The RP-PvP argument.

BrolleunHunter Profile Options #21

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KaileeNox on 2012-03-06 07:35:58 UTC - view
BrolleunHunter on 2012-03-06 07:22:07 UTC



That is not a good excuse in the least, your begging the question and have either/or fallacies, and candy coat the issue at hand with a hasty generalization. Stop BSing your consumer base, and base the decision off subscriptions, consumer want, and popularity.

An MMO doesn't need an overwhelming amount of pvp and pve servers to be successful. All the developer does is thin the population, and the fact companies still have multiple servers instead of server types with shards is laughable. Get with the 21st century already.

Anyways, I don't agree with you, and your point is full of holes and fallacies. The only thing this decision costs is an understanding and application of math, so really opening up Tera Online too RP-PVP doesn't cost En Masse or Blue Hole a GD thing, and no the environment will not suffer with proper planning.

So figure out the problem, and solve it because all I see is alot of BS. The only way the environment is going to suffer is due to the poor use of resources and man power, and how the final decision is executed.


if you dont think it actually costs anything your completely ignorant of the truth... How popular would WoW or other MMO's be if they gave a server to each guild ever created. It would put a heavy damper on the playerbase because it will not have the community to support it.

Since you like claiming that it doesnt cost anything, go play a single player game and call it an MMO, try talking to thin air and the people you wont have.

a server MUST contain enough of a playerbase to be considered worthwhile to create and maintain, why do you think other games have used server merges



Plenty of MMOS have made server types, and merely had them sharded--aka channels--so that the environment is optimally full, and Champion's Online and DCUO has accomplished this swimmingly.

This is an MMO and comparing a single player experience to a multi-player experience is wrong.

Edited by: VelikaNightWatch about 1 year ago - Reason: violation of forum rules
Lunaris Profile Options #22

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knoxxer on 2012-03-05 21:42:12 UTC - view
Thank you for your well thought out post Zeroden. We have not ruled out a PvP server for the RP community, but saying it 'costs nothing' isn't accurate. It is a huge cost for every server we bring up, and I am not referring to the cost for the hardware - I am referring to the cost of maintaining a healthy world environment. If we do not have a critical mass of players to support the world, TERA is not nearly as fun, and the cost is a bad player experience. The last thing we want is to bring up this server and not have the population to support it.



We will let you know as we get closer to launch and have a better understanding of how many total servers we are going to need.



I appreciate the feedback. However, something you might consider in your metrics is that many people, at present, are torn between a normal PvP server and the RP-PvE server, truly satisfied by neither. This isn't to say they won't play, but rather that -- come launch -- they will have to choose to be recognized as either an RPer or a PvPer, when they really want to do both.

Back before WoW introduced an RP-PvP server, I played for years on a RP-PvE realm, always feeling like I was being cheated out of half the potential experience simply because a server of the archtype I was looking for didn't exist. WoW's RP-PvP servers are now in something like their sixth year of existance, and have never suffered in popularity. If you're looking for more recent evidence, turn to The Old Republic. That game is undergoing widespread population loss right now, but of the few remaining well-populated servers, the three RP-PvP realms are some of the healthiest. I believe this speaks not only to the popularity of RP-PvP, but also to the endurance of the players who seek it out.

Again, I'm not going the threaten not to play, or to cancel my preorder if an RP-PvP server isn't introduced, and I am appreciative of the fact that you are monitoring the demand. All I'm saying is, currently there can be no fence-sitting. Those of us who are RP-PvPers at heart must choose between RP-PvE or PvP, and that's a shame. We aren't going away, either. Though we might be absorbed into an RP-PvE or a PvP community, we will always be looking over our collective shoulders, wondering about what might have been.

Don't deny us this chance to form a strong community at launch. If you don't release with one RP-PvP server, much will be lost, as there are very few people willing to reroll once they have become invested in a community and a character. The time to act is now.

That's all.
Edited by: Lunaris about 1 year ago
TheJackalrat Profile Options #23

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I am in favor of the inclusion of an RP-PvP server. I think it would do well and maintain a healthy population, even if many of the players were just rule-abiding, non-RPers.

Those servers tend to have slightly more mature populaces, and mixing that with PvP usually creates an environment that is both enjoyable and competitive.
Praetorian1 Profile Options #24

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Very true and totally agree!
a4319 Profile Options #25

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I would like to play on an RP-PvP server.

I also agree that if EME feels that it won't have the population to support it, then it might be a better decision not to delegate one.

It might be a good risk though, because player-made content I feel will be the most needed kind of content in Tera and could secure a more prolonged community.

If it doesn't work out just merge it into a random PvP server later, people will understand.
Seraphael Profile Options #26

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Im very much pro-choice and so I hope you get your RPPvP server.

But I disagree with the poster who said RPPvP servers are more popular.

One of the reasons RPPvE servers fill up so nicely is that as well as RPers many many people play on them as they percieve the atmosphere on those server types to be more mature and friendly, so the population count is not reliant on RPers alone.

I think this maybe why a RPPvE server was seen as a pretty safe bet by the Devs.
ZerodenHunter Profile Options #27

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Zeroden Lvl.60
Mount Tyrannas (PVP)
Human Slayer
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I appreciate the feedback. However, something you might consider in your metrics is that many people, at present, are torn between a normal PvP server and the RP-PvE server, truly satisfied by neither. This isn't to say they won't play, but rather that -- come launch -- they will have to choose to be recognized as either an RPer or a PvPer, when they really want to do both.

Back before WoW introduced an RP-PvP server, I played for years on a RP-PvE realm, always feeling like I was being cheated out of half the potential experience simply because a server of the archtype I was looking for didn't exist. WoW's RP-PvP servers are now in something like their sixth year of existance, and have never suffered in popularity. If you're looking for more recent evidence, turn to The Old Republic. That game is undergoing widespread population loss right now, but of the few remaining well-populated servers, the three RP-PvP realms are some of the healthiest. I believe this speaks not only to the popularity of RP-PvP, but also to the endurance of the players who seek it out.

Again, I'm not going the threaten not to play, or to cancel my preorder if an RP-PvP server isn't introduced, and I am appreciative of the fact that you are monitoring the demand. All I'm saying is, currently there can be no fence-sitting. Those of us who are RP-PvPers at heart must choose between RP-PvE or PvP, and that's a shame. We aren't going away, either. Though we might be absorbed into an RP-PvE or a PvP community, we will always be looking over our collective shoulders, wondering about what might have been.

Don't deny us this chance to form a strong community at launch. If you don't release with one RP-PvP server, much will be lost, as there are very few people willing to reroll once they have become invested in a community and a character. The time to act is now.

That's all.


I'm with you on this. I played WoW at beta and launch. I played on Shattered Hand, a PvP server. I remember the day they announced a new server type, "RP-PvP", we were there. Our guild moved as one to Maelstrom. It was incredible. I'd been hooked ever since. We played on Ravenholdt (Horde) as the KiithSa Hunter for 5 years.

When we went to Aion, we really suffered. There was no dedicated RP server, so it was PvP or bust. We eventually returned to our RP-PvP server on WoW.

Anyone who has ever played an RP-PvP server (and I imagine it's quite similiar on an RP-PvE server) can tell you that the community on those servers is by -FAR- the STRONGEST I've ever witnessed in any online game. I can't be satisfied with an RP server, or a PvP server. My cup is half full either way, and if I had to chose, I'd ultimately be quite remiss to pick a PvP server, having to give up my love for RP for the duration of my game time here on Tera.

Lunaris, you put it quite well. There is no fence-sitting. It's either one, or the other, and neither are a good choice. I hope they implement both RP-PvP as well as RP-PvE servers at launch.

-Zeroden
Praetorian1 Profile Options #28

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ZerodenHunter on 2012-03-06 14:26:29 UTC - view


I appreciate the feedback. However, something you might consider in your metrics is that many people, at present, are torn between a normal PvP server and the RP-PvE server, truly satisfied by neither. This isn't to say they won't play, but rather that -- come launch -- they will have to choose to be recognized as either an RPer or a PvPer, when they really want to do both.

Back before WoW introduced an RP-PvP server, I played for years on a RP-PvE realm, always feeling like I was being cheated out of half the potential experience simply because a server of the archtype I was looking for didn't exist. WoW's RP-PvP servers are now in something like their sixth year of existance, and have never suffered in popularity. If you're looking for more recent evidence, turn to The Old Republic. That game is undergoing widespread population loss right now, but of the few remaining well-populated servers, the three RP-PvP realms are some of the healthiest. I believe this speaks not only to the popularity of RP-PvP, but also to the endurance of the players who seek it out.

Again, I'm not going the threaten not to play, or to cancel my preorder if an RP-PvP server isn't introduced, and I am appreciative of the fact that you are monitoring the demand. All I'm saying is, currently there can be no fence-sitting. Those of us who are RP-PvPers at heart must choose between RP-PvE or PvP, and that's a shame. We aren't going away, either. Though we might be absorbed into an RP-PvE or a PvP community, we will always be looking over our collective shoulders, wondering about what might have been.

Don't deny us this chance to form a strong community at launch. If you don't release with one RP-PvP server, much will be lost, as there are very few people willing to reroll once they have become invested in a community and a character. The time to act is now.

That's all.


I'm with you on this. I played WoW at beta and launch. I played on Shattered Hand, a PvP server. I remember the day they announced a new server type, "RP-PvP", we were there. Our guild moved as one to Maelstrom. It was incredible. I'd been hooked ever since. We played on Ravenholdt (Horde) as the KiithSa Hunter for 5 years.

When we went to Aion, we really suffered. There was no dedicated RP server, so it was PvP or bust. We eventually returned to our RP-PvP server on WoW.

Anyone who has ever played an RP-PvP server (and I imagine it's quite similiar on an RP-PvE server) can tell you that the community on those servers is by -FAR- the STRONGEST I've ever witnessed in any online game. I can't be satisfied with an RP server, or a PvP server. My cup is half full either way, and if I had to chose, I'd ultimately be quite remiss to pick a PvP server, having to give up my love for RP for the duration of my game time here on Tera.

Lunaris, you put it quite well. There is no fence-sitting. It's either one, or the other, and neither are a good choice. I hope they implement both RP-PvP as well as RP-PvE servers at launch.

-Zeroden


Yes and Yes plz
Maiven Profile Options #29

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Seraphael on 2012-03-06 12:33:53 UTC - view
Im very much pro-choice and so I hope you get your RPPvP server.

But I disagree with the poster who said RPPvP servers are more popular.

One of the reasons RPPvE servers fill up so nicely is that as well as RPers many many people play on them as they percieve the atmosphere on those server types to be more mature and friendly, so the population count is not reliant on RPers alone.

I think this maybe why a RPPvE server was seen as a pretty safe bet by the Devs.


I agree with this, but I also think that the point of many people posting is that they do the same with a RP-PVP server. They did not make an additional server with CH, but instead used one of the servers that were listed on the screenshot that is floated around and changed the ruleset.

I, also, read Knoxxer's statement to mean they are concern for population to make sure that we have fun, not necessarily about money. I am sure there is part of it that is about t he bottom dollar, but he really seemed to try to make the point that there needs to be enough population to keep a server fun. I agree with Littleman (I think) that it might be best for everyone who REALLY wants this type of server to pull together and get some actual numbers somehow for them to look at. Things like the population of Amazonia and other guilds mentioned that are saying they would move to this type of server in a heartbeat, as well as banding together for a single beta period in one guild on one of the pvp servers (and start hell over there by pvping the badguys or goodguys) would really help. Putting something up for other guilds that have expressed wanting a mature PvP server on the guild recruitment forums would be good as well. I know CoS has been having people come together over there to discuss this kind of thing as well. Perhaps that would help.

I support in a rp-pvp server for those that want it, but not at the expense of changing the current ruleset that we have been given for CH. Like CH, it will probably be just changing the rules of another server they already planned to use, they just need to make sure it isnt going to run a good amount of people off from that server. If you work together on it, I am sure you can show EME that there would be enough of a need.
Praetorian1 Profile Options #30

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I truly believe when all is said and done if a RP PVP server is dedicated more than enough of a player population will roll on that server. Just from the posts I have read on the matter and the guild leaders that have spoken about bringing their guilds to the server not to mention my own guild Amazonia with the blessing of the regents have said yes if we have RP and PVP we would call it home. I just hope Enmasse takes to heart how many PVP'ers truly would love to have RP also.