Augustus's Post History

Arkay on 2012-02-18 12:20:38 UTC
Maybe points for successful kills while outlaw/and loss of points if killed while outlaw and points for defending the world from outlaw. Basically, maintaining the current systems feel while having something to be gained/lost.


I had a similar idea with win/loss points.

Basically, it's a scale, with Outlaw on one extreme and Vigilante (or other similar name) at the other.
Everyone starts at 0 at the scale, and earns points toward either end of the scale.

Outlaw - Successful kills add one point toward outlaw scale, and permanently flags you as an outlaw. Being killed as Outlaw subtracts a point. Once at 0, player becomes unflagged.

Vigilante - Successful kills of Outlaws add one point toward Vigilante scale. Being killed by an Outlaw subtracts a point. Once at 0, player becomes unflagged. Would need something else here to equate with permanent flagging of outlaws - perhaps a permanent vigilante flag where kills are worth 2-3 points for a vigilante?

Rewards - Points could be exchanged for rewards, with increasing points required for better items, titles, etc. Probably would have to be done through UI, as a vendor would invite campers.

Exploits - To help prevent exploits, successive kills must be either unique or on a sufficiently long timer to prevent kill swaps - friends killing each other repeatedly to build up points.

Anyway, idea is very rough and only at the individual player level. Would a similar system work on a GvG scale?
Only if we can have 17 different varieties
I'm sure there's another way to access that panel other than the "back" button. And yes, you can customize the buttons - I remapped some of mine.
If you open up the controller option panel, at the top is the selection for Type 1 and Type 2. You are correct that Type 1 is the Xbox controller.

Not sure how you do it through keyboard, but on controller, pressing the "back" button on the Xbox controller opens the needed pannel.
If you open the controller menu (I use the "back" button on the 360 controller), there's a little check box that's listed as "show controller hud" or something like that. Unclick it to make it disappear from UI.

I thought I saw a way to change keybindings in the options menu. I know I changed some for the controller, so I asume keyboard should be able to be changed as well.
From what I found in the controller options, is that "Type 1" shows an xbox controller, while "Type 2" shows a Playstation controller.

I think in this same option panel is a checkbox to disable the controller overlay.