Garylisk's Post History

http://i.imgur.com/T5Brb.jpg?1
Edited by: Garylisk about 1 year ago - Reason: might as well
Frisk on 05/04/2012, 05:24 AM - view
auto combo (holding down mouse button) no longer automatically uses combos that pop up


I think that may be intentional to avoid macro-style play. Is it possible to remap the combo button to mouse1 instead of space? Also, what about abilities that are not on the mouse buttons? I think space just makes more sense.

I will be honest, though, I was not aware that holding down the mouse button activated popup combos. It has not done so since at least CBT4, when I got in, at least that I know of.

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Adding bug "Sorting by column does not work correctly in many windows."
After OBT, I compiled 15 bugs/suggestions I had. The list has expanded. I have kept track of much of what I have been thinking. Feel free to add, I will update this list with ideas and bugs in the comments.

The purpose of this is to get some sort of centralized list. There is no customer service forum, only their answers section which is not conducive to this type of collaborative list-making.

BUGS

Fix, or better yet, remove the word filter. It is still censoring phrases that make no sense, like "look like" and "clicking"

Typing in "quotation marks" makes it not appear in chat. it just puts a blank line to the chat.

Some whispers are not being sent to chat window, only to on-screen notice. I can not reliably recreate this, it just happens sometimes. This has not happened to me recently.

Chat, in general, is a mess. Switching tabs and changing zones can sometimes wipe out sections of your chat log.

"Block User" command does not appear to block users. I reported and blocked a gold spammer, and continued to see gold spam.
Additional: This may be fixed. It has not happened to me recently.

When falling off a ledge or cliff, your character will fall staight off at a 90 degree angle regardless of previous facing, unless you first jump.

Guild window/Friend List pops back to the top when someone comes online or goes offline, making it hard to scroll them.

When training, the learn skill button is sometimes grayed out when you can learn the skill. The skill must be deselected and reselected, then you can learn it.

Sorting by column does not work correctly in many windows.

Priests will randomly start casting Divine Radiance while in combat. You have to toggle UI mode off and on to stop it.

Sorcerors will randomly start casting Mana Siphon while in combat. You have to toggle UI mode off and on to stop it.

Holding down attack button does not auto-combo as it should

FEATURE SUGGESTIONS

Add a /who function, preferably with a box to search by level, guild, zone, etc.

Add a walk/run toggle. Purely cosmetic, but a nice touch, and popular among RPers. The old joke goes "You can tell who's RPing because they are walking."

Add a togglable in-game clock, such as one under the minimap, which shows time in either server time or local time, user choice.

Add a function to make your character brandish their weapon rather than have it put away. This is purely cosmetic, but a nice touch.

Allow multiples of the same item to be posted in batches to Trade Broker at the same price. For example, if I want to post 5 swords as 5 auctions, let me tell the broker I want to do so all at once, rather than doing it 5 times. As it is, you can currently only specify quantities for stackable items. Advanced: Allow posting of multiple specified stackable quantities. If I want to post 10 auctions of 10 ore each, and have 100 ore in my inventory, I should be able to tell the broker to post 10 stacks of 10 at this price, and bam, they all get posted.

Allow rolling to be opened to the whole party at player option. Our party had one priest, who was given the option to roll on a priest weapon. He did not want it, and chose to pass on rolling, hoping it would open up the roll to everyone. However, it just popped the box up for him to roll again and again, never allowing the party to roll even though he chose to pass. Advanced: Adopt a wow-style Need/Greed system, or slightly modify the current system to allow players to roll Need or Greed, and if all qualified players roll Greed, the roll greed button will un-gray for the rest of the players.

Add color-coded quest indicators, even just randomly colored, so indicate which objective is which quest. Currently, all objectives you click in your quest log are orange, and you can only track one at a time. The map overlay is so nice and useful, if you could have color-coded pips on it and color-code the quest tracker to compliment it, it would be really awesome!

Add a tab to set up buying orders in AH

Suggestion: Let users click the matchmaking icon under the minimap and select "Teleport to dungeon".
Advanced: Allow users inside a dungeon to select "Teleport out of dungeon" to return to exactly where they were when the teleported in. Ability to teleport back and forth has proven very useful in World of Warcraft, at least when I still played it.
Additional: I know Priests can summon their group, but only if they are in the same zone, and not inside a dungeon, so it actually is very limited.

Remodeling should be opened up in a profound way, meaning you should be able to make any gear of the same type (Heavy armor to heavy armor, lance to lance, etc...) look like any other piece of gear that is of a similar or lower level. If I want my cap level epic gear to look like the cute armor with the gear on the chest from the starting zone, that should be doable.

Remove time limits on Dyes or make them craftable. The only acceptable money sink like this, IMO, is if it's player-economy driven. They need to be sold cheaper by the vendors and not have a time limit, or they need to be craftable and sold by players.

Make crafting more accessible. Crafting is a massive money sink, and not everyone is so good with bean counting on the brokers. The market is flooded with items selling for way less than it cost to make them, and the cost to make them is far too high. The necessary vendor-bought components mostly take away from the fun of crafting, and create a money sink. This is, again, great in an eastern style setting where everyone is buying game time and the goal of the game, from the developer's standpoint, is to sink time and in-game money from the player so they need more time to do anything. This is not a method that works well in a Western MMO. Almost everyone I've talked to has given up on crafting, or was at least outraged by the size of the money sink. If the intention is to have very few people who can craft good gear in the end, then it's going to succeed, but this does not make for a good market, and ends up putting too much work on the plates of a few, and those few also end up benefiting financially at the expense of the masses.

Add an option to resort characters on the character select screen.

Add an AFK function.

Expand character creation, allowing more hair/adornment combinations, as well as expanded skin/hair/eye colors and combinations.

Add a character recustomization option so that you can change your character's looks/hair/even gender. Possibly even race.

Allow selling more items at vendors.

Add a buyback option at vendors.

Allow special characters (á ç à é ò ó ã õ etc) in chat.

Add a /played function
Edited by: Garylisk about 1 year ago
Also, to add to my list here...

- Guild window pops back to the top when someone comes online or goes offline, making it hard to scroll through the guild list.
@Decesare: Just now getting around to looking at this, and I am curious as to why a who function is a bad thing? Is it because people can hunt you down by seeing what zone you are in? I had not thought of that until just now. Maybe allow opt out, or disable on pvp servers, because I do take exception to this game being called a "pvp game" - it has pvp, and pvp is possible, but I certainly don't plan on pvping much. I also think that open world pvp is actually kind of lame. uncontrolled zerging or unbalanced ganking is all I ever saw of it in other games.

Also, the clock could be togglable, problem solved there.
15 Bugs and Suggestions for TERA

1. There is no /who function. There should be one, preferably with a box to search by level, guild, zone, etc.

2. The world filter is still censoring phrases that make no sense, like "look like".

3. Saying something in "quotation marks" makes it not appear in chat at all.

4. Some whispers are not being sent to chat window, only to on-screen notice. I can not reliably recreate this, it just happens sometimes.

5. No walk/run toggle. Purely cosmetic, but a nice touch, and popular among RPers. The old joke goes "You can tell who's RPing because they are walking."

6. In-game clock, such as one under the minimap, which shows time in either server time or local time, user choice.

7. If you are in a group for LFD, and the box comes up that your group is ready, and you dismiss it, there is no way to bring it back up or teleport into the dungeon. We had a member who closed the box to finish some stuff he was doing at a vendor, then he had to fly/teleport/ride to the instance entrance while we waited. Suggestion: Let users click the matchmaking icon under the minimap and select "Teleport to dungeon". Advanced: Allow users inside a dungeon to select "Teleport out of dungeon" to return to exactly where they were when the teleported in. Ability to teleport back and forth has proven very useful in World of Warcraft, at least when I still played it.

8. There is no key or command to make your character brandish their weapon rather than have it put away. This is purely cosmetic, but a nice touch.

9. "Block User" command does not appear to block users. I reported and blocked a gold spammer, and continued to see gold spam.

10. There is no apparent ignore list. If there is one, tell me where.

11. Allow multiples of the same item to be posted in batches to Trade Broker at the same price. For example, if I want to post 5 swords as 5 auctions, let me tell the broker I want to do so all at once, rather than doing it 5 times. As it is, you can currently only specify quantities for stackable items. Advanced: Allow posting of multiple specified stackable quantities. If I want to post 10 auctions of 10 ore each, and have 100 ore in my inventory, I should be able to tell the broker to post 10 stacks of 10 at this price, and bam, they all get posted.

12. Allow rolling to be opened to the whole party at player option. Our party had one priest, who was given the option to roll on a priest weapon. He did not want it, and chose to pass on rolling, hoping it would open up the roll to everyone. However, it just popped the box up for him to roll again and again, never allowing the party to roll even though he chose to pass. Advanced: Adopt a wow-style Need/Greed system, or slightly modify the current system to allow players to roll Need or Greed, and if all qualified players roll Greed, the roll greed button will un-gray for the rest of the players.

13. When falling off a ledge or cliff, your character will fall staight off at a 90 degree angle regardless of previous facing, unless you first jump.

14. You can only climb up, not down. There should be a climb down option.

15. Add color-coded quest indicators, even just randomly colored, so indicate which objective is which quest. Currently, all objectives you click in your quest log are orange, and you can only track one at a time. The map overlay is so nice and useful, if you could have color-coded pips on it and color-code the quest tracker to compliment it, it would be really awesome!
7 members now, by the way.
No way to know how large. Currently 4 members, but our group of friends is not fully invited yet, I believe we have 7-9, depending on if two people buy the game or not after beta. This server seems to have a very, how can I say it, sensitive crowd. Like, the forums seem OK, the Facebook page is cool, but the people I saw playing, at least in the 2nd zone, chatting in area, were a little trolly. That's why I say hard to say. I doubt a "serious business" player wants to join a guild called "Raccoons and Lolis" - That may be an advantage to the name to be honest.

We are mostly male, but we are not the most typical males. Most of us are liberal/progressive, very nerdy, and like I said, laid-back. Among the 7 members I know that have pre-ordered in this group, only 1 is female.

I have to go to work now, but I will be back in the early morning hours. Pretty sure we have some members that are able to play tonight, though. They should be on.
Raccoons and Lolis is a casual guild created on a whim that is accepting new members.

The name is a reference to what I referred to this game as on a Mumble server during closed beta.

The guild has no requirement for you to RP. We are PvE focused, grouping and instancing and such.

We are 18+, you can take that however you like. Most of us are in their 30's and probably have little in common with youngsters, that's the only reason, honest. It is also ironic to have Loli in the guild title and not accept underage members, so got that goin' for us.

Laid-back atmosphere, all members have played MMOs and other games together in the past, many of us have been RL friends for years. We're a fun group that likes to joke around, hang out on Mumble, and actually have a good time with the game (i.e. not taking it so seriously!)

Look for us on the Guilds on the Server menu in-game and apply there, or inquire with Rentaro, Bosley, or Ryoko.

Server is back up now, so that's it for now! Basically, if you want a group of laid-back people to play with, and some other guild doesn't catch your eye, we can be you last resort! :P
I have a concern about the enforcement of OOC chat in area chat, and a few hardcore roleplayers reporting a large number of casual RPers. There is a post in the Celestial Hills forums, and it worries me immensely that people expect the server to thrive with draconian speech control in area chat. /say I can see, /guild and /party are private, but /area is pushing it, you're going to get a lot of people kicked and banned for just plain not knowing, and plenty of casual RPers reported for speaking OOC when OOC, all because some hardcore RPer demands you speak with ((parenthesis around your words)) - it's just plain unreasonable in area chat, and I hate to see the amount of RPers that can be comfortable on the RP server limited by the hardcore minority, and yes, I do believe it's a vocal minority here.

It's been the case in other MMO RP servers that they eventually become just another PVE server, as someone said, complete with trolls and such - but there is a huge difference between actively antagonizing someone and just chatting. It's also pretty hard for the acuser to prove that isn't my character speaking in character as long as it was not offensive.

It's free-form RP, and provides so much wiggle room that it WILL INEVITABLY become just as other RP servers, no matter how much you promise to enforce rules.

UNLESS you truly do enforce in a hardcore way, the rules, especially the OOC in Area chat rule, in which case those left will be walkign in a RP ghost town, having slowly eroded away all the other players, only the most hardcore 100% IC crowd left.

It's a big concern for me. Seriously.