Macronomer on 05/30/2012, 04:47 AM - viewAnd that's your opinion as a melee. Am I correct? So you 're saying casters are enjoying being crited for 3x +times at the back while melee having stun skills that can get on caster's back instantly? So you're saying casters should have less options while it's ok for melee to have more options? Getting something means sacrificing other options.
Maximum of +8% healing power from a total of 4 crystals won't let any healer heal from 30k to 60k. Maximum of +2 m attack range from 4 crystals Does that make it 18+2 = 25 m with lock-on skill?
A 10% increase in buff potency from 4 crystals won't make much different but it's still a 'CHOICE' You think +27.5 attack and +25 attack makes a huge difference?
As long as they don't make a huge impact. It should not be a problem
OP. Especially healing. I don't need a priest on the other team doing 60k heals. Nor would I want to get instant lock-on'd from 25m away. Or would I want to rely on a buffer to give me buffs to even have a chance with pvp.
Maximum of +8% healing power from a total of 4 crystals won't let any healer heal from 30k to 60k. Maximum of +2 m attack range from 4 crystals Does that make it 18+2 = 25 m with lock-on skill?
A 10% increase in buff potency from 4 crystals won't make much different but it's still a 'CHOICE' You think +27.5 attack and +25 attack makes a huge difference?
As long as they don't make a huge impact. It should not be a problem
Edited by: Doridoriboi
12 months ago