I already posted this in another thread concerning the changes, but seeing as my response is relevant I'll just re-post it here.
Something needed to be done with dodge because as dodge stands warrior's is no more beneficial than a slayer's dodge.
I'm going to assume the new block warriors are being given is significantly weaker than lancers, and perhaps on par with berserkers, and meant to absorb smaller mobs and weaker bam attacks.
The new smoke aggressor back stab might still take 20% of the warriors HP, and if this is the case will balance out the ability, and if not the ability may just be an interrupter much like leash with a heavy CD.
Rupture is based off edge, and every seasoned warrior knows how wasted edge is in PVP, and in PVE will allow warriors to bring more to the table both for tanking and dpsing. I don't understand the beef with this ability stacking 5 times at 5% for a total of 25%, or a one time debuff that is stacked with 5 stacks of edge. Edge abilities are useless without edge, so everyone about to blow their top needs to take a deep breath because the rupture can't even be stacked without 5 stacks of edge.
Everything is being lost in translation, by uneducated individuals, and right out morons.
For all we know Rupture could share a spot with Combative Strike and Debilitate. Kinda like how Combative Strike and Debilitate share the same debuff, and how Combative Strike is over ridden by Debilitate.
Combative Strike: 4.5% reduction to endurance, and leech's the warrior's health.
Traverse Cut: 11.05% reduction to endurance at 13 stacks, and must be used after pounce or combative strike in order to hit 13 times.
Rupture: 25% reduction to endurance, and must have 5 stacks of edge in order to be applied.
That is a total of 40.55 % reduction to endurance if all three are allowed to stack, and 36.05% if Rupture overrides Combative Strike.
Either way, Rupture isn't suddenly going to be stacked on, and the only way a Warrior will get 5 stacks in PVP is if his opponent is being cc'd to death or just a plain r-tard.
Nothing about how a warrior stacks endurance debuffs is OP, and only the player's aptitude to whine is hind-sighting the skill required to do what a warrior does, and how willing people are to paint everything in black or white.
A warrior glyphed for DPS cannot do what a warrior glyphed for tanking can accomplish, and both assault and defense stances have their draw backs. The warrior cannot be both dps and a tank at the same time, and the warrior must choose which role he wishes to play as in any circumstance.
Everything is subject to change, these notes aren't even live, and nothing comes from [filtered]ing about a class that could use a little love, and their are official interviews saying Berserker is getting a buff.
Lancers are getting another lunge--that knocks down--and a leap back, and yet people who play them as a main have the balls to whine about what warriors are getting? My mind is officially blown.
Archers can keep crying because they are far from useless or broke, and at most could use 1 ability that gives them a frame of invincibility.
Slayers, Sorcerers, and Priests don't deserve anything, short of a pat on a back and a learn to play.
Mystics need an o-shyt-heal.
TL;DR: Be quite, stop whining, and wait to see what happens because everything is up for speculation and not official yet.
Edited by:
BrolleunHunter
about 1 year ago