Too many warriors focus on combos and not fundamentals.
If you can't do backstab => combative => cascade => pounce => rain => reaping => get hit => charging to close => staggering counter => roll => vortex => blade draw, the basics of basics, then you're either lagging, got desync'd, have too low framerate so your atk spd is like 33% down, [filtered] up charging in the wrong direction, or can't hit buttons in sequence properly. The first few problems, not much you can do, tera will always be an amazingly mind-blowing game that won't live up to its potential because you don't give unreal dev kits to ppl who can't handle it. If the last thing is your problem then I don't know what to tell you, maybe put the skills in order on your hotkey bar 2 or 3 or something and just faceroll when you want to do the combo. I say it's basic and you say it's boring, but you definitely still need to know it/how to do it properly.
With block cancel we used to be able to mitigate the potential lag on backstab => combative => block cancel => cascade to make it much much more reliable, but d-stance got a 15% dmg nerf and is pretty much [filtered] except maybe in Corsair's cause block vs siege weapons (though a-stance if you want a nice score), some duel match ups, and maybe OWPvP cause you're not gonna kill anyone anyways as war so might as well survive and be annoying. (I'm still mad about them nerfing d-stance wars. Stagger locking is dumb as [filtered] but should've made it so block doesn't cancel animation on combo attack and kept everything else the same. Maybe nerf block for pvp a bit for wars as well but keep block canceling cause hitting lots of buttons to make your moves faster is hella fun. Besides, having only 1 "tanky" pvp class is pretty dumb)
The combos every talks about stunlocking 100-0 (which only works if you never desync and just a FYI, that entire combo is 18 hits, to not desync once in 18 hits is more than praying for a miracle (though I acknowledge wars would be ridiculous in pvp if there was no desyncing, kinda weird how that works out)) and honestly you do them for like 5 minutes and you got it, nothing really to practice to be honest (just have a sparring buddy with 20% stun reduction earrings try to get out of your stuns and jump in different directions to practice).
The much more interesting part about warriors, in my opinion, is their fundamentals. Warriors are a fast paced class where damage is spread out over multiple hits which means managing desync is priority number 1. It's why you see many warriors don't do the combative between backstab and cascade, or do poison blade between bs and cas. Combative, when you're really close to someone, desyncs a ton (even when you aim it "correctly" off center from the guy you're murdering) and there's always the chance your latency is just a bit too high that you can't hit cascade before backstab stun ends. Taking 1 step back before using it helps a ton so you'll often see warriors do backstab => cascade => 1 step back => combative => rain etc. Poison blade doesn't desync nearly has much and is also slightly faster than combative so people who have decent lantency but not great choose that even though it's strictly inferior in damage, they don't get the healing/end. debuff, and cannot be slept (pretty big in small scale pvps) until the duration is over.
Alright, boring stuff out of the way (though you definitely need to know it), here's the stuff you actually need to work on. None of it is flashy or "advanced" which is why I call them fundamentals, but it's stuff that takes a lot of practice and while individually don't make you a god if you master everything it separates good wars from random war #90824. Honestly, I can sum up all of what's said below with "land your [filtered] skills". Every 3s player I've ever talked to, when I ask what type of warrior they hate playing against the most, answers ones that are fast, stick on your, and pressure you. To do all 3 of those things you need to land every hit you can. Anyways, here's some things listed in order of importance, kinda.
1. Hitting *both* hits of blade draw. The first hit of blade draw is 33% of the dmg; it's base power is already 25% lower than wallop (and doesn't kd), if you miss hit 1 of blade draw you might as well use rising fury or something cause you're not actually doing dmg. Practice panning your camera as your animation starts so that you always get the first hit. PvP isn't against raid bosses, stop pointing your camera forward and only forward, aim at where you think they're going to go. You don't have reset in pvp, you get 1 chance or you sit on the sidelines and wait to do dmg again.
2. Cascade of stuns. Everyone and their mother knows it hits in a cone in front of you, if it's laggy you can get some ridiculous cascades that are 7m long, but the biggest thing is learning when to save it. In a 1v1 it's obvious when to use it. In a 3v3 there are the wars that just blow their whole chain on someone, healer cleanses, then they run around like a headless chicken for 20 seconds waiting for backstab to come off cooldown. Your lancer gigas and you're not there to cascade then you lose the game. Similarly there are wars that run around and never cascade in 3s ever cause they want to wait for the perfect 3 man cascade or combo it with their team mate's stun. Know when it's better to back stab => combative => reaping then chase bc => sycthe for a kd combo instead of a stun combo.
3. Learn to save backstab. Warriors that instantly backstab as soon as they see a target don't last too long. In 3s it splits you up from your team (out of mystic aura range, for example). Learn to land combative => reaping without a stun for a kd combo cause when they get up the second time and panic run away cause they're at 60% hp guess what you have waiting for them? A full backstab combo to chase.
4. I'm just gonna stop this wall of text here, it's probably boring enough to read, but I hope you get the gist of it. Learn what each of your moves does through experience. Just play the game a lot and try new things instead of sticking to what you know and you'll find out basic things like leaping strike gets you out of roa/hailstorm, you can get out of root a hundred different ways (including the hilarious backstabbing a slayer who backstabbed you first) and apply those things on the only thing that matters: landing hits.
Next time you're in 3s or bgs focus on practicing those things (though bgs suck cause lag), make it a point to try and land both hits of blade draw every single time so it just becomes second nature and you don't have to even think about it, make a point to practice kd combos instead of stun lock, make it a point to try and read people instead of blindly pressing charging slash and hope for the best. Stop worrying about advanced tactics and worry about hitting all your skills and staying on someone instead.
Edited by: UnderAPancake
about 3 years ago