As much as I doubt petitons will sway marketing too much...
/signed.
Tera has been advertised VERY strongly as a skill-based game. That advertisement has already partly thwarted by the overpowering RNG that plagued our experience since launch. The addition of consumables like this as exclusive to the store would shift the game even more away from skill.
If the items will be available in the cash store AND through the usual means in game (vendors, drops and such), without ANY reduction of the in-game availability (having to rely on players selling them is not enoiugh), then it would be more acceptable.
Any degree of reduction of the availability of consumable in game in favor of the cash shop is not. There are other ways to make money off the cash shop, without massively shifting the balance of the game. Losing part of your core playerbase due to that shift is not conducive to increased profits.
Another partially acceptable solution would be the inclusion in the cash shop of equivalent items (alkahest and masterwork scrolls) with heightened success chances. Say twice the percentage. This would make the cash shop option desirable without maiming the in-game option.
Again, it's imperative that the chance of the items available in game is
not in any way reduced. Profit is made by making pay items more desirable, not by making "free" (we still pay for them, just with our time) ones less desirable.
This would unfortunately introduce a degree of Pay to Win, but it would be mitigated by the fact that the current masterworking and enchanting options are untouched.
This all without mentioning the *fact* that the removal of the current in-game options for enchanting or masterworking would effectively and inevitably lessen the experience of your current monthly subscribers.
The current monthly subscription *includes* the ability to masterwork and progress your items to full +12. Removing masterworking items from their current means of availability in game means that subscribers won't have regular access to those items without spending money *on top* of their subscription, which results in a clear loss of value of the subscription model.
This is, again, not acceptable, and would immediately write off the option to pay monthly for Elite status for me, and I'm sure many others. I am not willing to pay a monthly fee for a game that offers me less options than I used to have for the same price.
The removal of chronoscrolls (that were the very best element of Tera's business model, and something EVERY MMORPG that incolves a monthly fee should have, no matter it's mandatory or complimentary) is already enough of a step back.
Ultimately, my dear people at En Masse, While I understand your need to make a profit and enlarge the community, remember that going against the most relevant element of your own advertisement is a serious breach of customer trust, and again, it's not conducive to making a profit at all.
Edited by:
Abriael
4 months ago