Arkay on 2012-02-18 12:20:38 UTC
I had a similar idea with win/loss points.
Basically, it's a scale, with Outlaw on one extreme and Vigilante (or other similar name) at the other.
Everyone starts at 0 at the scale, and earns points toward either end of the scale.
Outlaw - Successful kills add one point toward outlaw scale, and permanently flags you as an outlaw. Being killed as Outlaw subtracts a point. Once at 0, player becomes unflagged.
Vigilante - Successful kills of Outlaws add one point toward Vigilante scale. Being killed by an Outlaw subtracts a point. Once at 0, player becomes unflagged. Would need something else here to equate with permanent flagging of outlaws - perhaps a permanent vigilante flag where kills are worth 2-3 points for a vigilante?
Rewards - Points could be exchanged for rewards, with increasing points required for better items, titles, etc. Probably would have to be done through UI, as a vendor would invite campers.
Exploits - To help prevent exploits, successive kills must be either unique or on a sufficiently long timer to prevent kill swaps - friends killing each other repeatedly to build up points.
Anyway, idea is very rough and only at the individual player level. Would a similar system work on a GvG scale?
Maybe points for successful kills while outlaw/and loss of points if killed while outlaw and points for defending the world from outlaw. Basically, maintaining the current systems feel while having something to be gained/lost.
I had a similar idea with win/loss points.
Basically, it's a scale, with Outlaw on one extreme and Vigilante (or other similar name) at the other.
Everyone starts at 0 at the scale, and earns points toward either end of the scale.
Outlaw - Successful kills add one point toward outlaw scale, and permanently flags you as an outlaw. Being killed as Outlaw subtracts a point. Once at 0, player becomes unflagged.
Vigilante - Successful kills of Outlaws add one point toward Vigilante scale. Being killed by an Outlaw subtracts a point. Once at 0, player becomes unflagged. Would need something else here to equate with permanent flagging of outlaws - perhaps a permanent vigilante flag where kills are worth 2-3 points for a vigilante?
Rewards - Points could be exchanged for rewards, with increasing points required for better items, titles, etc. Probably would have to be done through UI, as a vendor would invite campers.
Exploits - To help prevent exploits, successive kills must be either unique or on a sufficiently long timer to prevent kill swaps - friends killing each other repeatedly to build up points.
Anyway, idea is very rough and only at the individual player level. Would a similar system work on a GvG scale?