Disruptive

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Disruptive

 

 

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Posted about 1 month ago in |||Infinitum Discordia||| NA ||| PvP/PvE |||

Join us now in the CBT!

Look us up!!! We are currently playing on the Jagged Coast West PVP server.

Whisper Discordium, Rebelpk, or Maka.Albarn ingame for more information.

Apply Here: http://www.infinitumdiscordia.com/

Posted about 1 month ago in PVP Idea

maichol01 on 02/07/2012, 12:03 PM - view
What about a plus? just in the right side of ur name , the exacly number of players that u killed and right on this number side the exacly number of players that u killed without die by a player!

An excellent idea as well!

Posted about 1 month ago in True Realistic World PvP

I like your idea. It would be nice if they would listen to us on ideas.

Here's a thread on an idea of my own:
http://tera-forums.enmasse.com/forums/player-vs-player/topics/PVP-Idea

Posted 3 months ago in PVP Idea

As I stated this thread is merely an idea for a new type of game mode. It isn't meant to address any issues players may have with Tera's potential NA PVP ruleset.

Posted 3 months ago in PVP Idea

You don't call the system I laid out anything in most mmo's because the idea I'm discussing in this thread is original.

Posted 3 months ago in PVP Idea

Yea like the title says it's an "Idea" not to be confused as any type of solution to the controversy going on with what pvp will be like for NA.

As for your solutions to quote myself from another thread:

"Like i said in another post, instead of creating penalties to pvp, create rewards for battling your own levels, and create a protectionary rewards system that has cool items/buffs/titles for answering distress calls.

I also suggest having factions which earn unique gear/weapons customizations. The unique customizations could be differing in color, style, or both. :D"

Posted 3 months ago in PVP Idea


Ok so the idea is fairly simple:
Implement the option to create a group of 2 or more players. (for the sake of this discusion let's call it a "Posse")
When forming a Posse the player will be prompted to name the Posse. (eg. "The Disruptive Crew") While in the Posse each member will carry the name above or below their player name.
Players should have the ability to create this group in any max level zone.
Any kills made while grouped will earn let's call 'em "Bounty" points. Upon recieving X number of bounty points Global chat will put out the 1st of perhaps 5 Bounty levels on your Posse and coords to your last victim's location plus each of your names.
Once you achieve your 1st bounty level it's sudden death on your posse. At this point you'll no longer be able to add players to your posse and if a player dies he's automatically removed from the posse. Also any player leaving the zone, the Posse was created in or entering a town/safe zone gets auto-removed.
Now this the cool part the longer your posse lasts the more points/tokens/whatev you earn which can then be used to purchase Armor/Weapons from a Posse vendor. As you kill more and more the Bounty is raised as is the rewards you recieve per player.
Other ideas:
You could have a similiar system for the single player in any zone as well I suppose, and you could modify the above idea to certain specific world pvp zones only.

I began writing this thread up as the initial idea popped into my head so most of this was literally brainstormed on the fly. Feel free to add or detract with constructive criticism.

Discuss!

Posted 3 months ago in How K-TERA's Open PvP Works

Like i said in another post, instead of creating penalties to pvp, create rewards for battling your own levels, and create a protectionary rewards system that has cool items/buffs/titles for answering distress calls.

I also suggest having factions which earn unique gear/weapons customizations. The unique customizations could be differing in color, style, or both. :D