Brolistic's Post History

Linnies on 06/18/2012, 07:57 AM - view


"random" is random


And pseudo random isn't random.

Tera doesn't use some magic RNG that actually produces random numbers. It uses a simple mathematical formula that outputs pseudo random numbers. Variation in output is determined by the "seed", which is usually system time to the millisecond. A specific input will always match up with a specific output.
While grinding BAMs to support gear upgrades, I've noticed how streaky the RNG can be. From a BAM with about 80 different superior drops, I once got the same superior off 2 in a row. Very often will I get multiple of the same superior in a few hour period. Sometimes as high as 5-6 of a single superior.
Scyln on 06/08/2012, 05:36 PM - view
they are down to 10 characters, that is the lowest settings and what is AWESOME is i am using 20% of my cpu



Love how the game is using all my resources.


Based on that picture, I can tell you that it's your CPU that's bottlenecking your system. Your first core is maxed out, meaning that any game activity that's part of the thread utilizing that core will be choked.
It should cost 200-600g and take less than 10 minutes to get 2x attack speed from repeatedly rerolling all the stats. Don't start locking stats until you have 2-3 you want to keep.
Edited by: Brolistic 12 months ago
For people who don't know what Chronoscrolls are: http://tera.enmasse.com/news/posts/introducing-chronoscrolls

With the free month quickly coming to an end, it leaves me wondering why Chronoscrolls aren't out yet. I was surprised when they weren't released when the vanity shop was. If they don't come out in the next couple of days, there won't be a reasonable amount of time left for players to trade for them before the end of the month.

I wonder how many people that planned on using Chronoscrolls will be canceling their accounts if they aren't out before the end of the month.
Fatra on 05/21/2012, 01:15 AM - view


Time to progress=/= rng progression. I would not mind something that took time or money as long as it was a sure thing. When I farm a ton and run the same 2 instances for fodder just to fail its just not fun. I've been 60 since the Friday after launch along with a year of KTera under my belt. The way this game has character progression set now is simply just not fun. When I was playing KTera I knew certain things would have to change for NA and some did-but some didn't and I believe its going to hurt the success of Tera.


The point I was trying to make before, was that unlucky players with limited play time could go large amounts of real life time with nothing to show for it in game. The less time spent engaging in RNG based progression, the less likely you are to near the average rate of successes and failures. Casual players who attempt far fewer enchants than hardcore gamers are much more likely to hit a 100% failure rate.

Currently, the speed of gear progression is determined by RNG. I'd much rather it'd be determined by time spent, effort, and player skill.
Casual players with full time jobs and social obligations won't have the time, even if they have the will, to make it through the endgame time sinks. RNG based gear progression means that players with limited play time could go days, weeks, or even months without advancing their characters.

Most players, along with myself, who are already 60 are the type of players that will tolerate the randomness of gear progression. Some may even like it. The issue is, if the core and casual gamers all quit, then there won't be a game to play anymore.
As it is now, the vast majority of players will quit when they hit the end game money/time sinks. When it can randomly cost 2k+ gold in failures from +5 to +6 and a large amount more for every level above that, most people will lose interest in the game. Putting in dozens of hours of time and effort to earn gold, just to burn through it in a couple minutes with nothing to show for it and knowing that there's a chance you can waste just as much gold again, is very disheartening.
HiFi on 05/19/2012, 12:39 AM - view
Sanova on 05/19/2012, 12:07 AM
when are we going to get this "highly customizable" ui then?

We already have it. Pretty much every aspect of the UI is individually movable, resizable, and lockable. You can put every part of the UI where you want it at the size you want it. I for one would call that highly customizable. Just because you can not ADD to the UI does not mean the UI is not customizable. As for adding a 3rd row of hotkey slots, that really wouldn't work even if you could do it. The 24 we already have take up all of your number and F keys, and the majority of the letter keys are taken up by movement and shortcuts to the various UI windows. If you added a 3rd bank of hotkey slots there aren't really any keys left to map them to. And since Tera is not a point and click style game they would be useless.

TL:DR - Go back to WoW


Using a modifier key such as alt, shift, or control allows you to bind a lot more functions to the keys accessible to your left hand. On my warrior I currently use 33 binds for combat and I still have a couple things I need to add keys for. Tera isn't a point and click style game, you shouldn't be opening your bag mid combat to use scrolls, panaceas, and potions. These all need to be bound.
Keep playing the game as long as you're enjoying it.