Ashilynn's Post History

It only requires a vote if the person is online. One of the instances I ran with my lancer, the healer went AFK and died, we kicked her with no approval required.

Either way. It'd be better to requeue the party you're in, imo. It takes me half the time to requeue a party and have spots filled than it does to queue by myself.
Many times people will sit outside and wait for others to advertised that they're queued. It has nothing to do with the actual queue system.

I've seen it happens many times. I've also seen people AFK outside or even sometimes inside of the dungeon. I typically just queue and move on until I'm queued in unless the story requires that dungeon.

Either way, I've seen the same classes in the same instance as well.
I'd have to say that TERA was not really overhyped at all. They emphasized on true action combat and the way the classes would excel over other games, that's what I got. They didn't focus on how uber-ahmazing their questing system was, they did touch on enchanting and say it was an exceptional system which, to me, while it could use tweaks in the RNG, I like the system. Aside from those few things BAMs, true action combat and class systems were the only things about the game that they hyped, and I can't say I was disappointed unlike others who can't seem to be pleased.

I love TERA. I also didn't spend hours upon hours maxing and get to 60 in a matter of days. None of my characters are level 60, and that's the way the game was meant to be played. Slowly, enjoying everything every quest and option has to offer. Sure, you can say you'd get burnt out by doing that on every character, and I do find myself zooming through the dialogue and skipping cut scenes, but I still enjoy it overall.

I knew once all of the fanboys starting bashing TERA openly that they'd be disappointed once they actually got onto the game and played. People on TERA were not disappointed perse, but instead pushed through levels too quickly and weren't too pleased about end-game content. There's a difference between being disappointed with the overall game and being disappointed with the lack of content.

Anyways. To the OP, I completely agree with your post. This gives EME a chance to make a different impression on those who came back from GW2, if they had any time at all, this would be it.
Edited by: Ashilynn 9 months ago
The only lag I receive is loot lag and NPC lag, maybe the occasional chat lag.

Not unplayable for me.

Should still be fixed, nonetheless.
Edited by: Ashilynn 9 months ago
Too bad my mystic isn't an Elin. :)
I'm not sure if this is happening to anyone else as normally you'd see 50 threads about anything EME could have possibly screwed up, but aside from the annoying loot, chat and even quest lag, this is one of the things that bothers me. Yeah, it's not the top of the food chain, but it didn't start happening until after the patch, so I figured I'd let people know that it's happening.

It also happened on my mystic. I would have taken shots of that as well, but at the time figured it may have just been a character bug. Sure enough, very first cut scene I go through on my priest, same thing happens.



Yeahhhhh... pretty sure my characters are not either nude or wearing starter gear. :v It even shows her shoes, her gloves and her weapon. Not her clothing, though. On any character.
Edited by: Ashilynn 9 months ago
SolidGold24k on 08/20/2012, 09:48 PM - view
Oh mighty priests!
May you bless us with your healz!
May you curse us with your sleeps!
But this I pray - that you never see defeat!


Good, child. Good.
Yeah. Not really sure why people are complaining about the priest buff. At the end of the day, considering what priests have in comparison to other classes, priests need the buff. Mystics have many, many debuffs and even sleeps. Priests get one, single lock-on sleep and mystics also get a teleport.

I absolutely hated the disadvantage I was at with my priest, and appreciate the patch.
I've been playing MMOs since 2001. THE APPEAL of having stats is the tactic and skill that you use to decide what was best for you. I'm sorry, but there has never been a game in which you could actively move your character other than TERA. In that case, I do agree with no stats, because it is true action combat. Lineage 2, WoW, RO, even PW in all its horrible game play used the stat system, and that is because it takes more skill to create a balanced build that can win than it does to move a character. Just like here, it takes more skill to create balanced armor and use your crystals and glyphs in a tactful manner.

Stat systems also call for more diversity. If you're happy with going up against the same classes, the same builds and the same tactics, then that's you. Every gamer I have ever met, however, would disagree with you.
How on Earth can someone take that advertisement and think it refers to the armor and weapon system?

The advertisement makes it very clear that the game relies on skill in true-action combat (meaning dodging, targeting and general tactics when attacking any type of mob) and not on stats (meaning your run-of-the-mill MMO str, agi, dex, luck, etc.) It does not say anywhere in the advertisement that armors and weapons are not also a part of the mix.

Also, whomever used the argument, "PvP is fair when you have the same armor," I'm sorry, but what MMOs have you played where this is the case? PvP is boring and uneventful if everyone had the same stats and the same gear, it would mean that everyone uses the same tactics and the same skills. That's not PvP. That's an advanced PvE. What's the point?

Anyways. Back onto the RNG topic. Almost every game I've ever played has depended on RNG. I can understand being upset that you've failed several times, but I also don't think the OPs numbers are entirely accurate. They are made up after all, and as far as I can tell, highly exaggerated. Change RNG to have a slightly higher favor of rolling for the player, but do not eliminate RNG. People keep saying this system is unfair, but in my opinion, it's as fair as a game could get.

The RNG is set to a set percent such as 3%, as the OP stated. Have it so that it starts at an extremely low percentage, and upon every failure the chance of success increases slightly. This would not eliminate the RNG, leaving a still fair and somewhat challenging system, but would give everyone a better chance at, also as the OP put it, never being able to win the game.