Well, I was perusing the recent new stories:
I started seeing some new content pop up to start digesting. =)
En Masse wants to see more 60(s) it seems by helping out players level quicker with in-game redeemable items:
Canephora Potion (x2): +12% damage dealt
Cracker Confetti (x2): +20% experience from killing monsters
Drop rates have increased in normal and hard mode dungeons. Dungeon Matching offers buffs to parties that group together (2-4 player buffs).
Their goal is to get people through current content quicker, get gear quicker, and get ready to start raiding.
Some of the screenshots in the Nexus Raid look pretty cool:
And then, the information to changes on Lancers and Warrior skills and a new resource bar for tanks (Resolve):
The Resolve resource seems to help with MP usage. Defensive skills use resolve and offensive abilities use MP. I am curious if this introduces crystals or glyphs eventually to speed up generation of resolve as the post does not mention how Resolve is generated. I assume it has a passive regeneration rate, but I hope that perhaps there is overlap in MP and Resolve generation possibly with auto-attack or some chained skills.
Don't forget to get your Summer Event on! http://tera.enmasse.com/news/posts/summer-event-announcement
I wish everyone luck getting their permanent sunglasses as the bathing suits seem to have a 30 day timer (we can hope that is 30 played days and not 30 chronological days ;-) sexay sexay).
Edited by: Edhin
11 months ago