Drosta's Post History

For something they supposedly spent "a lot of time refining" it seems to be a pretty easily exploited system.

I think a lot of people wouldn't miss it if the system was completely removed. Not that that will ever actually happen. There are other things in my opinion they could be "spending a lot of time refining" instead of the vanarchy system.
JamesX on 06/20/2012, 06:14 PM - view
Drosta on 06/20/2012, 06:09 PM
RMT exists in EVERY mmo, it doesn't matter. It still isn't pay to win, it's pay to progress faster. Everything you can do with gold can be done by gaining that gold yourself by killing monsters, playing the AH, etc.

Pay to win is something a lot of free to play games tend to do so they can make a lot more money than they would otherwise by putting things in their in game store that can only be had by spending your real life money in said store. Basically trying to force their player base to spend money in their store.
What about let say there exist a Relic Weapon that utterly destroys any other weapon of its type in performance - it even includes special attacks/abilities that no other weapons have. The most hard core player will have to go through about a years worth of 30 player alliances to grind a 2 hour instance to finish it.

You can also purchase it for $100

Is that pay to progress faster? Because it is achievable by anyone with time and dedication.

Or does that cross the line into Pay to Win?


That's still pay to progress faster, it can be had by normal means in game. no matter how "hard" it is to attain.
rabbitman on 06/20/2012, 06:00 PM - view
Kred3k on 06/20/2012, 05:25 PM
AlexSkylark on 06/20/2012, 01:32 PM



Your ignorance is staggering. Congratulations for completely not understanding the issue at hand.

Since you're obviously not the sharpest tool in the shed allow me to explain how selling cosmetic items for in-game gold is pretty much the definition of buying power/pay 2 win.

- The best gear in the game is BOE, only certain enchantment fodder items are BOP

- Money in this game is king. You can be all T13 and never step foot in a dungeon. You can have all your accessory crystals and never complete a daily.

- Currently there are 4 pages of weapon skins on my server with prices ranging from 3.5k to 1.5k

- Therefore, $10 buys you around 2k gold.

- We in the bizz like to call this RMT.

- From a seller's perspective the weapon skins are basically chronoscrolls.


Personally I couldn't care less. I was never against RMT (both sanctioned and unsanctioned).

That being said I am very impressed with the business model that EnMasse/BH are going for:

step 1: Design a game where in game gold can buy you anything, including BIS items that would be BOP in every other MMO.

step 2: Provide players with a way to waste their gold for nothing in return. Call it something nice, like "enchanting", make the odds of success extremely small, but not impossible, when someone succeeds broadcast a server wide message in order to encourage everyone else to keep trying (I'm afraid this is not their original idea, casino slot machines have been doing this for years, with jackpots having loud sirens/flashy lights).

step 3: Sell in game currency, but don't be too obvious about it. Instead of selling gold itself sell vanity items that are basically gold vouchers.

step 4: PROFIT! Milk as much as you can out of the game before the majority of the population realizes that your game has nothing going for it, and leaves for the next shiny thing. When that happens go free to play. After going free to play you don't really have to change much, since you already have most of the building blocks in place.


Thank you for posting this , I was just about to do the same thing .
It appears that there are quite a number of novice mmo players here that don`t realize what rmt does to a game , 2 quick examples off the top of my head , Hero Online and Archlord .


RMT exists in EVERY mmo, it doesn't matter. It still isn't pay to win, it's pay to progress faster. Everything you can do with gold can be done by gaining that gold yourself by killing monsters, playing the AH, etc.

Pay to win is something a lot of free to play games tend to do so they can make a lot more money than they would otherwise by putting things in their in game store that give players an advantage over others and can only be had by spending your real life money in said store. Basically trying to force their player base to spend money in their store.
Edited by: Drosta 12 months ago
I can't wait to see all the crying when chronoscrolls are put into the game.
Most people don't bother reading posts that long. It's sad but very true.
willicus on 06/20/2012, 01:32 PM - view
The argument he's making is that people can purchase items with real world money than can then be sold in-game. They can use their real-world income to directly affect their in-game income, providing them with an advantage towards progressing certain game features, like crafting or enchanting.


That is just a drop in the bucket for most lvl 60's. I think they should sell for much more gold than that. 10 dollars of real life money is worth much more than 2k gold give or take in my opinion.

It's also no different than someone buying in game money from a website, like it or not, that will always exist in any MMORPG be it legal or illegal.

Everyone also needs to learn what pay to win really means. It pertains to items that can only be bought in the in game store and not be had by other means in game that give you an advantage over other players.
Alesiana on 06/20/2012, 02:06 AM - view
Praise should be removed all together because all people are doing is praising themselves


The whole vanarchy system should be removed in my opinion.
Sollith on 06/18/2012, 09:13 PM - view
Drosta on 06/18/2012, 06:43 PM

Sounds like the OP and others need to just move on to the next MMO he/she thinks they will like.


The only problem I see with that argument is that pretty much every MMO out there is the same damn thing, with very slight variations; they each have their own crutch.

What people want is something that changes many areas, not just one or two, but a game that is a lot more than its crutch.

Players will stay discontent with essentially every game they move to until some dev gets the balls to challenge what their studio can do and do something exceptional.



That may be what you want, I don't think you can speak for all of us. If that is how you feel then I don't think this genre is for you.

MMORPG's will always be similar from one game to the next, one just needs to find something they can enjoy in their free time and not take things so seriously.
CoyoteStark on 06/18/2012, 06:02 PM - view
Drosta on 06/18/2012, 05:48 PM
Just curious, does K-Tera have any pvp other than open world and was it advertised as a pvp game when it was released there?

If it was/does, then there shouldn't be much reason why it isn't in our version of the game at release.


Nope, TERA was advertised as a MMO with a more action combat type of gameplay, thats it, not as a "SKILLED BASED MMFO(or whatever was) FOR PRO PLAYERS" or a "PVP GAME" it was that, just a MMO with great graphics and a good combat system, they have been adding pvp features, etc, but the game was never meant to be a PVP MMO, thats why almost everything is balanced around PVE and not PVP.


If that is the case then people shouldn't be complaining about the lack of PVP in game. I didn't start playing the game for pvp myself(although I do like to pvp on occasion). Sounds like the OP and others need to just move on to the next MMO he/she thinks they will like.
Just curious, does K-Tera have any pvp other than open world and was it advertised as a pvp game when it was released there?

If it was/does, then there shouldn't be much reason why it isn't in our version of the game at release.