Just for a little more discussion...
I feel it would be a better skill if it had no "spin" associated with it. It feels hastily put in for the sake of PvP, where I feel the spin is amazing, but without much thinking of how it would work in PvE as a DPS or tank. Note, that I'm not talking about solo, nor will I entertain the idea where warriors get hit on purpose to use the skill. We'll leave that for another post...
With the general idea that DPS warriors (And tank warriors in the past) should not be hit (Don't argue this) SC will rarely be used, except when the warrior messes up.
In the case of the Tank warrior, this skill is rather useless and rarely used considering that, if you are tanking, and you spin the mob in question, DPS is lost in general. I have not played in a while, but does SC proc on a block? If it does, even more power towards the Tank side of the argument.
In PvP, im glad it spins, if they remove the spin and put it in as a 1-2 point glyph, Id still take it. Its powerful after all.
There is no reason why it should have the spin, minus in PvP, where it directly benefits you. In all other situations, it just causes more work for you, and for party members. And while I agree with the others where they say it is situational, you could argue that for everything and is a cop out answer.
After all RoB is a situational skill. It requires you to be within range of the desired target while the camera is facing the correct way, unless you are using the controller option in which it will continue WRT the direction your character is facing.
I agree with op here. Lancers have a counter that provides their highest threat generation simply from blocking attacks. When warriors are forced to block boss skills, they lose aggro that could otherwise be generated from attacking. Staggering Counter being the only 100% proc on parry would logically be good for threat generation following this trend but no, it does virtually squat when it comes to tanking.