be if they gave a server to each guild ever created. It would put a heavy damper on the playerbase because it will not have the community to support it.
Since you like claiming that it doesnt cost anything, go play a single player game and call it an MMO, try talking to thin air and the people you wont have.
a server MUST contain enough of a playerbase to be considered worthwhile to create and maintain, why do you think other games have used server merges
Plenty of MMOS have made server types, and merely had them sharded--aka channels--so that the environment is optimally full, and Champion's Online and DCUO has accomplished this swimmingly.
This is an MMO and comparing a single player experience to a multi-player experience is wrong.
Edited by: VelikaNightWatch
about 1 year ago
- Reason: violation of forum rules