I've made many characters over the course of the CBT's, and have gotten about 6-7 characters out of the starting area. 1 of these was during CBT4, and I honestly I felt no difference in difficulty. I decided to make a berserker to try it out, as everyone won't shut up about how OP they are.
In prior CBT's, I would dodge and avoid most attacks after learning the mosters abilities, the same is true during CBT4. Even if you're a new player, you learn to move out of the way fairly quickly when something hits you. And because of this, the decrease in the players health really wasn't too big of a change to make it any more difficult. The only things that were even remotely threatening were; The group on top of that hill before the Tainted Gorge, as he can hit hard. And the boss before you leave the starter zone. Everything else was cake, and had near zero challenge. (it /is/ the newbie area though :P)
If you guys want the game to be more challenging, or at least seem so, don't take away the player health. Make the intro mobs attack /faster/. It makes players react. I've noticed that when I'm playing my Warrior and I'm soloing BAM's (or the occasional world boss), the only time I get on edge is when they're enraged, and attacking really fast. If you want the game to be a bit more challenging for new players, make the mobs attack faster.
I think the first few mobs in the beginning shouldn't change, as the player needs to learn to recognize attacks, how to avoid them, etc. But you guys should change it so that they progressively attack faster as we progress in the area. That'd legitimately make it more challenging without playing with character stat values.
Keep up the good work!
P.S. - You guys should be more forgiving to people who decide to group in the starting zone. I was in a group of 4 through the whole thing and we had to grind from 10 to 11 to leave for Velika. Shouldn't have to grind that early on...
P.S.S. - Slow down the leveling after the starting area. I shouldn't see people hitting near level 30 after a single day of play (in around 12 hours of actual play). Should take around an hour per level imo. So once you hit cap at 60, you'd have around 50-60 hours played. We don't want this to be like WoW ;)
Edited by: Doppelz
about 1 year ago