GW2 is a niche game. It isn't going to shatter records, its not going to cure cancer, and its not going to change the face of on-line gaming.
If by "niche game" you mean "an excellent MMO, with a quality that has been far too rare in recent years, making it more appealing than most (including the ones that require a monthly subscription).." then sure.. let's call it that.
Oh well. Guild Wars 2 is launching in just under two months, so I happily give up caring about the ridiculous decisions that keep shaping NA TERA.
So lancers are getting a "backstep". I'm assuming its just going to be a jump/dash backwards.
I'm having a hard time trying to think of a situation where that would be useful.
It's so you can shorten the amount of time it takes before the boss pins you against a wall behind you and hopelessly screwing up your camera view. The developers must have felt that wasn't happening to Lancer's often enough.
The backstep doesn't even provide temporarily invulnerability like a Warrior's dodge.
I suspect the warrior block simply isn't going to be as good as Lancer block. Just like Berserker block, Warrior block will probably simply just not absorb as much damage as lancer block - of course we'll have to see the changes implemented to know what the truth will be.
This here above is what we call wishful thinking. In fact, there is currently not a shred of evidence showing that a Warrior's block rating will be any bit lower than a Lancer. Just.. (again) wishful thinking.
The learning curve of this game is actually not that steep. It's made accessible to pretty much everyone since the game's mechanics are pretty different from anything currently in the MMO market. Hell, one of my friends got into this game through me, and he's having a hell of a time just trying to adapt to the controls after coming from playing WoW since Burning Crusade.
Would you rather we have the Dwarf Fortress learning curve?
I honestly feel that TERA's learning curve looks more like this: 1 \____________________| 60
Getting to 60 is easy. SUPER easy. I am a casual gamer 2-3 hours a night after everyone goes to bed. I got to 60 in about 3 weeks and that is where the game gets difficult. I suggest you get to 60 and try running BT and Fane on Hard Mode, lmao. Then come back and lemme know what you think.
What I think is that a game should be interesting and fun in the level 1-59 range. If you can't manage that, you might as well just start your game off at level 60.
An accurate description of solo play (I don't find BAMS to be difficult when in a party, though). It would be nice (for example) if all the normal mobs were every bit as dangerous as the BAMs, but with a fraction of their health (so they don't all take ~10 minutes to solo.. more like a minute instead).
SymonSeventeen on 06/21/2012, 08:21 AM
Not sure if you understand what "effort" is, but this is borderline melodramatic. Yes, a majority of the leveling experience through story quests is easy enough, but the process in itself is time consuming for a task. The simple act of leveling from 1-60 is putting forth effort, whether you want to believe that or not.
It sounds like you're defining effort as repeating a mindless and easy task (example: the task of killing thousands of normal mobs (which can literally be face-rolled) in questing from 1-60). Personally, that is not the kind of "effort" that attracts me, and is the very definition of grinding.
In my context, I'm defining effort as challenging battles (like soloing BAMs). In their current state normal mobs are simply not dangerous enough to offer any sort of challenge, and they are the main target in a majority of TERA's quests.