Alxion's Post History

efd2009 on 08/28/2012, 01:36 PM - view
Another thing I hate with the patch is that edge timer was reduced. 10 second was perfect , it gave you time to chase or evade something and you can come back to keep the stack going. Now i have to be suicidal to give off a scyth or set it off before I maxed the stacks before the times goes.

Reaping slash or set it off before I maxed the stacks before the times goes.

Reaping slash- At the beginning I though this skill gave 25% more damage on all other warriors skill but once I actually read it it only does 25% more damage on scyth alone. I rather do 2 consistent scyth than use this garbage skill.

The only time I used smoke aggressor is to knock down bams during a boss fight. I haven't notice the problem with it not aggroing the bosses

Like someone before said that sycth last hit goes thru but the way fixed this is just to step back and miss the 1st or/and 2nd hit but land the 3rd. Scyth really need to be fiixed. It only usuable in pve because pvp won't land hits.

Are they trying to gimp out warriors? Reduce edge timer, 3% more damage taken from other players. Skill that goes through mobs/player. Reduce attack and somehow i read because of this the amount of crit i set off is reduce.My amount of crit is vastly reduce when i have 2 crit buff from mystics i don't know if other have notice this or just my case.


Am I the only one that thinks that Reaping Slash should actually deal MORE damage than Scythe considering that it's on a 40 second CD? I mean otherwise, what's the point of it?

Also, you'll notice the Smoke Aggressor change if you run away from the boss, summon it and then just watch. Instead of having the orange aggro circle disappear the second it's summoned, it will stay until the clone hits the boss. At that point it will switch. Or the best is when the clone gets knocked down/trampled on repeatedly and ends up doing nothing at all and the end result was only to help the BAM kill you faster. Good times.
I do a lot of BAM soloing and it's pretty noticeable to me since I usually use my SA to draw off the mob while its enraged. Just build up some aggro, put some distance between yourself and said BAM and hit the Smoke Aggressor. You'll notice that the orange circle around your feet doesn't disappear right away; instead it lingers until your clone hits the mob and then the aggro shifts.
Not to derail this thread since I do agree with the existing issues with the aforementioned skills, but has anyone also noticed that the Smoke Aggressor skill has also been changed so that it requires it to hit the target before it actually shifts all your existing aggro onto it?

It didn't seem to bother me until I summoned it, had it knocked down consecutively and did absolutely nothing but drain my hp before disappearing.

Was it too cheap before when it automatically shifted aggro the second you summoned it that they had to alter it to make it less effective?
That would actually explain a lot. I was wondering why I was missing crystals after a couple of BAM fights where I had my HP dangerously low. Mind you this was spread across 3 characters and only happened less than a handful of times, but I guess it's there!
I'm not sure this is entirely true. Though not on the same BAM, I used my Smoke Aggressor on repeatable quest BAMS, particularly the fimbrilisks and it acknowledged every one of my kills.

I do recall however that when I was fighting kumas, it was either the torpid or the indolent ones that required multiple kills in order to finish since it was an item drop required not a kill.

Perhaps it was just RNG working it's fine magic?
Indeed. Though I think next time if you're going to post a spoiler, the spoiler tag should avoid having the spoiler itself in it. Kind of makes it useless otherwise.