How does one make a target with reflect a lower priority when every target is wearing double reflect?
Aithera on 04/26/2012, 06:41 AM - view
Those limitations will be removed before the patch even hits. I bet you 50g. There will be so much whining at the patch notes alone. I wish they'd just do away with them but that's not going to happen. Who knows. Maybe the BGs will actually be good. Maybe the political system and lack of factions will keep open world PvP alive. Here's hoping. But I've come to accept the fact BGs will be a part of tera and furthermore lack the limitation. I doubt they'd even get a CD.
Jownz on 04/26/2012, 06:26 AMMianhada1337 on 04/26/2012, 01:02 AMSince it seems a lot of people here ignorant of the fact that this game indeed does have PvP gear and battlegrounds, very similar to WoW, I'm creating this thread.
Everyone here is bashing WoW and it's players for "carebear" PvP consisting of Battlegrounds and Arena that you can queue while sitting inside a city forever, this is really important to bring up.
What is every "hardcore" pvp'er here who hates such a system going to do when the Battlegrounds are being implement come the summer patch and destroys world PvP?
/discuss
Your only going to be able to participate in the battleground a limited number of times a day. You will also only be able to participate in battleground during certain times of day..
So this will not effect OWPVP as much as you think it will!
^
BattleGrounds and Arenas won't affect World PvP at all, whoever thinks so is clueless.
WoW OWPvP died due to Random Dungeon Finder, No outdoor bosses, World Expansions (TBC,WoTLK, Cataclysm/Casualclysm).
if you played since Vanilla WoW you would know and understand what features can kill OWPvP.
Those limitations will be removed before the patch even hits. I bet you 50g. There will be so much whining at the patch notes alone. I wish they'd just do away with them but that's not going to happen. Who knows. Maybe the BGs will actually be good. Maybe the political system and lack of factions will keep open world PvP alive. Here's hoping. But I've come to accept the fact BGs will be a part of tera and furthermore lack the limitation. I doubt they'd even get a CD.
Samzius on 04/27/2012, 08:11 PM - view
wait for it...waaaiiitt for it...
Im getting a vision....
Hmmmmm. doesnt look like theres any room in the future for JC? I am dissapony.
Just remember we have alot of people playing tera who have never touched an mmo in thier lives. They have not seen what happens to derpy zerg guilds that don't know what they're doing, log into Tera and say "I'm gonna make a guild". Then spam area chat. I kinda miss gold spam. The guild spam is too derpy for words. But it's OK. They will collapse and the real guilds will take over. I don't hate you ignorant guilds. How could you know?
Crumplecorn on 04/27/2012, 08:27 PM - view
Yes, yes I do. I was venting about this crying for pvp rewards in general. The loot system would be exploited by groups of players completly owning and patrolling areas and other spots to farm other players. This sounds cool in theory however tera is not as large as EVE. Questing would just completly suck. Leveling would be horrible. I'm not saying we're not already going to have the player patrols and what not. We still are. But not nearly as many litterally trying to grind players. As it is people PvP for fun and there is absolutly no shortage of PvP at all.
Belimai on 04/27/2012, 08:22 PMI don't think you know what looting is.The loot mechanic would not work. At all. It would be exploited. People are demanding pvp rewards but you have to realize PvP rewards for open world PvP is completly exploitable. There is no possible way you can stop 2 people killing eachother at 0 stamina for 8 hours straight farming pvp rewards. Even GvG rewards. You'd have people making 2 guilds per guild to farm that too. It'd be a mess.
Yes, yes I do. I was venting about this crying for pvp rewards in general. The loot system would be exploited by groups of players completly owning and patrolling areas and other spots to farm other players. This sounds cool in theory however tera is not as large as EVE. Questing would just completly suck. Leveling would be horrible. I'm not saying we're not already going to have the player patrols and what not. We still are. But not nearly as many litterally trying to grind players. As it is people PvP for fun and there is absolutly no shortage of PvP at all.
SkyDaSlayer on 04/27/2012, 08:03 PM - view
Epic fail by En Masse
HS begins on April 28th at 8 a.m. pct to April 30th 11:59 p.m. pct
Upcoming Maintenance: April 30th 12:00 am. pct. to 7 a.m. pct.
Please correct If I am wrong, but the maintenance is scheduled during HS! It's an epic fail by EN MASSE!!
Edited by: Belimai
about 1 year ago
I'm making a mystic alt of the same name you see here. I'd be happy to join you. Just PM me the vent info if you'd be so kind.
The loot mechanic would not work. At all. It would be exploited. People are demanding pvp rewards but you have to realize PvP rewards for open world PvP is completly exploitable. There is no possible way you can stop 2 people killing eachother at 0 stamina for 8 hours straight farming pvp rewards. Even GvG rewards. You'd have people making 2 guilds per guild to farm that too. It'd be a mess.
Keyral on 04/24/2012, 06:38 AM - view
Everything. It's great. Win all around. However I would still make entering a safe zone break combat. For a couple reasons. 1. People should be able to escape a PK while near a town. This is mostly to prevent every troll in the game from flocking to the town exits, tagging people as they walk out the door and bringing a chaotic fight in an area with possibly high player density. This could be a disruption to others doing non combat activities. 2. I don't trust EME to code that without breaking something.
ThorkellTheTall on 04/24/2012, 06:26 AMDisable gquit and the cycling of guild leadership during combat, and only allow it to be done while you are in a safe zone and out of combat stance.
Also
Make it so entering a safe zone while in combat stance doesn't protect you from continuing to be attacked until you exit combat stance in the safe zone. Also anyone healing an allied guild member from within a safe zone becomes unsafe.
This is pure genius.
Roscoman on 04/24/2012, 06:34 AMIn my opinion, GVG need to have a purpose or risk vs reward for declaring a war. Guilds should lose a rank, and guild tokens for declaring and losing a war. For winning a war you should be rewarded with the other guilds tokens. Guilds should also have a ranking system, for winning/losing wars... As of now, GVG are fun for pvp, but lack purpose...
This is also pure win as well.
Everything. It's great. Win all around. However I would still make entering a safe zone break combat. For a couple reasons. 1. People should be able to escape a PK while near a town. This is mostly to prevent every troll in the game from flocking to the town exits, tagging people as they walk out the door and bringing a chaotic fight in an area with possibly high player density. This could be a disruption to others doing non combat activities. 2. I don't trust EME to code that without breaking something.

