So, I haven't played since a little while after the release of the nexus, and the f2p change (along with some other RL stuff being resolved) has made playing again an option for me. I'm looking to catch up to speed on how stuff works, what gear to look for, ect.
My current gear: ilvl 147, +9 t12 swords (w/ dual attackspeed and damage to bosses), +7 t12 boots/gloves, +8 t12 chest. Jewelry is mainly rep stuff, along with the ToT attack speed necklace. Ive got about 2.5k gold from before I stopped playing, and I remember some of the good farming spots.
My basic questions are: What armor/weapons should I go for? t13 seems pretty cheap, but what I'm using now is probably going to be better until the t13 is +4/5, so I'm thinking it might not be worth the investment, especially when I see some t14 gear for 1-1.3k.
With the parry mechanic added to warriors, how do they fit into the current meta? Are warriors still considered good dps, and how are they treated as tanks? I did some tanking for my guild in fane/bt (at the time my guild wasn't geared for hard modes, so I didn't do much there), but outside of that few people wanted a warrior tanking.
Partly leading into the next question, does keeping boss aggro become any harder than I use to have to deal with in the new dungeons. I never had to use threat crystals/glyphs before to keep aggro.
What are the best crystal setups atm? Mainly concerned about pve since I've got catching up to do gearwise. Zyrks especially I am unfamiliar with,though I assume attack speed, power, and crit are among the top for dps, and threatening/grounding for tanks. I assume 4x anarchic or 3x anarchic and one warding are the best blues for instances (though, cant remember if warding was popular, but it did give a large shield when you needed it, so I liked it). As for reds, I used 4x mutinous when tanking (are threat ones needed now?), and savage/acrimonious/forceful/glistening for dps (never run low on mana with glistening, though maybe less needed now with no stance mana drain, I dunno).
Anything special I should know about that I wouldn't find by glancing over patch notes?
My current gear: ilvl 147, +9 t12 swords (w/ dual attackspeed and damage to bosses), +7 t12 boots/gloves, +8 t12 chest. Jewelry is mainly rep stuff, along with the ToT attack speed necklace. Ive got about 2.5k gold from before I stopped playing, and I remember some of the good farming spots.
My basic questions are: What armor/weapons should I go for? t13 seems pretty cheap, but what I'm using now is probably going to be better until the t13 is +4/5, so I'm thinking it might not be worth the investment, especially when I see some t14 gear for 1-1.3k.
With the parry mechanic added to warriors, how do they fit into the current meta? Are warriors still considered good dps, and how are they treated as tanks? I did some tanking for my guild in fane/bt (at the time my guild wasn't geared for hard modes, so I didn't do much there), but outside of that few people wanted a warrior tanking.
Partly leading into the next question, does keeping boss aggro become any harder than I use to have to deal with in the new dungeons. I never had to use threat crystals/glyphs before to keep aggro.
What are the best crystal setups atm? Mainly concerned about pve since I've got catching up to do gearwise. Zyrks especially I am unfamiliar with,though I assume attack speed, power, and crit are among the top for dps, and threatening/grounding for tanks. I assume 4x anarchic or 3x anarchic and one warding are the best blues for instances (though, cant remember if warding was popular, but it did give a large shield when you needed it, so I liked it). As for reds, I used 4x mutinous when tanking (are threat ones needed now?), and savage/acrimonious/forceful/glistening for dps (never run low on mana with glistening, though maybe less needed now with no stance mana drain, I dunno).
Anything special I should know about that I wouldn't find by glancing over patch notes?