I got a Galaxy S3 when it first came out, and it's by far the best phone I've ever owned. Love it to death. Love everything about it. My friends with iPhones always talk about getting an S3 when their contract is up. Apple, as always, is pushing an over-priced and under-performing hunk of junk. Almost entirely riding a brand name and "trendy-ness" like they do with their computers/laptops/mp3 players.
There is nothing apple in general offers that another company doesn't do better, for less $$. MP3 players, laptops, computers, phones, don't matter. If apple makes it, someone else does it better.
Look at Guild Wars 2. The game has only been officially out for a couple weeks and already people are level 80 because experience is just tossed in bundles at you. Yet GW2 doesnâ€™t really have an end game other than PVP and finish exploring the world. This would have been a perfect game to slow leveling way down and just let people enjoy the long ride, which is actually what they intend with the game. The Ride, but they still have you leveling at warp speed. So leveling in GW2 is a joke and shouldnâ€™t take you but a few weeks casually to get maxed. Did we really need gobs of XP for smelting Iron Ore?
MMO Gamers today, at least the majority, are also overly entitled. â€œI pay my monthly fee, so I should be handed amazing gear with very little work put into it.â€ â€œI donâ€™t have time to do that, I have a life, so just give it do meâ€
I dunno what do you think? Do you agree with me? Do you disagree completely? What is your thoughts on the MMO genre as of late?
Well I for one completely disagree about how you view MMORPGs and the player base. Entitled. It's a word that's thrown around a lot at GW2. Since max level and the "best" gear in the game can be achieved in a matter of weeks, or faster if you power through it, as you mentioned in your post
However, imo, GW2's model gives the game a more "Skyrim" feel to it and synergizes well with it's "casual" leveling and gear system. Your character scales to level of the area, so even a lvl 80 in the best gear can be tested in a lvl 30 dungeon. The game is designed more around having fun, in the game itself. Not the trinkets or levels you "earn" through "work" like in other MMORPGs. You level fast, but there is no "out dated" content. You can take a level 80 to explore a level 20 area, do new events you've never seen, be enriched in new lore, and your character is not only justly rewarded as you would similarly be when doing lvl 80 content, but your character is scaled down to the level of the area, preventing an area from becoming "easy mode" or "trivial". So I guess I would agree with you on "too fast" of leveling in GW2, had it been designed like WoW, or EQ or Aion. But it wasn't. So you're not really justified in what you say, imo.
Also, look back at games like Legends of Kesmai and Ultima Online, and even to newer ones like Mortal Online and Darkfall. The "best" gear in the game was/is really easy to get. The games listed, new and old, weren't about "gear" or "preventing instant-gratification". They were designed with gameplay > gear mentality. Exactly what GW2 aimed for, and achieved.
This isn't to say that these games, including GW2, are 100% easy mode. We all know how cutthroat the PVP was in UO, Legends of Kesmai, Mortal Online, etc. In GW2, a ton of people might be level 80, but how many of those 80s can effectively do exp mode dungeons? A few trips out with some PUGS on the harder dungeons paths reveals that people still have much to learn.
How many people have 100% of the world map explored? How many people are in full Arah dungeon skins? How many people are running around with legendary weapons? Very few. The game imo puts the "grind" in the right spots, while preventing the tedium and repetitive stupidity that games like Tera and WoW have championed.
So I simply disagree with you. GW2's leveling is fine, because you never "out level" content. As you level, more content is simply opened up to you. Think of lvl 1-80 more as "getting a feel for your character". At level 80, the entire game is then opened up to you.
This is an amazing game model. Imagine how much better Tera would have been if it was more focused on the great combat and not the gear/level grind. Imagine if every single area in the game, every dungeon, every quest, was just as viable to do at lvl 60 as it was at lvl 20 or 30. Tera would have been 100x better then it is.
Finally, my last thought on this is that it's "About time" we got something different. The EQ model of level -> gear grinding tedium has been cloned to death. It's simply nice to have something different. If GW2 style doesn't fit you.... if you really truly can't enjoy a game unless you have some +stat carrot to chase, or killing 100000000 rats to get +1 level..... then For FFFFFF Sake..... there are 10000 other MMORPGs out there that follow that exact model.
Don't you agree that it's nice to get something new for a change?
They both exist to control the flow of information (properly or improperly)
Science doesn't improperly control information flow. Science is the use of the scientific method to put ideas and theories to the test so that the validity of such claims can be proven or not. Just because a human decides to try and improperly promote an agenda without unsubstantial evidence, doesn't make science the culprit. Science, if followed correctly, can NOT do this.
In fact, that's why science is the only truth, as opposed to spirituality. When someone in the scientific community makes false claims, the claims can be tested (Called Peer review). It's also available to the public, so anyone can see the results, and see any counter claims. It's transparent, and if it doesn't hold up to testing, then it's false.
In religion, it's all "On faith". You have to "believe" someone's 3rd hand account of some claim, that is often completely untestable in nature, and they tell you to just "take it on faith". That's not the right answer. How would you like to live like that in all aspects of your life? "Oh excuse me sir, you should drink gasoline, it will cure your cancer! Trust me, I did it myself! I experienced the cure that is gasoline! I can't show you any evidence, but just take my word for it, drink up!"
They both seek to explain the unexplained, but science has taken "logic" where religion has taken "morality"
False. Science has take the "Evidence route". Religion has taken the "Just trust me on this" route. Morality has nothing to do with religion. In fact, a lot of religious teachings are so blatently immoral that they are outlawed in almost all industrialized civilizations. Islamic teachings put women as inferior to men, and are treated as such (I went to Afghanistan and saw that horror first hand. Got to meet a brave woman who had her face burned with a hot piece of metal when she was caught trying to learn how to read) Christianity has been a huge supporter of slavery and racism for as long as it's been around, and even today the bible is used as "reason" to treat homosexuals as second class citizens. "BUT THE 10 COMMANDMENTS! sir!".... Do you even know what those say? Most of them are immoral and idiotic and 2 or 3 of them are common f'n sense! People claim Jesus was the first to bring out out the "Turn the other cheek mentality", but history shows Confucianism and Socrates was preaching this hundreds of years before any so called "Jesus" was even around. Some even date it as far back as ancient egypt. Why? Because it's common f'n sense. It's how we've survived as a SOCIAL animal. Our strength comes from our ability to work together, doing together as many what a single person could never achieve. So treating people with kindness, not stealing, not murdering, it's all stuff that's as old as our species, not a staple of religions. Religions stole it in an attempt to look valid (too bad they failed when putting pen to paper)
So no sir, religion has zero moral high ground. Not one inch.
Science has been use a different direction, towards academics, economics, and technology. Same with religion, not always good, not always bad. How one uses that information and control the flow of information can be seen in our very lives, both what to teach, how to teach, what we can use, what we can't use, etc, etc, etc.
The fact that religious groups have funded "good" projects doesn't make them valid, nor does it justify their beliefs. Not to mention statistics show that the MAJORITY of collected money from religions doesn't go toward helping people, but pocketed by greedy people (How can you blame them, it's the whole reason religions were invented, to gain political, social and economic power over weak minded fearful people)
"Oh sir, do I have a deal for you, for just 10% of your monthly earnings you can buy my magic cracker! You gotta eat this magic cracker so you can live forever in heaven after you die! If you don't make a proper contribution, then you're not worthy to get into heaven... so you want this cracker or not"? Sadly, a lot of people eat those Jesus crackers. lol
Yes, if things are circular, then explain how the universe is dying of entropy. In so many years, the sun will expand outward and kill everyone and every thing on earth, then go cold, just like the rest of the universe, which it too in time will eventually all die out and go black. The universe will eventually be void of any active heat or energy, and will just drift outwards into a sea of black for all eternity.
Explain how that's gunna come around full circle and start up again? Oh wait, it won't.
PVE is an absolutely huge part of GW2, Equal to the PVP content and focus. And there is nothing Console about GW2 haha. Not even close. At least play the game before your trash it. :P
Stop putting on the fanboy googles, just because someone doesn't flawn over a game doesn't mean they haven't played it. OMG, that's like the #1 line to "Hi I'm a fanboy" shirt
There is nothing remotely pve logical about GW2. Unless you mean super casual, I think i'm playing a SP game, pve... which isn't really pve in MMO standards.
-Leveling scaling up and down (not a pve trait)
- Completely isolating quest lines (not a pve trait)
- Unblanced difficulty and equipments (not a pve trait again)
- Insane lack of any any social combat mechanics (one can say a pvp built combat with pve side thought)
- Heavy gimick situations again, not a pve trait
GW2 is almost completely console. From the down states to the insane health recovery, to the everyone is a dps-tank, to the gimmicky environment items, to the dynamic quest, to the individual loot tables, etc, etc, etc.
In GW2 it is "fight along side me" instead of "fight with me", and "see you at the event" then "see you ingame".
It is more or less playing a SP game logged online with other people. It is set to minimize the interactions whether it be benefits or problems of people playing in GW2.
A fight is a zerg fight, a heal/support is an accidental buff, the monster just dies faster with more people instead of dies easier, everyones a winner, heck, you don't even care who's around half the time.
It's console theory. A walled garden, with a door to the online world.
Class MMO especially the path of FF14 2.0 is the complete opposite. Heavy heavy community input on how you play inside the game. FF11 was one of the first to completely merge the economy into the community by having a craft system that is completely dependent (FF14 even at 1.0 was even worse with super heavy dependency).
GW2 is what it is, on some levels it's not even consider MMO with some of it's traits. That's why it's a console theory path, where FF14 is going on the class mmo path.
GW2: I don't rely on you very much and you don't rely on me very much. Let's meet in pvp.
FF14: what is pvp? wanna do something?
Not even close. The cons you listed are not even opinions, they are just false. You describe GW2 as if you've never played it. In fact, it's almost as if you haven't even researched it and you're just judging the game based "slightly" on GW1. That's the only way you could be as wrong as you were in your last post. I can respect opinions, everyone has them, every game isn't for every person. But at least speak some truth to back up your claims.
Before I decimate your little list, I'm going to point out that PVE is anything that relates to interacting with AI, and not living players, as that would be PVP. Hence why Tera's PVP BG isn't PVP. It's PvPvE because you have to interact with both players and mobs.
You" -Leveling scaling up and down (not a pve trait).
This is absolutely a PVE feature, it allows players to play together, in PVE, even if they are not the same lvl, and not ruin the content (scaling makes it so all players have to play as if the monster is equal to their level, no one shotting mobs). It's also a huge feature to bring the community together. MMORPGs have been becoming more and more anti-social. Games focusing heavily on Solo content, and player segregation(Gear / classes, etc), with LFG finders and such. You can play most MMORPGs and never talk to a single person once. This is why GW2 is a TRUE MMORPG, not only does it have an amazing amount of PVE content, it's all designed around bringing players together. Super social, like MMORPGs should be, but often they are the complete opposite.
- Completely isolating quest lines (not a pve trait). This is an example of something completely false. There is nothing Isolating about any quests. Even the story quests allow your group to come in and assist you with the story quest instances. So this is just false information. You can always play with other people, in all situations.
- Unblanced difficulty and equipments (not a pve trait again) Unbalanced how? Yes because the has a different (non-trinity style) combat system, with action dodging elements, it does seem more difficult then normal MMORPGs. How is difficulty not a PVE trait? Oh wait, it is. Again, false information. I also don't understand your equipment comment. More false yammering I'm sure.
- Insane lack of any any social combat mechanics (one can say a pvp built combat with pve side thought) Again false information. The whole game is based on social combat mechanics. Players when fighting drop field-effects, which other players can use abilities through/near and they give extemely beneficial effects. Drop a light field on a hammer smash with a guardian, and a ranger does an AOE spin attack, bolts of light go out and cure debuffs on allies in the area. Drop a fire wall and rangers arrows going through the wall to the enemy will cause fire damage.
Not only that, but there isn't a single group dungeon in the game that you can get through via not assisting other players. Picking players up, healing, blocking/dodging damage, CC, removing debuffs, giving boon bonuses, if your group isn't doing this, they are going to be in a world of hurt.
- Heavy gimick situations again, not a pve trait.
Not sure what this means, Dynamic events maybe? If so, how is it a gimmick? It's a more natural questing mechanic, instead of grabbing a quest and killing NPCs wandering around in a field not doing anything. They also scale in difficulty, based on how many players are working on the event. Anything but gimmicky. But what can I say, it's obvious you never played the game.
GW2 is almost completely console. From the down states to the insane health recovery, to the everyone is a dps-tank, to the gimmicky environment items, to the dynamic quest, to the individual loot tables,
Console, console, console, you're not even making sense! Console has to do with things like UI (like Skyrim's inventory, map, and other UI features that were designed to be great to use on a crontroller, but sucked for mouse/keyboard). Stating things like Down state as "Console" shows you know nothing about gaming. The down state in the game is amazing, and adds to the team work required in game.
Taking away the trinity isn't gimmicky, and it isn't consoleish, It's just another player-barrier they ripped down to make the game even more social. You don't even have to "exclude" something from being in your group because "We need a healer".... everyone can contribute and be a great part of a team. You play the class you want to play, not what you think is "needed" or what your static group wants. It also adds to the action-based combat gameplay. You can't just choose to be a "cleric" and hang out in the back spamming complete heal. You can't just sit 30 meters away launching fireballs for "Max dps". Everyone is going to be attacked, no one is safe, everyone is expected to hold their weight and contribute to the team effort. Besides, the trinity style gameplay is getting stale, and there are 100's of titles that use the formula, we didn't need another one.
I suppose you'd like to watch fantasy movies like the Lord of the Rings, and Aragorn would do a Shout and all the orcs would sit there are attack him, no one else, while Gimlee and Legolas would sit in back attacking the orcs that are all 100% focused on Aragorn? He is the tank right? FFS the no-trinity based gameplay is just a more realistic style of combat. In combat, everyone is in danger. There is no "Tank" that the monsters swarm to like bugs to a bug-zapper! It's a terribly immersion breaking system. GW2 combat puts everyone in the hot seat, like in real combat. Get it through your fat head lol.
Individual loot tables is just a smart idea. Why create a system where someone is rewarded for a task, and someone isn't, even though both contributed to the fight? Why set up a system where people bicker and argue over drops, or get unlucky and lose roll after roll? So how is that "consoleish", basically anything that makes the game more enjoyable, and makes sense, is consoleish to you? Wow, you're lame.
Dynamic events that make PVE more living, with consequences for both winning and losing? So it's more advanced so that ='s console? What f'n planet do you live on? lol
Now you could have brought up some nice opinions on why you dislike GW2. The game isn't PERFECT 100% zomg! But ffs you're not even naming anything that makes sense!
Polkano most of the time the mods lock the thread because of people like you and Spiktrolli that come in and run their mouths like rude little children.
Add something to the conversation or stfu and get out. Seriously, you're gunna rag on how someone else "sounds" when you're clearly not even old enough to have pubic hair? Give me a break. Not only are you an obvious troll, you're also not witty or clever. Nor have you ever contributed to a conversation out side of "HUEHUEHUE QQ"
It's kids like you that make this community garbage lol.
FF14 was a disaster and the new reboot isn't really a huge improvement.
I'm very happy with GW2. Great PVE that has that TES feel to it, very epic and dynamic. BGs are amazingly balanced and fun. WvWvW is crazy.
Been playing the game non-stop and haven't found anything to complain about.
Most fun I've had in an MMORPG since EQ launch. Didn't think I'd ever like another MMORPG as much as I did EQ, but GW2 proved me wrong.
YEA..........don't care about GW2 and nothing relates to it in this thread..but n/e ways i agree ..we dnt have alot of info on it atm. But i did read a article.That they are out to destroy the old FF14 copies lol.And are ridding the servers for FF14 1.0. They have re done everything from the ground up. Not sure if u guys seen the game play vid from game com. Looks pretty damn smooth. UI looks great its def got my attention. Ill keep ppl post on here with new info if u guys are interested.
No one is interested in bad games, not when there is an amazing one just released! :P
kukuru on 08/29/2012, 08:34 PM
synaesthetic on 08/28/2012, 01:56 AM
I'd like to say 2.0 looks like it'll save FFXIV, but we've had so little actual information about 2.0 that I don't know. If it's just a UI update, it's not going to save it, but if it changes a lot of the broken systems (and adds a damn auction house) it may give the game a second chance.
That's why you have a severe lack of information, and why your opinions are maligned.
As of of current ff14 1.2x it's already a completely different game on many levels of the system.
The theology behind it has already been changed ever since they axed the upper employees.
That's why ff14 is reversed course and expected to go back to FF11-2 roadmaps.
It really depends what they brought to the table from 1.23 to 2.0. We assume they did because the axed battle system of ff14 original finally got the missing pieces finally put together in the demo.
That's why it's going back to the exact opposite of gw2 theology(casual-pvp) where we ff11 is group pve themepark mode.
It was to be expected when you got a head that does surveys upon surveys from a base of ex-ff11 community.
Those that hate the way GW2 goes will like FF14 2.0 (assuming they polished it with sane logic) and vice versa.
GW2 is boils down to a chaotic mess of mix-mashed console like theories, which is where pvp is its strong point.
FF11 would be the opposite working on logical strategic roleplay.
Completely different lines of thought on what people would enjoy.
PVE is an absolutely huge part of GW2, Equal to the PVP content and focus. And there is nothing Console about GW2 haha. Not even close. At least play the game before your trash it. :P
We have more evidence for Evolution and how it works, then we do for gravity. Yet you don't see religious lunatics trying to "disprove gravity".
You say" philosophically induced youtube videos." Ya that's all religious people have to go on. Philosophy. They don't have any evidence. Just a buncha of non-sense and well-wishing. Don't get me wrong, philosophy has it's place, but not when it comes to understanding the universe. Philosphy is great when talking about morality, and things like that, which are open to opinions where there are gray areas, but the universe, life in it, everything inside and out, is the realm of science, not philosophy, so keep the "what ifs and magic-talk" out of it.
As already stated, not a single super-natural event ever recorded or proven in all the years we've had modern science. Not one. Not a single event.
Spritual people have zero reason to believe in what they do. 2000 years ago we thought a god on a magic chariot pulled a blanket over the sky when it was night time and the stars were just holes in the blanket. 300 years ago we were burning girls for being "witches" and blaming disease on "demons". Today we have explained many things religions tried to falsely explain, and now we're stuck on "Evolution isn't real", even though we have mountains of evidence to support it, more then many other commonly accepted theories.
300 years from now we'll probably be laughing at all the "primitives" that thought the big bang was caused by a bearded white guy by talking. Maybe even giggling that humans didn't know what Dark Matter was. Pff that's grade-school science 101, duh, how could they have been so stupid?.
In fact, people today who refuse to believe in evolution, imo, are way dumber then people who thought the world was flat. Back then they didn't have any evidence, no modern technology to show them. We have mountains of evidence for evolution, and yet they still choose to vomit up excuses instead of understanding it. That's willful ignorance at it's best.
Spirituality and religions are an ever shrinking field of ignorance. Nothing more.
Just remember, 1 pair of hands working will accomplish more then 1000 hands clasped in prayer. Stop believing in nonsense, get off your knees and do something useful with your time.
I agree with Vamluna. Win James Randi's million bucks or be gone.
ive only been playing this game for 3 days. only a few hours each day. so far i love what i see. the game itself will not make it go into f2p or p2w mode. the community is driving the game to fail. back to the orginal post though befor i go off rambling. i would never play this game again if it went f2p/p2w. so please community keep this game from going f2p or p2w. only we can prevent that.
Eh, you're right, and wrong.
The community does decide if a game goes F2P, but we do this with votes. Votes which are our subscriptions.
The game has many, many flaws, especially at the end game (and a few bad ones from 1 to 59)....
So the community doesn't have 100% of the power to prevent F2P. The devs need to fix the game, so that the community decides to stick around, or come back, to prevent it.
So really, it's more on the devs. Not the community.
Just a fyi, Mr. 3 days into the game. The start of the game is the "best" part. Frankly it coddles solo play too much, and there isn't enough group play from 1 to 59 imo, but the best parts of the game are in the first few weeks of playing. Once you get to cap, the game spirals down the toilet.
So take my advice, and level slow, enjoy the game, read the quests, play alts.
Soon as you get to end game, you'll end up being another statistic.
SWG was bleeding subs from the start. It had huge issues. It's true that they ended up making things worst for the people who did stick around, but it wasn't like the game was good to start. I know, I was there, day 1. I was also one of the poor sobs that worked tirelessly to get my force-sensitive character slot.
And UO's trammel expansion is a good example a game going away from it's roots. And then ofcourse, your WoW refrence, in which I have never heard a good "argument" on why expansions after "Vanilla WoW" were any sort of divergence from their core-game design. Never played WoW, I dislike blizzard in general, their games are all really bad imo. Diablo 1 / 2 maybe being an exception, but I really didn't care for Diablo too much.
Perhaps you can explain why you think "Vanilla WoW" was the best version of the game, however, with the many friends I've made that had played WoW from the start, none of them indicate what you're saying. In fact, many of them say "WoW doesn't come in flavors. It's always been WoW. End of story"
As far as GW1 goes, yes, they stuck to their original design philosophy and that's why...
1. GW1 is the 2nd most successful MMORPG ever, behind WoW.
2. GW2 will be amazing because it's got the team that understands how to make a good game, and don't make compromises to their integrity.
GW2 isn't going to make every single person on the planet happy, but it's definately a different game that the genre needs. We got enough Asian RNG grinders, and Gear-Treadmills. It's time we got a true RPG for an MMORPG. With quality PVE that rivals stuff you see in Skyrim or Oblivion. With balanced PVP not dependant on how good you farm gear and no-life the game.
Siege warfare that's never been done this well before.
And a community based experience that MMORPGs have been lacking. I don't think GW2 is going to be the game that makes everyone happy, but it's definitely going to make a lot of people who are sick of the same-old-same-old. Very happy.
I did enjoy TERA a lot though, until the imbalance and bugs became clear at the "End-Game". A lot of fun, just wish I did more owpvp as I leveled upon release.
Here's a video I uploaded of some pvp I did. First time playing a slayer, and it was probably the most fun I had playing because I was playing with a cool friend, and it was like a solid 30-40 min of running around PKing people constantly:
Hate fraps, huge files and kills my FPS so didn't record nearly as much pvp as I'd have liked, especially end-game on my sorceress, it's either "Want to record? or win?" lol...
I didn't care much for OWPVP from 1 to 59. The game was all about levels. 3 players lvl 30 vs 1 player lvl 40 stood pretty much no chance at all. And if you ran into a fight, and you out leveled them, it was so fast and easy it wasn't even fun. It didn't have any "thrill" to it. There was no real penalty for death, no reward for victory, no bosses to control or content to control. Worst cases would just end up channel hopping....
Then at "end game" it was all about tiers of gear and enchanting. a huge PVE treadmill so you can 1-up the person you're pvping.
It sucked. OWPVP in a game like Tera is a joke. I'm surprised someone even blessed off on letting PVP servers go live with how bad their concept was.