SaphirKanzaki on 05/10/2016, 12:23 AM - view
Taken my share of dirt naps no doubt, but that is just how I am used to mobs responding; and more than worth a trip to the shrine now and then for those razor sharp intense fights. : )
Yes!! not a bad thing so long as one has a reasonable chance to prevail. I dont enjoy being one shoted or zerged more than anyone; but if a fight requires timing, luck and focus; thats a good fight.
Of course one expects the first 10 levels or so to be a walk, but beyond that one hopes the challange curve goes pretty rapidly up, no?
Personally, I consider myself a pretty casual player. I dont chases Elite Armors, or Weapons; or other grinds. I just like to log in at the end of the day; waste some mobs, see some new maps. Maybe help someone else along. But I do like when I get into an engagement that there is a reasonable chance I can loose. Nothing worth doing is easy after all. C.
Given your posts, you confused "quantity" and "aggressivity". I also know from other MMOs that normal mobs are packed in groups. Triggering one causes the whole group to attack you. In former times, this caused a "train" upon chain-triggering other nearby groups and you mostly ended up dead.
Taken my share of dirt naps no doubt, but that is just how I am used to mobs responding; and more than worth a trip to the shrine now and then for those razor sharp intense fights. : )
Tera however is more casual friendly and you can't chain-trigger mobs. Also the groups are packed into quite small packs (e.g. 1 normal mob and 5 minions). The experienced Tera players just ride into the mobs, collect them and AoE them. With this choice, you are free to collect whatever number you can stomach.
Keep in mind that there are also single target classes out there and most AoE skills are not available right from the start. If you would have mob packs sizes of e.g. 5-8, some classes would really have to fight for their life every time.
Yes!! not a bad thing so long as one has a reasonable chance to prevail. I dont enjoy being one shoted or zerged more than anyone; but if a fight requires timing, luck and focus; thats a good fight.
And this would counter the old MMO basic rule "Easy to learn, hard to master".
Of course one expects the first 10 levels or so to be a walk, but beyond that one hopes the challange curve goes pretty rapidly up, no?
Personally, I consider myself a pretty casual player. I dont chases Elite Armors, or Weapons; or other grinds. I just like to log in at the end of the day; waste some mobs, see some new maps. Maybe help someone else along. But I do like when I get into an engagement that there is a reasonable chance I can loose. Nothing worth doing is easy after all. C.