The benefit of attack speed is capped based on cooldowns and mana.
If you ever run out of mana without making 100% utilization of your "good" damage abilities, you are mana-capped.
If you ever spend time using "bad" damage abilities, you are cooldown-capped.
Specifically, attack speed softcaps as the "attack speed increase of your [filtered]tiest filler sequence".
This tends to be pretty low.
So for pure DPS, attack speed has a so-so effect, particularly for Sorcs that have BOC as a class feature. They key is to get just enough that all your good buttons go on cooldown when you try hard.
As a practical matter, more attack speed = automatically superior to alternatives because you can switch attacks faster, e.g. use other [filtered] like teleport to survive.
If you ever run out of mana without making 100% utilization of your "good" damage abilities, you are mana-capped.
If you ever spend time using "bad" damage abilities, you are cooldown-capped.
Specifically, attack speed softcaps as the "attack speed increase of your [filtered]tiest filler sequence".
This tends to be pretty low.
So for pure DPS, attack speed has a so-so effect, particularly for Sorcs that have BOC as a class feature. They key is to get just enough that all your good buttons go on cooldown when you try hard.
As a practical matter, more attack speed = automatically superior to alternatives because you can switch attacks faster, e.g. use other [filtered] like teleport to survive.
Edited by: EasymodeX
11 months ago