As many other MMO's it is simple to assume, that at some point we will receive a new class. The question is rather what class it would be? What armor and weapon would it have? And what role would it assume on the battlefield? I think I have seen topics like this before, but they usually get flooded with people who want a stealth class or a role, which is already taken. I get some people would like a stealth class(I say don't add one), but please keep those out of this thread unless you got a suggestion for a non-game/balance breaking mechanic. Otherwise feel free to post your idea of the next class, but don't forget to include it's role, a basic description of it's mechanics or abilities and what weapon and armor it would use.
My thought on this:
The Conjurer
Role: Tank
Weapon: Baton(Like the one from Zelda: Wind Waker)
Armor: Cloth
Description: Unlike the mystic, who summons living beings/spirits the conjurer summons fourth non-moving elements like Thorns or Crystal in the form of walls to protect a area or veils to cover his own body. Each wall or veil have different properties which allow them to defend and even return damage from attacks of different types. This should make for a very reactive tank, who constantly have to be aware of which attacks are hitting him in order to defend in the optimal way. When soloing the conjurer controls the winds to slice his enemies from a distance guiding them with his baton.
Reason: Based on what I have read there seems to be a lack of tanks, which basically allows the lancers to monopolize raids as the tank, thus effectively shutting out berserkers of the party if the lancer so desires(In order to be the only class who can use plate, thus gaining all the plate armor). And since we already have the warrior, who can act as tank I thought it would be fun to complete the trinity and have a cloth wearing tank.
Hope you liked my idea and don't forget to comment and post your idea for the next class in TERA!
My thought on this:
The Conjurer
Role: Tank
Weapon: Baton(Like the one from Zelda: Wind Waker)
Armor: Cloth
Description: Unlike the mystic, who summons living beings/spirits the conjurer summons fourth non-moving elements like Thorns or Crystal in the form of walls to protect a area or veils to cover his own body. Each wall or veil have different properties which allow them to defend and even return damage from attacks of different types. This should make for a very reactive tank, who constantly have to be aware of which attacks are hitting him in order to defend in the optimal way. When soloing the conjurer controls the winds to slice his enemies from a distance guiding them with his baton.
Reason: Based on what I have read there seems to be a lack of tanks, which basically allows the lancers to monopolize raids as the tank, thus effectively shutting out berserkers of the party if the lancer so desires(In order to be the only class who can use plate, thus gaining all the plate armor). And since we already have the warrior, who can act as tank I thought it would be fun to complete the trinity and have a cloth wearing tank.
Hope you liked my idea and don't forget to comment and post your idea for the next class in TERA!