Staggering Counter New Glyph Please...

Somentine Profile Options #11

2

There are plenty of skills that are situational or near useless in different modes of game play. Staggering counter isn't unique in that aspect and is far from being the worst skill. Don't get me wrong, I like the idea of that glyph, but it is hardly needed. Not to mention that in any PvE fight that even remotely matters you can't stun the boss anyway.

Edited by: Somentine 6 months ago
Talathion Profile Options #12

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Hostile
Talathion Lvl.60
Celestial Hills - Roleplay (PVE)
High Elf Warrior
Somentine on 02/19/2014, 03:12 PM - view
There are plenty of skills that are situational or near useless in different modes of game play. Staggering counter isn't unique in that aspect and is far from being the worst skill. Don't get me wrong, I like the idea of that glyph, but it is hardly needed. Not to mention that in any PvE fight that even remotely matters you can't stun the boss anyway.


Yes, yet you fail to list them as I asked before.
Zedekiel Profile Options #13

2

Just for a little more discussion...

I feel it would be a better skill if it had no "spin" associated with it. It feels hastily put in for the sake of PvP, where I feel the spin is amazing, but without much thinking of how it would work in PvE as a DPS or tank. Note, that I'm not talking about solo, nor will I entertain the idea where warriors get hit on purpose to use the skill. We'll leave that for another post...

With the general idea that DPS warriors (And tank warriors in the past) should not be hit (Don't argue this) SC will rarely be used, except when the warrior messes up.

In the case of the Tank warrior, this skill is rather useless and rarely used considering that, if you are tanking, and you spin the mob in question, DPS is lost in general. I have not played in a while, but does SC proc on a block? If it does, even more power towards the Tank side of the argument.

In PvP, im glad it spins, if they remove the spin and put it in as a 1-2 point glyph, Id still take it. Its powerful after all.

There is no reason why it should have the spin, minus in PvP, where it directly benefits you. In all other situations, it just causes more work for you, and for party members. And while I agree with the others where they say it is situational, you could argue that for everything and is a cop out answer.

After all RoB is a situational skill. It requires you to be within range of the desired target while the camera is facing the correct way, unless you are using the controller option in which it will continue WRT the direction your character is facing.
Talathion Profile Options #14

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Hostile
Talathion Lvl.60
Celestial Hills - Roleplay (PVE)
High Elf Warrior
It does proc off blocking, which always bugged me. It would be such an amazing tank skill and its ruined pretty much because of PvP. That is why I suggested the glyph.

It would also be cool if it "Debuffed" the mob (like we have so many of these, seems to be our them) to basicly make it so every area on his body counts as "rear" for a short period. This would basicly give the same effect as spinning, but not killing DPS. The ability would also effect the damage of Staggering Counter as well.
Edited by: Talathion 6 months ago
chainlock Profile Options #15

1

Talathion on 02/19/2014, 02:10 PM - view
Yeah. i'm glad you turned the mob away from the 3-4 dps wasting there best moves. Much stronk. Much practibility!11

What your doing is lowering the group or raids DPS by 50% and improving your own by 50%.


It only turns the target around if you hit it from the front.
Caddywhompus Profile Options #16

2

2
Friendly
Caddy.Whompus Lvl.60
Mount Tyrannas (PVP)
Elin Warrior
Talathion on 02/19/2014, 12:25 PM - view
I only said this move was impractical to use in PvE, its an amazing PvP skill and that is why I want a glyph that also brings it to the more important part of the game.


More important part of the game? According to who?



Talathion on 02/19/2014, 2:10 PM
Yeah. i'm glad you turned the mob away from the 3-4 dps wasting there best moves. Much stronk. Much practibility!11

What your doing is lowering the group or raids DPS by 50% and improving your own by 50%.


You don't seem to understand. Let me walk you through this: Let's say you're DPSing. Let's also say you aren't an idiot and are behind the BAM with the rest of the DPS. Now let's look at what Staggering Counter does: Stuns, and faces the target away from you (so that you're facing the targets back). Now, if you're facing the targets back, and you're standing next to your other DPS, guess who else is ALSO facing the targets back? That's right! The other DPS!!!!!11



Talathion on 02/19/2014, 06:41 PM
Yes, yet you fail to list them as I asked before.


(Warrior skills that are useful in PvE but useless in PvP)
1. Traverse Cut: useless unless you cancel it immediately into a blade draw.
2. Torrent of Blows
3. Smoke Agressor

Talathion on 02/19/2014, 10:52 PM
It does proc off blocking, which always bugged me. It would be such an amazing tank skill and its ruined pretty much because of PvP. That is why I suggested the glyph.


Block > Smoke Flanker > Staggering Counter. /thread

Also, nothing is ever ruined by PvP. Get your priorities straight.

I can tell you're a fresh warrior so maybe you should spend more time learning your class, and less time creating threads on the forums about what glyphs you think would be cool to have (and will never get btw). No offense intended by this post, I just hate it when people don't really know what they're talking about yet act like they do.
Edited by: Caddywhompus 6 months ago
Zedekiel Profile Options #17

2

Caddywhompus on 02/20/2014, 01:13 AM - view

You don't seem to understand. Let me walk you through this: Let's say you're DPSing. Let's also say you aren't an idiot and are behind the BAM with the rest of the DPS. Now let's look at what Staggering Counter does: Stuns, and faces the target away from you (so that you're facing the targets back). Now, if you're facing the targets back, and you're standing next to your other DPS, guess who else is ALSO facing the targets back? That's right! The other DPS!!!!!11

Block > Smoke Flanker > Staggering Counter. /thread


I believe he was talking about the tanking aspect, which would cause it to turn the mob away from the other DPS. Also, as to why you would be hit while youre behind the BAM is beyond me. With the idea that warriors should not get hit is what their class is about. Again, if it's intentionally getting hit, well, that's for another thread.

And amusing, people still use /thread in their posts. Why would you even bother when Smoke Flanker should, if working properly, take aggro and not move/rotate. Also, that leaves what, 2 minute intervals to when you would be able to use SC? So no, not /thread.

It's not bad to discuss changes you feel would improve gaming experience overall, even if these changes are never seen. But I find it amusing that every single person that defends it, defends it for the same argument of "You could do it this way and it would work fine". Same case could be done if it didn't have a rotate and someone was arguing that aspect.

Maybe some valid arguments would make this thread a bit more interesting.
Kwonnie Profile Options #18

2

I agree with op here. Lancers have a counter that provides their highest threat generation simply from blocking attacks. When warriors are forced to block boss skills, they lose aggro that could otherwise be generated from attacking. Staggering Counter being the only 100% proc on parry would logically be good for threat generation following this trend but no, it does virtually squat when it comes to tanking.
Talathion Profile Options #19

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Hostile
Talathion Lvl.60
Celestial Hills - Roleplay (PVE)
High Elf Warrior
(Warrior skills that are useful in PvE but useless in PvP)
1. Traverse Cut: useless unless you cancel it immediately into a blade draw.
2. Torrent of Blows
3. Smoke Agressor

Actually no.

1. Traverse Cut
Extremely useful to kill tanks and gates, it lowers their max health. Are you an idiot?

2. Torrent of Blows
Can be used to root an ENTIRE party of players, making them unable to reach an objective, like stopping people from destroying the crystal.

3. Smoke Aggressor
This ability can put your enemy in combat, slowing them down. Meanwhile I don't have to be in combat, I can run away at my objective in full speed.

These are VERY nice and practical PvP uses. I think you should learn to play Warrior again. None of these abilities are useless or ineffective like Staggering Counter is. /thread.


Kwonnie on 02/20/2014, 07:38 AM - view
I agree with op here. Lancers have a counter that provides their highest threat generation simply from blocking attacks. When warriors are forced to block boss skills, they lose aggro that could otherwise be generated from attacking. Staggering Counter being the only 100% proc on parry would logically be good for threat generation following this trend but no, it does virtually squat when it comes to tanking.


Which is sad because their is three glyphs dedicated to the skill. The Developers obviously wanted us to use it, not leave it off their hotbars. Thank you for your reply though, I just want to help complete our class and help Warriors in general. I don't think "Staggering Counter" is fine.
Edited by: Talathion 6 months ago
Somentine Profile Options #20

2

Talathion on 02/19/2014, 06:41 PM - view
Yes, yet you fail to list them as I asked before.


Are you being real right now?

First, you are making the assumption that Staggering Counter is useless.
Second, you play the Warrior class yet can't list any other skill that is just as situational or even worse off.
Third, you base your argument off bosses in dungeons that you can actually stun. While this would be effective back in FoK, BT and AC hard modes, it is literally a non-factor in any of the newer 'end game' dungeons.
Fourth, you assume every skill should be used with nearly the same priority. In every single game I have played you always have skills that are very rarely used except under rare circumstances. They are called situational skills for a reason. No amount of glyphs will change that.

How about this?

Parry is useless as an A-stance Warrior. I get to use it 0% of the fight. Please let me get a glyph that allows me to block in A-Stance; it makes no sense to have a skill I can't ever use unless I play D-stance.

Reaping Slash is useless as both A-stance and D-stance PvE. Let me glyph it so that in D-stance is useable and triples the duration of the debuff. Oh and let me glyph it for A-stance to do the damage of scythe so that it is pretty much needed to be used in the rotation.