BrolleunHunter's Post History

Zdzisiu on 07/17/2012, 12:19 AM - view
Tera still have much better potencial, but... EME and BHS seems to not have idea how to use this potencial. If they still will keep ruin this game, probably I'll go to B&S or Archeage.


Potential you [filtered]. Po-ten-tial.
Slubber on 06/11/2012, 12:59 AM - view
Honestly, all the Nexus needs...



is more hailstorm.


I have a nexus, and the only subscription is more lag.
The nexus is the worse mechanic after enchanting to come to Tera, and the following reasons are why:

Death by power point
More of the same
Another gear grind
Lack of enjoyment and incentive
More of the same
More of the same
Can only be accomplished 6 times out of the week at set hours
More of the same
Poor coding and server stability leads to some extreme lag issues
GvGs can happen during these cluster f!@#$
Only way to earn PVP gear
More of the GD same
Edited by: BrolleunHunter about 1 year ago
A consumer is dissatisfied with a service that does not incorporate real action, and loathes the gambling mechanic of enchanting that forces him to re-run dungeons for regents, and farming gold because he keeps turning a bad hand and losing, and somehow the consumer is wrong for voicing a complaint about their dissatisfaction, or is simply impatient?

I don't know many pvpers that enjoy this dip, duck, dodge, dive, and spam-your-space-bar BS so much that they want to stomach another some odd hours of the same BS they already experienced for 60 levels, and those that do have little respect for time, and their ideas of fun are not concurrent with mine, so you OP--and others like you--do not speak for me or the community.

Enchanting isn't a game of merit, challenge, or actual progression. Enchanting is nothing more than a gamble that does not solve the long term issues of tedious and repetitious grinds, and goes to show how little elder content actually exists. I can replay a console game over and over, and at some point that content is going to become stale, and eventually the replay value will wear itself out.

The exact same thing is happening with enchanting and hard modes. The player base gets a new item along with a few more gimmicks, more hp to burn through, more damage to avoid, more items to farm, and the same old dungeon they've already ran.

This game can hardly be considered triple A, and if Tera is gonna stay afloat EME better start addressing these glaring issues, or they'll turn out to be another chump who has to lay off employees due to subscription loss.

I would hate to call myself a developer of this POS mechanic.
Camio are you infatuated with Zeroden? The passive/aggressive infatuation you've shown towards him is kinda disturbing.
So

Friggen

Bored

Out

Of

My

Mind

SFBOOMM!
Is anyone able to confirm if battlegrounds in Korea are like a daily--which the player can only accomplish once a day--or are battlegrounds unlimited, and if the battlegrounds are like a daily does anyone know if EME has plans to adjust them to suit the North American tastes?
Honestly who are the morons who have deluded everyone into believing not completing the timer is a good thing?

Is it the [filtered]s who hit 60 and buy a weapon, or maybe all the fail Lancers who can't hold aggro worth a damn? I'd seriously love to know how this false information gets spread.

GD baddies.
Edited by: BrolleunHunter about 1 year ago
I already posted this in another thread concerning the changes, but seeing as my response is relevant I'll just re-post it here.

Something needed to be done with dodge because as dodge stands warrior's is no more beneficial than a slayer's dodge.

I'm going to assume the new block warriors are being given is significantly weaker than lancers, and perhaps on par with berserkers, and meant to absorb smaller mobs and weaker bam attacks.

The new smoke aggressor back stab might still take 20% of the warriors HP, and if this is the case will balance out the ability, and if not the ability may just be an interrupter much like leash with a heavy CD.

Rupture is based off edge, and every seasoned warrior knows how wasted edge is in PVP, and in PVE will allow warriors to bring more to the table both for tanking and dpsing. I don't understand the beef with this ability stacking 5 times at 5% for a total of 25%, or a one time debuff that is stacked with 5 stacks of edge. Edge abilities are useless without edge, so everyone about to blow their top needs to take a deep breath because the rupture can't even be stacked without 5 stacks of edge.

Everything is being lost in translation, by uneducated individuals, and right out morons.

For all we know Rupture could share a spot with Combative Strike and Debilitate. Kinda like how Combative Strike and Debilitate share the same debuff, and how Combative Strike is over ridden by Debilitate.

Combative Strike: 4.5% reduction to endurance, and leech's the warrior's health.

Traverse Cut: 11.05% reduction to endurance at 13 stacks, and must be used after pounce or combative strike in order to hit 13 times.

Rupture: 25% reduction to endurance, and must have 5 stacks of edge in order to be applied.

That is a total of 40.55 % reduction to endurance if all three are allowed to stack, and 36.05% if Rupture overrides Combative Strike.

Either way, Rupture isn't suddenly going to be stacked on, and the only way a Warrior will get 5 stacks in PVP is if his opponent is being cc'd to death or just a plain r-tard.

Nothing about how a warrior stacks endurance debuffs is OP, and only the player's aptitude to whine is hind-sighting the skill required to do what a warrior does, and how willing people are to paint everything in black or white.

A warrior glyphed for DPS cannot do what a warrior glyphed for tanking can accomplish, and both assault and defense stances have their draw backs. The warrior cannot be both dps and a tank at the same time, and the warrior must choose which role he wishes to play as in any circumstance.

Everything is subject to change, these notes aren't even live, and nothing comes from [filtered]ing about a class that could use a little love, and their are official interviews saying Berserker is getting a buff.

Lancers are getting another lunge--that knocks down--and a leap back, and yet people who play them as a main have the balls to whine about what warriors are getting? My mind is officially blown.

Archers can keep crying because they are far from useless or broke, and at most could use 1 ability that gives them a frame of invincibility.

Slayers, Sorcerers, and Priests don't deserve anything, short of a pat on a back and a learn to play.

Mystics need an o-shyt-heal.

TL;DR: Be quite, stop whining, and wait to see what happens because everything is up for speculation and not official yet.
Edited by: BrolleunHunter about 1 year ago
For all we know Rupture could share a spot with Combative Strike and Debilitate. Kinda like how Combative Strike and Debilitate share the same debuff, and how Combative Strike is over ridden by Debilitate.

Combative Strike: 4.5% reduction to endurance, and leech's the warrior's health.

Traverse Cut: 11.05% reduction to endurance at 13 stacks, and must be used after pounce or combative strike in order to hit 13 times.

Rupture: 25% reduction to endurance, and must have 5 stacks of edge in order to be applied.

That is a total of 40.55 % reduction to endurance if all three are allowed to stack, and 36.05% if Rupture overrides Combative Strike.

Either way, Rupture isn't suddenly going to be stacked on, and the only way a Warrior will get 5 stacks in PVP is if his opponent is being cc'd to death or just a plain r-tard.

Nothing about how a warrior stacks endurance debuffs is OP, and only the player's aptitude to whine is hind-sighting the skill required to do what a warrior does, and how willing people are to paint everything in black or white.
Edited by: BrolleunHunter about 1 year ago