- I understand if you do not want to make the best items be from crafting. Make items that can only
be made from crafting instead. Unique crystals, ways to upgrade gear, cosmetic items.
- Fix warriors not being able to queue as tanks. As it stands now parties are limited by how many
lancers are available.
- A more compelling reason to kill Bams. Wouldn't it be cool if they started to invade town and
such?
- A description of what some things do in the game, such a stats.
Love the game super lots. A few things like this would make all of the difference.
I would make some of the best gear come from world bosses. It's something for guilds to fight over instead of random fighting and pvp dodging with channels and safe zones.
I always liked this to be the case. Too many games are getting instance/dungeon dependent. Why bother playing an MMO if play revolves around grouping with your guild and doing instances/dungeons over and over?
We all might as well just be playing on private servers.
Just to spite people like the OP I would remove PvP altogether.
My honest answer though would be to slow leveling significantly. It is far too quick and easy to finish leveling.
Why would you remove it as just relegate it to specific servers?
I totally get that some people do not like pvp or don't want to put up with it. I find the ballet vile but I am not promoting its elimination from society.
Just if you make a pvp server MAKE A PVP SERVER. No safe zones, rewards for pvp, ect, etc.
Thanks for wanting to spite me bro I still love you!
Since you asked I'll give you the simple answer. PvP always brings about unwanted changes to PvE. Balance issues cannot be avoided when it comes to MMO mechanics. I want a game to be free of not only those issues but also the players that are attracted to that style of gaming. The very thing you are requesting (rewards for PvP) circumvents the entire core design as envisioned by the developers at BHS.
Then why would BHS include it? Theoretically, if you made a killer game with no pvp, you would still get a huge amount of business.
Like it or not, pvp creates a huge amount of endgame content. Players are going to burn through any amount of content like MC Hammer through money, especially hardcore players.
I am not sure how you are equating getting rid of pvp and balancing game mechanics. Even in a PvE only game there are going to be game imbalance issues. Granted it adds another set of variables to deal with but it is small compared to the already tumultuous task of balancing classes, skills, weapons, armor, economy, progression ect, ect
Why on gods green earth do I need titans to make everything!
I'm a priest, I love to craft. BAMS drop the runes but to actually make the titans VS time it takes to get them I need a group. Then I have to contend with 2-4 other people who could possibly want them or dont want them but the 15 year old kid wont give them up because he can sellem for 20 freakin gold on the TB.
Breaks my heart =(
This is what stifled my crafting. I was so pissed when I learned that titans drop from BAMs and that I would pay a heavy cost either in time or at the TB in gold to get them.
Just to spite people like the OP I would remove PvP altogether.
My honest answer though would be to slow leveling significantly. It is far too quick and easy to finish leveling.
Why would you remove it as just relegate it to specific servers?
I totally get that some people do not like pvp or don't want to put up with it. I find the ballet vile but I am not promoting its elimination from society.
Just if you make a pvp server MAKE A PVP SERVER. No safe zones, rewards for pvp, ect, etc.
Thanks for wanting to spite me bro I still love you!
All I ask for is to be able to click stuff and interact with the overlay when I get those stupid messages that require you to click yes or no, such as the instance group finding and summoning question. There's been multiple times where I could either finish my story quest way out in the boonies and walk there, or get the free port and truck it all the way back just to turn it in. Jesus it's ridiculous, all I wanted to do was talk to the guy!
this is the definition of frustrating and immersion breaking
- improvements to world's geometry: i want to explore things i see rather than to hit an invisible wall everywhere. there are a lot of structures that spark great interest while getting a sight of them but in the end they are just decorations and this feels disappointing. let me see Velika from the top of it's buildings, even if just during an ingame-graphics cinematic sequence.
bigger areas that are not based off a series of tunnels wouldn't hurt either.
The first time I ran into an invisible wall in this game a part of my inner child died
If You Could Change One Thing About Tera, What Would It Be?
I guess the community. I know this is the Internet but do you really have to bring all the racist/religious remarks, bigotry, and all-things offensive into this awesome game? Seriously guys, enough is enough. Leave that [filtered] in the Barrens chat, or hell, 4chan.
One cool aspect of avatars and virtual worlds is that the human players get abstracted into their virtual selves. The nice part of this is that your race, age, creed is unknown to anyone else unless you explicitly state it. People get to deal with you solely based on your actions. Bringing up all the things you listed really ruins this powerful opportunity for universal equality.
1. Day and Night Cycle. I can understand where some areas need to be permanently day or night, but *most* areas like all the major cities ought to have some nightlife.
Totally agree helps with immersion. I also really liked, in past games, where the time of day effects certain mob/boss spawns. I am pretty sure Anarchy Online was like this but it has been many moons since I tangled with Funcom.