Communicating about what we are working on is definitely something that we are trying to be more vocal about on the forums. So we really appreciate feedback like this. :)
Let us think about a sticky idea a bit more. We want to let folks know more so we want a good way to share information but we also don't want it to be a giant list where everyone talks about everything. :)
Folks, I think you guys already know but let me reiterate, if you see a bug please send us a bug ticket with as much information as possible so that we can reproduce it and try to fix it.
You can easily make a sticky and make it so noone can post in it, and update it as info comes in IE
update - 6-20-2012
We know about such and such and looking at fixing it.
Update - 6-26-2012
And so on and so on.
Should i save all the money i get on the road to 60 and at 60 drop it all on the t12 weapons, or spread it around on other stuff?
Honestly im most worried about the 53-58 grind and how hard is it gonna be for a warrior, if anyone that has gone thru that area can confirm if its hard or easy or just kinda in the middle, would be great. I know im dreading that grind a lot right now :/
To be perfectly honest, im level 48 almost 49 and havent ran in to a single problem on my warrior aside from the fact that i usually only take a max of 2 mobs at once, where my other classes take 4-5, thats the only problem i have.
Ive soloed every single bam quest and blown past all the normal quest mobs.
I run HP/MP regen crystals
Im not even buying gear off the AH just saving my money for my t12 60 weapons.
Thanks Travail, I hear ya on the staggering, I just love my RoB, but for 6 points it is a lot.
Would you rather use a RF CD reset? Because youd drop the 2 for 11 points? I find pounce very very useful in pvp, as when pvp'in, there is a tendency for combative to go thru the person without any damage and pounce will not do this, plus the slow.
What would you do with the 11? 3/3 DfA...
talk to me goose.
Pounce is useful in PvP, I just don't see the need to use it every 7 seconds. The goal is to use Blade Draw in PvP, not Rain of Blows (even a well-timed RoB is likely to miss the final hits, which are the most damaging.)
I use Pounce before every Rain of Blows in PvP (the slow effect from Pounce is basically a requirement to ensure you land every hit) but that's really all I use it for. We have so many mobility tools, I just don't need it to zip me around the field, and it's sort of a weak mobility tool anyway (unless you chain out of it, the animation roots you for a while after using it, too long to be relied on by itself in PvP.) Since I'm not using RoB every 7 seconds -not even close- I just don't find I need Pounce to be there more than once every 10 seconds. The faster cast time, though, is great. I use Pounce -> RoB only after I see the enemy exhaust their own escape ability, because that's when I'll have the best chance to land every hit of RoB. The faster cast time helps a lot in this, the cooldown reduction not so much.
Rising Fury is my "go to" ability for mobility (aside from the obvious Backstab and Charging Slash.) The principle reasoning is found in the nature of the first hit of Rising Fury. The first hit of Rising Fury costs only 100 mana. That's half the cost of Pounce. Even more importantly, there's almost zero "cleanup time" for the first hit of Rising Fury. That is to say, after using the ability, you aren't rooted in place while your character finishes off the animation of the ability. You take two steps forward with Rising Fury, and you are immediately free to take another action. As I said earlier, if you don't chain out of Pounce, Pounce leaves you vulnerable for a few moments after using it, while the animation finishes (and if you do chain out of it, then you are vulnerable during the animation for RoB, which has a very long animation time.) Combative Strike also has a longer cleanup step than the first hit of Rising Fury, though it has fewer cleanup animation frames than Pounce.
Finally, Rising Fury has a 4.5 second cooldown (note: the cooldown reset glyph is a waste, because this has such a low cooldown to begin with. It doesn't deal enough damage on it's own to worry about spamming it, and you can't spam only the first hit of Rising Fury anyway, which is the better of the two hits in PvP, since it moves you forward.) This is less than Pounce, even when glyphed.
For me, it's not about dealing damage, it's about getting into range for Blade Draw, plain and simple. If I'm not using Blade Draw, I'm usually dodging around like a madman, waiting for Blade Draw to reset, or for the perfect moment to get in Pounce -> RoB. Either way, I don't want to waste Pounce evading or zipping around, only to have it unavailable when I have the opportunity to land RoB. You could argue that the slow effect from Pounce helps you stay in range, but honestly, we just don't need that tool. Between Backstab, Charging Slash, Rising Furyx1, and Evasive Roll, you should be able to bridge the gap to your opponent any time you need to.
Note that, in group PvP, Pounce can be useful to your team as a slow, all on it's own. Not all your teammates (*looks at Berserkers*) have the same mobility the Warrior has, so slowing your opponent can allow your team to more easily burst down the target. But, you really only need to use Pounce once in that situation. If you're "almost" in melee range to begin with (close enough that a Pounce will connect) then slowing them for a few seconds should be enough to gain melee range, or allow Backstab to finish cooling down, or allow a caster teammate to use a sleep, etc.
In short, while it's not a bad glyph, and well priced at only 2 points, it's just not necessary. Especially if you're looking for a PvP build that allows you to also DPS in PvE at higher levels, those points are better spent elsewhere.
Question for you since you seem to know what your talking about for pvp. pre backstab i would just kite and try and get a blade draw in but now that i have backstab (glyphed) what is a good opening? I was thinking backstab > combative strike > rising fury > blade draw. But i dont know if thats to long of a combo chain for a 3 sec stun.
Do you guys actually play the game? Staggering Counter is our longest stun in both PvP and on BAMS/Bosses....Backstab which is supposed to be our longest stun lasts like half a second on everything but normal monsters (which it then lasts longer than staggering counter). Bugged? Probably but that's how they work atm.
You are completly wrong.
My back stab lasts 6 seconds on mobs (glyphed) im using it while leveling so i know it works. and 3 seconds on players, and i know it works because i get outlawed quite a bit.
So you may want to contact a GM cause it sounds like your [filtered] is bugged.
So rotation question, im only level 38 so im guessing things change later maybe but right now im currently opening with: Combative Strike > Traverse Cut > Blade Draw > Pounce > Rain of Blows > Rising Fury > auto attack and repeat said combo unless i get a blade draw reset then i follw rising fury with a blade draw.
Repeating that combo and removing blade draw out of it once i get a reset on it and using Rising Fury to prime Blade Draw or charging slash depending on resets.
Whats your rotation look like or feed back on what im doing with mine.
Yeah its dif not a problem with your weapon, i saw a video of a warrior in BT using t11 +9 getting a crit for 780k.
red kuma im guessing?
Yep, as a slayer ive done that boss a few times and dont come close to that kind of crit damage when he has the debuff on him. So id think the t11 weapons if enchanted to +9 are the best option till you get a t12.